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a333

Feedback comments for LD43

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TimestampSince previousGamea333's comment
Dec 4 14:40:56 Ludum Dare: The Game ♥ 0 You don't need to sleep and eat! You only need determination! (based on the personal experience. please do not try this at home) I loved the visual aesthetic: kinda reminded me of the 90x software era =) and of course, very accurate representation of the LD process. I only wish you could participate as a team and manage the 'what do you mean we are not making a platformer?" when already 48 hours in.
Dec 4 18:17:08 3h 36m Lighter Than Air ♥ 2 Very nice and easy to learn idea with a cute implementation, which also happen to exploit the theme in a rather dynamic way. Fun to play, nice music and adoring little touches (such as whoosh sound passengers make when you throw them). Thank you, had a good time playing.
Dec 4 19:46:14 1h 29m Castaways ♥ 2 I like the visuals, especially the people avatars. Easy mode was a little bit too easy (which made the cannibalistic options a little bit far-fetched, as if the narrator was really into eating people and nudging me towards it). Also it was sometimes strange why they keep eating fruits first. Specifics of the chosen resource management conventions I guess. Overall, a neat game =)
Dec 4 20:13:29 27m 15s haeresis ♥ 2 It's very moody, eerie and mystical. I like it. A good narrative, and great atmosphere. It was a pain to walk around so slowly (which is not something you can change without ruining the mood), but I did it several times because it was interesting and captivating.
Dec 4 21:34:02 1h 20m The Astonishing Airscapade of Sir Bittergloom ♥ 3 Great job with the art and music. Idea of staying afloat by sacrificing stuff is nice, although I'd prefer having some more breathing time or slower pacing overall, as sometimes you die almost immediately before you have a chance to drop the closest thing to a mouse, let alone think about what you have to save. Same goes for interaction itself, as you rarely have time to do both lighter and altitude control. I'd advice to be more benevolent and forgiving to the player, and always remember about difficulty/skill skew you get from essentially training in your game for three days straight vs me, the humble ludum darer who sees your game the first time ever, and has to see and rate many more. Although we all sometimes can be bad at handling that skew =) testing on other people during dev can help a lot.
Dec 5 18:40:40 21h 06m Out Of Power ♥ 2 You've got a good idea and nice graphics =) and I liked the music tune a lot. Didn't expect the ability to sacrifice the left controller, nice touch. I also found it a bit too hard, especially due to enemies moving aggressively backwards since you cannot reliably keep a steady flow without avoiding damage, and slowly shooting them from safe positions doesn't really fit the game's implicated fast pacing. Besides, they take two bloody hits to kill =)
Dec 5 19:24:10 43m 30s Cute Army Conquest ♥ 2 Feels really cute and shiny, very mobile-ish =) Completed from the polish standpoint, but I'd gladly play couple more levels and maybe some additional mechanics. Anyway, it's definitely a feat to be able to pull something like that in 72 hours. Nice job!
Dec 5 19:35:19 11m 09s Fishy Rescue ♥ 1 Hahaha, it was a bit silly, but much more fun than I'd expected. I know you didn't made the music but it fits damn near perfect =) awesome job.
Dec 5 19:45:38 10m 19s Endless Nungeon ♥ 2 Damn you cultists always being a step forward from me in terms of abilities! Nice work with graphics and game pacing, game always keeps you on your toes. I actually like that mechanic, but most keep/sacrifice combinations make the game impossible to play, i figured only a couple which would allow you to be alive for 6-7 levels. And also sometimes you die instantly while being in full health. Otherwise - a great entry!
Dec 6 20:34:46 24h 49m Eternal Home Floristry ♥ 1 All fives. No questions. You bastards.