Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Aim
Feedback comments for LD43
Aim's games and stats for all events →
| Timestamp | Since previous | Game | Aim's comment | |
|---|---|---|---|---|
| Dec 12 07:20:41 | Chickens For My Lord | ♥ 2 | So.. many farmers. They attack me before i've even killed any chickens. T.T A very amusing game. | |
| Dec 12 09:27:55 | 2h 07m | A Sworded Tale | ♥ 3 | "top percentage ratatta" I salute you for making an rpg in a game jam. It really reminds me of early 3d rpgs and some of the adorable stuff they did. I like that the town is a painted picture of a town on a plain xD |
| Dec 12 10:48:02 | 1h 20m | Roustabout | ♥ 1 | This is really clever and well done. I really enjoyed the unique combo mechanics between tetris and NES zelda. The seafaring theme is so charming. Good job! |
| Dec 13 08:44:18 | 21h 56m | Total Party Kill | ♥ 0 | This game makes me very happy. I literally cannot think of anything to say other than good job. |
| Dec 13 10:28:26 | 1h 44m | Ludum Dare: The Game | ♥ 1 | This hits me right in the feels. In my playthrough, I got disowned and blew my friends off but I definitely had time to get laid. 8) I also didn't polish at all, how accurate! I'm such a last minute jammer, working on features and content till the very end! I really love the implementation of this sim. I really love that you made this. I think my only constructive critique is i wish there was more audio feedback for when you can't click a button/you don't get anything done. I found myself trying to spam click code occasionally and not immediately realizing why I couldn't (lack of motivation or sleep, etc) Then again, that kind of adds to the experience in a way. Was it intentional? To mimic the feeling of not being able to solve a simple bug because you haven't slept in 22 hours and you can't understand why you can't make heads or tails of the problem. (You end up solving it within 5 minutes of looking at it again in the morning. :) |
| Dec 14 06:42:01 | 20h 13m | Vikrifice | ♥ 1 | Wow! How did you guys find the time to make 5 complete levels. This is fantastic craftsmanship. :) Nice puzzles, mechanics and polish. Side note: You can walk off the screen on level 2 behind the cave the sheep comes out of, not sure if the collision is slightly out of view or if continuing in that direction would break the game (via falling off the map, etc) |
| Dec 14 07:11:18 | 29m 17s | For You | ♥ 1 | Very well written. Adding some music and sound effects would really complete the piece. I realize you probably didn't have the time or means though. |
| Dec 14 08:44:11 | 1h 32m | NoooooMan | ♥ 2 | This is pure hilarity. I love it! The audio work is fantastic. The controls are great. The art is pleasing. Well done! |
| Dec 14 08:50:31 | 6m 20s | Soulshift. | ♥ 0 | I can't get the controls to work. If i mash them sometimes I shoot a heart but no one ever receives it. |
| Dec 14 09:08:59 | 18m 28s | Floor It ! | ♥ 1 | Wow! I love the music, art and attention to detail. You made quite the interesting game. Reminds me of Fallout in some ways. I love the 80s neon punk combined with post-apoc mad max aesthetic. I enjoyed playing around in this world. The music is really well done. I would recommend adding some sound effects for when you kill enemies, it's the the main thing missing in the sound design, but other than that, really well done! |
| Dec 14 09:14:56 | 5m 57s | Volcano Island | ♥ 1 | Very nice graphics and sound design. Love the volcano talking sound effect. |
| Dec 15 10:34:58 | 25h 20m | Knight of Sacrifices | ♥ 0 | The artwork and animation is fantastic. The combat is slow and boring. I like what you were getting at, but i got bored within 1 wave, and a little bit frustrated by how slow and unreliable the single attack you have is. |