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Feedback comments for LD43
AlexKishchinskiy's games and stats for all events →
| Timestamp | Since previous | Game | AlexKishchinskiy's comment | |
|---|---|---|---|---|
| Dec 4 22:44:38 | FLEET 52 | ♥ 1 | Not bad. I was annoyed to issue orders to all units every turn. Two batteries does not make sense to me - they are the same at each ship. As ships don't move it would have more sense to use this mechanics to star base, which has limited mumber of guns. Also rotation of ships does not make sense right now. The graph is nice. Overall, can be something out of it. Good luck! | |
| Dec 4 23:26:51 | 42m 13s | Total Flight | ♥ 0 | Nice, small concept! I like the idea, people in the plane are nicely drawn. The pop up is a bit irritating, though. |
| Dec 4 23:40:01 | 13m 10s | Pirates may Cry | ♥ 1 | I like this event based + resource based journey (Actually, it resembles my concept=)). So: 1. Some of the options are not intuitive - Crew if unhappy - fire; are you going to kill them or entertain? 2. The events are not organizing some kind of story. You may implement - say - one event can enable another event - then there would be some flow of narrative. 3. Animations are nice, I liked them. 4. Music is nice! 5. 6 resources may be too much - you will need a lot of events to balance them. Overall, I like it! |
| Dec 4 23:53:20 | 13m 19s | HMS Sacrifice | ♥ 1 | Nice concept. I like that it is procedurraly generates levels. Ledders are not intuitive - I would prefere them to be between floors. Other kind of obstacles would be cool. I am no fond of real time gameplay, because it is pushes for speed, not for optimal solution. Water behaves a bit strange - sometimes it appears on upper floors before bottom floors. Overall nice concept. |
| Dec 4 23:57:52 | 4m 32s | Our Shared Agony | ♥ 1 | Снимок.PNG Enemies are not attacking me - there is an error in console |
| Dec 5 00:13:03 | 15m 11s | The Making Of | ♥ 1 | Very tidy design, and very well made! Personally, I would prefere different mechanics not arcade ones (music and art), but still. Very good! |
| Dec 5 10:43:20 | 10h 30m | No Brakes on the Train of Life | ♥ 1 | Very cool and polished! Graphics is super pleasant to eye, controls are intuititve, cool=) View on train conductor - is great! From the con side: - Solving puzzles on timer when you need to run is kind of a conflict between arсade and puzzle mechanics. You need to think and you need to run. |
| Dec 6 12:50:49 | 26h 07m | The Fallen Prince | ♥ 1 | I really like your game! Music + Graphics fit very well, sprite animation is outstanding! My only concern is controls - Z and X + WASD is uncomfortable, I am not able to move left and quickly change to attack. Mouse left and right buttons for attack and resurect would be good addition! + question - how did you make this nice background with two layers of mountains moving at different speed? Thanks! |
| Dec 6 14:59:03 | 2h 08m | Sacrifices Must Be Made | ♥ 1 | Great game! Many good words already said. The thing I didn't like is darkness at the end - when you click (knife?) - it may play into atmosphere, but I want to see cards=) |
| Dec 6 15:09:18 | 10m 15s | Dark Roads | ♥ 0 | Great concept! Kind of hard to experiecne it alone, though |
| Dec 6 22:26:42 | 7h 17m | CrewHunt | ♥ 1 | Hmmmm, I am lost. I didn't get this game. Nothing is goind on, some tutorial would be nice and something should just happen in the beggining... |
| Dec 6 22:32:57 | 6m 15s | Respawn Bot | ♥ 0 | Nice concept and great implementation! I espectially like that there is nothing not necessary - it is minimalistic in a good way. + Kudo for animation of sitting robot - it's perfect! |
| Dec 6 22:57:36 | 24m 39s | Dungeon Sacrificer | ♥ 1 | Hi! There is a lot in the game! I liked all the characters in the castle - they have different roles, there is a feel of living castle! Overall, nice! |
| Dec 6 23:21:55 | 24m 19s | Berrytales - Fracture Flight | ♥ 2 | Awesome style and idea! Obviously, further balancing and game-design is needed but idea is promising, I would like to see it evolves in big game. Speed is too high right now, the effects of ations (poking dragon) is too small. Catching food is troublesome - may be some kind of array gun? Or area-gun? + resources would be good - like fuel. Good luck! |
| Dec 6 23:33:27 | 11m 32s | TokenSacrifice | ♥ 0 | Nice small game, sound is good, improvement system + initial "comics" - are nice elements. Good result for first jam! Good luck! |
| Dec 6 23:39:38 | 6m 11s | ShotLight | ♥ 0 | I couldn't play it - got a bunch of errors in console |
| Dec 6 23:45:40 | 6m 02s | Triag'd | ♥ 2 | I liked the concept. The graph is nice and music is soothing. From game-design point of view - nothing pushes to read texts about patient. Doctors make no difference between themselves. No clear goal from the beginning. Overall, nice entry! |
| Dec 7 11:45:51 | 12h 00m | Rocket of Souls | ♥ 1 | Нравится атмосфера = графика + отлично дополняют звуки, очень органично. Скорость игры явно конкурирует с задумкой - когда к кораблю приближается множество комет не до зума и выбора - кем пожертвовать = клик просто на ком-то. Напрягает постоянное нарастание сложности - количества комет/астероидов. ИМХО, лучше волнами - тогда можно будет потратить время на решение моральных вопросов=) Про профессии и будущее человечества, когда корабль прилетит - хорошая задумка! Great atmosphere = graph + very appropriate sound, good fit. The speed is kind of contradicting the idea - it is hard to read and choose whom to sacrifice when many comets are approaching. Constant increase in difficulty seems not right. I would prefere vawes of comets - to have some rest and time to manage ship. The idea about professions of survived crew is great! good entry! |
| Dec 7 14:27:11 | 2h 41m | Travelers | ♥ 1 | I am impressed! Nice fit of graphic style + sound + mechanics. I like charges mechanic - as universal coin. If you continue project - you can add, say, disabling droids with etc... What kind of assets did you use? Did you do rigs by yourself? Did you write music yourself? |
| Dec 8 22:31:42 | 32h 04m | Quetzalcoatl | ♥ 1 | That is very cool! I really liked: mechanics, 4 players, Tutorial drawing. There is a way to win NPC all the time, though, 1on1. I would increase stun duration, add ability to move each other as this is very fun and throw each other. Animations are cool, The god is super cool! Little gem, I am curious why not so many reviews. Did you do that all by yourself? |
| Dec 8 22:40:49 | 9m 07s | MiMi | ♥ 1 | Really cool idea! Controlling many aliens simultaneously - I like that! |
| Dec 8 22:52:23 | 11m 34s | Unnecessary Evil | ♥ 2 | Great and very polished! Agree that spacebar in not intuitive choice for characters change - died more than once because of it. + ability explanation would be nice. I like the dialog feature and tutorial drawn on the wall. Good! |