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flukeshot

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TimestampSince previousGameflukeshot's comment
Dec 6 02:25:09 Noroi ♥ 2 I read your description about being your first game with moving 3d, great job team! I enjoyed the idea of the game. To add more to game-play some extra dimension to avoid getting ganged up on would be great. The potential of getting something better did work well indeed. I guess the loot-box psychology is legit ✌️
Dec 6 02:52:55 27m 46s JellyWay ♥ 3 Excellent. Theme is well executed here. The game is full of delights and is well polished. The jellies are personified well, it seems a shame to leave them behind. But then again, purple does seem a bit evil, haha. For critique, the jumping puzzle where you stick a jelly to the side of spikes and go up did seems a bit tedious in certain places. Some of the longer levels could have used check-points maybe? Additionally, the normal jump could act as a jump boost when timed with when the jelly bounces you (not sure, but it doesn't seem to currently).
Dec 6 05:28:32 2h 35m Rift Core ♥ 2 It is so great seeing a complete package for an LD. I'm sure you had more to show, but as we all know, time restrictions of LD... Anyways, I liked that you had to do the dash punch to finish them, it adds a cool extra aspect of management to the game. Great seeing a bit of atmosphere told in this way - it reminds me of Lylat Wars actually. I never really felt the need to use the abilities other than the dash punch, but I'm certain, had time allowed, those could have been introduced in-game in a similar way to the dash punch.
Dec 6 05:55:29 26m 57s SpaceCrafter ♥ 2 One of the best LD games I've played in any LD ever. Shipping building was fun, getting new parts - even better. Some better movement (rolls, turns etc) would add something to this. The controls during battle were all crammed into one part of the keyboard, I have two hands, why not use them, haha :)