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Feedback comments for LD43
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| Timestamp | Since previous | Game | Evan Leibman's comment | |
|---|---|---|---|---|
| Dec 4 04:15:17 | Meat Spike | ♥ 1 | Super interesting idea! Seems like it has a lot of potential in the way of possible mechanics and puzzles. A couple thoughts, maybe have a 1st, smaller level before the main one? Just something to kind of introduce the basic movement. I wasted quite a few of my early lives figuring out jump height and stuff like that. Also the first checkpoint was a bit too far in. It felt like I did the very first segment more times than any other segment. Overall, great job! | |
| Dec 4 04:22:06 | 6m 49s | The Sacrifice Dilemma | ♥ 1 | this one was a lot of fun. the people were hard to distinguish, four different colors and bigger icons would help. Great job! |
| Dec 4 04:33:41 | 11m 35s | Winter Summer Land | ♥ 1 | Hey, I really liked this! I felt very cohesive, in both its humor, style, and gameplay, so great job on that! I maybe wish the game made me make a few more interesting choices or forced me to attack more, as often I found the best strategy was to tank the hits and run to the next free-snow men. Also checkpoints on the longerish levels could be a nice way to keep a player moving forward even if they hit a harder part (I might not be great at platformers). Great Job! |
| Dec 4 04:40:24 | 6m 43s | Purgatory | ♥ 1 | I loved the art style and music of this game, it really came together as a whole and sucked me in, that said I either suck at it and couldn't find a better strategy than constantly kiting them in a circle, but it felt like it lacked a little depth in the moment to moment gameplay choices I was making. Perhaps when you need to stop shooting to collect the souls? Something to vary the gameplay. Great job! This could be cool to continue and polish up a bit. |
| Dec 4 05:07:11 | 26m 47s | Resist and Persist | ♥ 3 | I really love the graphical style this game has, usual pixel art that isn't actually pixelated on a grid (can't rotate) doesn't work for me, but this is just hi-rez enough to work. The gameplay loop was great, and everything from shooting to the citizens evacuating felt very satisfying. (There was a good umph to most actions). The one thing I was missing was a feeling of progression. It would have been great to unlock new shooting patterns or even rockets as the game progressed, or maybe launch pods which can evacuate citizens during combat. Great job though, I would definitly play more of this if development continued. |
| Dec 4 06:19:20 | 1h 12m | The Mist | ♥ 1 | I got to the 4th day and couldn't progress. Everyone has a job assigned and as far as I can tell there is no way to move to the next day. Let me know if I'm doing something wrong or if you get a fix in, would love to play more! |
| Dec 4 06:37:33 | 18m 13s | Dear GrandMa | ♥ 1 | Definitely felt some night in the woods inspiration, but it wasn't on the nose, so great way to make a style your own! I fell into the lake and slowly drowned, not sure if that is the end or if there was more. I think a more clearer objective could help keep the game focused, as opposed to the free-roam style street you walk down after leaving the house. Great Job! |
| Dec 4 06:46:36 | 9m 03s | Hide n Seek | ♥ 1 | This was amazing, i loved the color palette and simple art style, the tool you used to make it looks really cool, I might have to check it out myself. I would play a longer version of this with a bit more story, but also I think this works perfectly as a piece. Congratulations! This feels done in a good way. |
| Dec 5 06:21:29 | 23h 34m | Reactor Overdrive | ♥ 1 | I really loved your idea, i think you struck gold (or at least with me) I can't get enough of managing power systems, its my favorite part of games like FTL. I did experience extreme slowdown when the yellow enemies got on screen (shaped like arrows who fired diagonally). Maybe I need to get good, but it seemed a tad too difficult for me to properly learn any strategies, as I would die pretty quickly, so perhaps it could use a better difficulty curve. Great job! |
| Dec 5 06:24:51 | 3m 22s | Clones | ♥ 0 | Game also froze for me after level 1, although I do like the art style! Let me know with a reply if a fix is put out, I would love to play more. (I can only play the web version). |
| Dec 5 06:33:30 | 8m 39s | This Little Isle Of Mine | ♥ 0 | This was a lot of fun, reminded me at first of the religion mechanics from Civ V (a game I love) but turned out to be more clicker-esque. Which to me is great, I also love a well made clicker with a good theme. The one improvement could have been exponential growth, so that once you reach a certain milestone, there are ways to gain sacrifices even faster (maybe the population grows) but then having power of that population causes more trouble. Just food for thought. Great Job! |
| Dec 21 03:25:00 | 380h 51m | Fight of glory | ♥ 1 | Overall this is a great entry. It has a really solid base to build off of, although I do have a few suggestions. Having to sacrifice someone even if someone died in the level makes it almost impossible to come back from a few mistakes. Also it is difficult to know which square or character I am clicking on since it is in 3d. I would add in an outline that highlights what will be clicked on. Great job though, it was very engaging! |
| Dec 21 03:31:42 | 6m 42s | A Town of Questionable Morals | ♥ 0 | THIS WAS GREAT!! I sacrificed 18 babies, but the real reason I say this is great is it got my heart pumping. I understood all the mechanics very easily, the attack patterns were predictable (which is good, means dodging them takes skill and memory), and I had a clear objective. I do wish there was an onscreen counter for babies sacrificed, and perhaps a goal to reach. Other than that, amazing job! I feel like this could be continued into something larger. |