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Feedback comments for LD43
Dining Philosopher's games and stats for all events →
| Timestamp | Since previous | Game | Dining Philosopher's comment | |
|---|---|---|---|---|
| Dec 3 02:31:50 | 43 and Me | ♥ 1 | Sweet, looks polished and pretty fun. As others said I think the + and - should be switched. | |
| Dec 4 18:40:27 | 40h 08m | Slicrifice | ♥ 0 | Welcome to LD, I hope you had fun! Nice game, I would have liked to have a larger field of view though. And a tip for Godot, you can export without the debug-option. |
| Dec 4 21:47:29 | 3h 07m | Lava Luva | ♥ 0 | Cool idea and execution, missing sound of course but otherwise awesome! I did get stuck though, after some time no more people spawned at my houses (not even newly built ones). Perhaps a bug, after I accidentally demolished a house? |
| Dec 4 22:13:05 | 25m 36s | Total Party Kill | ♥ 1 | Beautiful! I love how you're not sure whether you got the "intended" solution to a puzzle, or found a new one. |
| Dec 4 22:40:36 | 27m 31s | My Little Daily Sacrifice | ♥ 1 | Phew, took me some time to figure out how to be efficient! I love the graphics, especially the money storms xD Could have done with a button to skip the day if you don't want to do anything. |
| Dec 4 22:52:33 | 11m 57s | Alain's Sacrifice | ♥ 1 | Cute game, nice fire graphics :D I also liked the erratic music, although it gets repetitive after a while. Feedback: the mechanics encourage the player to shoot as much as possible, all the time. Combined with the fact that you use a mouse click for this rather than a key makes this quite cumbersome. |
| Dec 4 23:00:27 | 7m 54s | Shepherd Sacrifice | ♥ 1 | Despite not being win/losable, it still looks nice, the controls feel tight, and I liked how the sheep get a hole in them. The music is also pretty sweet, did you make it? |
| Dec 4 23:07:17 | 6m 50s | Faster Than Wind | ♥ 0 | Cool idea, placing pirates was a bit clunky (kept glitching to the sail? Maybe I just don't get it). |
| Dec 5 20:52:31 | 21h 45m | Ethic in the machine | ♥ 1 | Pretty cool, nice writing. I wish my decisions would have had a noticeable impact based on which I would have to make other decisions, and some atmospheric music (opengameart.org?) would have made the game a lot better. One typo: under station state it says ressources (instead of resources). |
| Dec 5 21:01:21 | 8m 50s | Chiiip | ♥ 2 | Great job, quite a different twist on killing sheep than the one I chose! :D Loved the artstyle, and mood. Controls were a bit fiddly, I wasn't sure whether I picked up a sheep and what throwing would do exactly. The end-of-level phone overlay should also be skippable I think. |
| Dec 5 21:59:47 | 58m 26s | STAR JUNK | ♥ 1 | Great execution, I loved the graphics and music! Finished level 3 twice because I didn't know it was the end and wanted to shoot some more asteroids to save up - so I exited >.< For dogfights I think it would be better if the ships had a (visible/predictable) cooldown, so you can engage at the right time. Now the optimal strategy seemed to be hanging back, taking your time to aim and take them out one by one, which is not as much fun imho. |
| Dec 8 21:32:51 | 71h 33m | Lighter Than Air | ♥ 2 | Ahoy! Really good game, I wasn't always sure what would give me lift, but I just tried to put everyone on the back of the zeppelin and not have too many people. |
| Dec 8 21:43:07 | 10m 16s | For Brain ! | ♥ 1 | Beautiful pixel art, the mechanics reminded me a bit of Total Party Kill: https://ldjam.com/events/ludum-dare/43/total-party-kill Level design could be a bit more interesting. |
| Dec 8 22:43:01 | 59m 54s | Temple Business | ♥ 0 | Fun finished game with minimalistic graphics. One "bug" is that you can get an ice shard in autumn already, which is accepted for the sacrifice - and then only three spawn for the Winter Sacrifice. Level design could be a bit better, now it's quite frustrating to do essentially the same types of jump in a long sequence, and having to start over completely if you make a mistake. |
| Dec 8 22:49:00 | 5m 59s | Saving Oskar | ♥ 1 | Love the pixel art and setting, gameplaywise the safe strategy is a bit boring (making large, circling movements to get around and retreat early) |
| Dec 8 23:00:45 | 11m 45s | The Tearable Three | ♥ 1 | Cute idea, I like the stuffed animals but I also found it really hard, even post-jam and with the unstability-handicap (the easiest imho) because of some collision wonkiness. Also the goal wasn't completely clear, I tried jumping way to the top in the first level, but couldn't get on top of the blocks. |
| Dec 8 23:12:06 | 11m 21s | No Step Back | ♥ 3 | GG! I didn't manage to finish it though, focusing on only the frontmost soldier got the rest killed (nice take on the theme :D ), and eventually even the front guy ate a bullet. It's hard to think of improvements, I like the elegance of having only one button but perhaps it would be better to select a soldier to run with, select a path, and then having to sacrifice soldiers to enable the others to pass. Oh, and good graphics ☮️ |
| Dec 8 23:16:58 | 4m 52s | Toothless Speed Dating | ♥ 2 | Lake Bled in the background, how romantic! This is such a crazy game, disturbing music, sound and being a tooth. Controls are lacking as others said, but fortunately there's always dead teeth to climb over. |
| Dec 19 13:08:05 | 253h 51m | Sacrifiskeleton | ♥ 1 | Love the end-game statistics! 358 jumps, 80 dead colliding skeletons, 19 dead bone-meranged skeletons, 106 bone-merangs thrown, 162 enemies defeated. Good concept, being able to "exchange" skeletons for enemies (enemies also die upon contact) makes it a bit too easy on the player but the difficult level design made up for it. |
| Dec 30 21:48:06 | 272h 40m | Sunset Empire | ♥ 1 | Same as commanderstitch, I couldn't figure out how to win... Also it would be good to see from which state a group of warriors is. |
| Dec 30 21:54:05 | 5m 59s | King Of The Building | ♥ 0 | Finished 351 meters above the laser, could have been a bit harder, with moving elements to avoid or blockades that allows the laser to stay close behind you. I like the different pixel people and how the background changes, gameplay reminds me of the Toxic Tower from Donkey Kong Country 2. Fond memories :-) |