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frostByte4k

Feedback comments for LD43

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TimestampSince previousGamefrostByte4k's comment
Dec 3 21:27:10 Death Wish ♥ 1 I like the retro graphics, music, and enjoyed the voice acting. However the crisp voice pushed against the retro style. I'd put some some sort of filter or sample reducer on it to better capture the retro feel. There is a term in game design called juice or game feel which refers to visual and audio feedback. Some examples include things like camera shake, knock back, and juicy sound effects. emphasize every action with some sort of feedback whether that be through visuals, audio, or through physics. In doing so will greatly improve your game. Over all though it's still fun and challenging game. Good job :)
Dec 3 21:45:30 18m 20s Disassembly Line ♥ 3 Amazing all across the except in on area. Game feel or juice is the audio and visual feedback to players actions, the exploding robots are a step in the right direction but some sound effects and screen shake would give this game a big step up. As I said though everything else is stellar.
Dec 3 23:28:36 1h 43m PixelEyes ♥ 2 The idea behind the game is very interesting, but isn't explored very much. Instead you have a mix of platforming, puzzles, and a shooting minigame? and don't get me wrong these were fun, but If you focused on one of these ideas with the resolution twist this could have been amazing. For example if you missed in the shooting game the resolution could drop, or even with the few puzzle mechanics you had you could have made a ton more puzzles. Anyway the game was fun and kept me engaged, but I was sad when I hit the ending so soon.
Dec 4 00:25:58 57m 22s Dungeons & Curses ♥ 1 Let me just say wow this game looks awesome and sounds awesome. However there are big problems the curses slowly make it impossible to see and fight so it feels as if exploration is discouraged. The nonexistent visual transition between floors further discourages exploration making it feel like you haven't moved and when that happens it make the rest of the levels feel like the same place making exploration not only discouraged but boring. This game feels like it was inspired by the binding of isaac, but you must think what makes that game fun. It's fun because it's constantly adding fun new enemies and weapons and power ups. This game takes away the fun power and your vision. Now I know you'll say well it's the theme, but I still think this game is close to being a 5/5 for me. What it's missing is addition as well as the sacrificing already contained. When you sacrifice the speed of bullets make them bigger and do more damage or when you can't shoot in a direction make it to where enemies can't hurt you from that direction. When I first played I thought getting rid of a color channel was cool but that just made the game ugly and didn't afeat gameplay much besides making it less fun. Sorry to ramble I loved you game which is why I wanted to give as much feed back as I could. Good job and good luck.
Dec 4 23:26:42 23h 00m bouncy arts ♥ 1 fun and challenging. Great job.
Dec 5 02:13:59 2h 47m The Offerings ♥ 0 Your pixel art is fuzzy I also had this problem when I was first starting out to fix it left click the art in the project menu and set filter mode to point filter. And before you spawn an enemy try: RaycastHit2D hit; if(Physics2D.SphereCast(randomPos, playerSize/2, Vector2.zero, out hit)){ if(hit.collider.name == "Player"){ //pick a new random position and try again } } with some tweaking of this code this will make it to where the enemy won't spawn on the player and will make it a bit more fair. and if want to make the game slowly get harder just have the enemies come in waves and add a few more enemies with each new wave. But besides that the game is great it was fun and was explained well in the tutorial. Great gob! Since you offered here's the link to my game if you'd like to check it out: https://ldjam.com/events/ludum-dare/43/blood-for-blood
Dec 5 03:21:44 1h 07m SoulAssain ♥ 1 some of the icons were a bit fuzzy looking but still enjoyable. The concept is quite genius and well executed besides the movement which felt sluggish and slow. If the character was speed up and slid a little bit after letting go of the input it would feel so much better. This would make it fun to zoom through levels sniping enemies after you got more skillful at the game. The AI also leaves much to be desired for such a cool concept I almost want them to struggle a bit more and be able to defend themselves better. Also the game was so short I wanted more levels and more deeper puzzles. Great job overall I would actually buy this if it was a bit more polished, and had a bit more depth.
Dec 5 04:06:32 44m 48s King's Last Stand ♥ 1 So cute and so sad I don't want to sacrifice my little critters. The art for this game is amazing and game balance is well done I tried to train the enemies like in black ops zombies but was quickly overwhelmed. The lack of audio was a bummer. So in case you want a quick and easy way to make sound effects try bfxr. The shooting also just isn't very fun I think this is because of two reasons one the character stops instantly which feels unnatural and the input delay for the animation. To fix the instant stopping I'd have the character slide just a little bit when you let go of the arrow keys, and to fix the input delay I would make it to where you have to click, hold and drag backwards to shoot them like a slingshot or I'd make it to where you hold down the mouse and show the charge up with a indicator of some sort. Loved your game overall though. Great job!
Dec 5 04:31:21 24m 49s Hunger Sings ♥ 1 amazing I want more of this, this could totally be made into a full game. Amazing job
Dec 6 00:35:46 20h 04m Soul Keeper ♥ 3 fun game though it can be a bit frustrating. The character feels imprecise to control in the air and slides off the platforms with even just the slightest tap of the arrow keys, and not being able to jump through the bottom parts of the platforms is just annoying especially since unity has a simple one way collider system built in. There is a similar game to yours https://ldjam.com/events/ludum-dare/43/soulassain. while I think his levels are more interesting to traverse it also has a problem with movement. I think his is to slow and stiff while yours is to fast and imprecise. I think the sweet spot is somewhere in between. but Overall though very solid game. Great job! edit: Sorry talked to much about mechanics. The art, sound, and effects are cute and fun. Good job
Dec 6 18:48:21 18h 12m Battling Madness ♥ 1 @dk5000p I had no problems with my game in the browser even though it uses both arrow keys and left click. Though it did have problems with UI I don't think webGls at fault for the controls being a bit buggy at times.