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legulysse

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TimestampSince previousGamelegulysse's comment
Oct 6 23:10:39 Loopy Particle Simulator ♥ 1 Very nice prototype, visuals are extremely hypnotics and beautiful ! It definitely has a zachtronics kind of vibe, I love it. It is very unstable when particles start to go extremely fast. I guess you rely on some kind of collision system that miss the walls between 2 frames ? I wonder if it could be handed through a more "gameplay" approach, like considering the pipes as splines and computing their way along the curves. One thing I had fun with, was trying to sort out particles following a collision, depending on their speed. Maybe this could be a path to explore if you are looking to add more mechanics, by asking the player to generate a bunch of successive collisions to generate and filter various sub-particles, that could have specific speed, size and/or lifetime :D As for feedbacks, it certainly would benefit from some more information on collisions results. Maybe adding some symbols next to exits, to represent the particles created ? On a side note, music is very repetitive when the level is empty, but once every layer is active it's very nice, good job Lucien o/ Overall a very impressive work ! Congrats !