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Hydezeke

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TimestampSince previousGameHydezeke's comment
Dec 4 13:49:49 KingGame ♥ 1 The servants were a bit hard to control (esp when they jump), but despite that I really liked ordering them around. I really like the overall concept, and it's really pretty looking to boot!
Dec 4 14:02:59 13m 10s Dare to Risk ♥ 1 I played a full round of this and I really liked it! I liked methodically updating my frontline. I think it could do more to make the 'sacrifice' part more front-and-center. Still, it was a fun time for me.
Dec 4 14:30:54 27m 55s Room44 ♥ 2 Best game I've played so far! The polish is super noticeable, and the art is great. The mystery was fun, and I loved the dialogue! I'm rooting for you!
Dec 4 14:50:11 19m 17s Bird Butt Battle Royale ♥ 2 Top notch mood/audio/graphics. I love it. What am I sacrificing though?
Dec 4 15:00:39 10m 28s The Astonishing Airscapade of Sir Bittergloom ♥ 4 Fits the theme really well! Didn't get very far but enjoyed my time so far. The spritework is gorgeous and I love the music!
Dec 4 15:13:47 13m 08s Kaiju Attack ♥ 2 Really love the idea and want more. I love the visual style too. Would've loved more abilities/enemy variety, but what you have so far is top notch for a game jam.
Dec 4 15:28:25 14m 38s Pyme's Genocide ♥ 4 This was awesome! Breathtaking visuals and audio for a game jam. The models and animations are super fluid, and I love the aesthetics. The concept is awesome too. I think the level design could be tweaked to be more forgiving- some short ledges look like you can jump up them (saving on fuel) but are /just/ high enough to require the jetpack, which is sorta frustrating. Level design is hard to pin down in such a short dev period, so this is completely forgiveable though. Good job !! !
Dec 4 15:57:54 29m 29s Head Over Hooves: My Heart Bleats For You ♥ 2 Hilarious, and now I have legitimate feelings for a virtual goat. The church/comedy club scenes didn't feel crazy necessary, but the writing for the main plot was really the hallmark. Loved it!
Dec 4 17:51:33 1h 53m Ass Man ♥ 0 Aesthetics/juice are really good! Wish game feel was its own category. Otherwise I had a really difficult time. Following the fireflies didn't give me much confidence (that path was really perilous). Oh well, I still love Ass Man. Would love to see more.
Dec 4 18:15:46 24m 13s **FREEZING IS THE MAIN PROBLEM ** ♥ 2 The visual aesthetic is top notch in my book. I really really liked it. I wasn't entirely sold on the idea (the houses you deliver to have smoke coming out of the chimneys- why can't you stay warm that way?) and there weren't very apparent consequences for burning the packages (so it didn't feel like a real sacrifice).
Dec 5 15:53:36 21h 37m Kingdom Decisions ♥ 2 Hey, this look like it took a lot of work/effort, kudos! The sheer number of features and options is awesome for a jam game. Great job. I think it feels a bit sloppy presentation-wise. No audio, some misspellings, no transitions between things, etc. I think given some work on that stuff, it'd be a really kickass conquering game. I'm impressed with what you have in such a short time, though!
Dec 5 16:06:08 12m 32s Apatanat: the benefit of all. ♥ 1 The art is absolutely wonderful for such a short time period. Big kudos to the artist! I think the gameplay needs more direction. Music/audio in general would be really helpful - without it, it feels a bit boring. I got stuck out of bounds a couple times, too, requiring a full restart.
Dec 5 16:23:09 17m 01s Istenek ♥ 3 This is one of the few LDJ games with a tutorial, and it's very helpful! It's even optional! Thanks for putting that in. I think what I like most about Istenek is that there's a lot of sound/visual feedback. I'm glad time was put in to make the interactions more 'juicy'. The gameplay was simple, but I did have to employ some strategy to make sure I was progressing. For me (100% personal opinion), the game would be more fun if the demon attacks took longer to happen, but were more devastating. The attacks happened so often that it didn't feel very 'intense' (even though the visual is /very/ intense).
Dec 5 20:49:44 4h 26m Ghostly Getaway ♥ 1 Played this for what? An hour? It was great! The art is phenomenal and the game is really juicy and full of great action feedback. Me and my roommate really liked the music (and he's a huge music critic). The game was crazy long- and the puzzles were really well designed. Did someone spend the whole jam designing the puzzles? Overall wonderful job. The fact that it saves your progress is amazing (and feels necessary because of the length -thanks for including it)