Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → titos2k
Feedback comments for LD42
titos2k's games and stats for all events →
| Timestamp | Since previous | Game | titos2k's comment | |
|---|---|---|---|---|
| Aug 14 14:36:15 | Cyber Duck | ♥ 0 | A nice start. You should add something about 'running out of space' theme. like expandable obstacles or at least not erase destroyed enemies. Also minor issue i spotted -> enemies shoot from the outside of the visible screen. | |
| Aug 14 14:58:36 | 22m 21s | caelique | ♥ 1 | Cool idea for a time-killing game app To follow the idea more there should be a lots of trash in space to attach the rope to. Things to improve - visibility of the goal - when its off the screen I dunno where to go. - "sponginess" of movement (bit more inertia, player model momentum and centrifugal force would be nice) - main hero animations - map on M not ESC 😉 - controls info - no clue that A moves the guy, and ENTER leaves intro screen. |
| Aug 14 15:11:43 | 13m 07s | Sodaboi | ♥ 2 | Cool gameplay and graphics. It would make a great mini game boss battle. Minor complains: - Soda bubbles feel bit too static on the screen and overlaps in the same place sometimes. - Music is well... interesting 😆 - Damage shouldn't have the same color as bubbles - No ammo counter and 'i got hit' indicators. |
| Aug 14 15:22:13 | 10m 30s | Hoarder's Curse | ♥ 0 | Yeah... I dont have any controller so it was super hard to play it on a keyboard - i dunno if changing a weapon is even possible 😄 My feedback: - limit the inventory even more - add durability of items, best damage - less durable, only way to remove item from inventory is to use it hard. - tweak the physics so moving around wouldn't be so stiff. - improve graphics |
| Aug 14 15:30:12 | 7m 59s | Better Than Thanos | ♥ 1 | nice graphics and sound! Feedback: - something else to do than click, would be a nice addition - any advantage of small brush? - maybe add some places that you *cant* destroy? like reserves or forests |
| Aug 14 15:40:11 | 9m 59s | The Flesh Pit | ♥ 1 | i love it. needs a bit of difficulty balancing and tweaking jump speed but overall controls and responsiveness are top notch. |
| Aug 14 15:45:13 | 5m 02s | Reaper Boy LD42 (Remix) Edition | ♥ 0 | uhm, i have a difficulty to run the game on windows. Black box, no sound, no response for any input :( bop.png |
| Aug 14 16:14:27 | 29m 14s | Stuck! | ♥ 1 | oh god this tickles my discomfort zone so nicely. great mechanics |
| Aug 14 16:29:41 | 15m 14s | Family Computer | ♥ 0 | Cute story. Bit too linear tho to be considered as a game. Love the art. I really want to run all those virtudog apps to see whats the fuzz about. |
| Aug 14 16:35:03 | 5m 22s | Get Comfortable | ♥ 0 | nice touch with "holding hands" 😄 |
| Aug 15 11:55:27 | 19h 20m | Secret Knight | ♥ 1 | compo??? wow! |
| Aug 15 17:52:37 | 5h 57m | The Game Collector | ♥ 2 | Best Music Award for dynamic soundtrack |
| Aug 15 21:15:05 | 3h 22m | Protocol: 47 - Superstar Appeal | ♥ 1 | lol, the song becomes really dark out of nowhere |
| Aug 15 21:22:50 | 7m 45s | LETTERBOX | ♥ 1 | Great execution of the concept. Feels really professional. Minor issue: wall jumps could be more "sticky" and forgiving |
| Aug 15 21:50:40 | 27m 50s | ROOSTER EXPRESS | ♥ 2 | its super difficult to read all those relabeled stuff, hah. I love it. One thing i would change - not dropping a package after clicking left click to get out of 'inspect mode'. I kept dropping packages because of that. |
| Aug 17 09:54:55 | 36h 04m | Lúcia Teve uma Má ideia (Lúcia's Bad Idea) | ♥ 1 | is this Windows only? I see exe files not any mac executable |
| Aug 17 10:01:32 | 6m 37s | Camp Snuggle | ♥ 1 | "humhumhumhum in the winter in the winter" 😄 audio is superb |
| Aug 17 10:47:51 | 46m 19s | One Billboard Outside Of Catville | ♥ 1 | Outstanding art and a great idea for a minigame. My only issues: - Grabbing posters with weird shapes is sometimes harder than it should be - New posters cover a chunk of the work area - I had a feeling that I couldn't avoid getting some of the strikes, often being caught in no-way-out situation. |
| Aug 19 12:07:48 | 49h 19m | Black Market Nostalgia | ♥ 1 | good base for a strategic minigame with decent theme idea and clear rules of expansion. Feedback: - game kinda plays itself, lacks of events, cpu competition or anything that requires player reaction. Maybe some things should be more manual, like distribution or taking over the area. - Remember Deadlock game? i would love to see some more detail of whats going on inside of every district and micromanage there. - no selected states for areas or 'purchased' state for upgrades. - your itch demo page is not entirely visible on 16:10 screens (bottom of the window) - numbers get into scientific format Screen Shot 2018-08-19 at 13.58.25.png |
| Aug 19 16:33:44 | 4h 25m | POLYARNIK | ♥ 1 | Lol first game ever where i found kicking animals satisfying. Fun factor and graphics are great here. Minor issues: - Pacing could be like 1.5x faster - There is a technique to leave boxes on the most common edges and block penguins getting into the island - Also scoring is kinda weird, because i'm not sure whats more important - points, or getting 12 boxes into the ship? I feel like I should keep 11/12 boxes status and score more points |
| Aug 19 16:53:47 | 20m 03s | California Jane | ♥ 1 | Great gfx and snd. Very professional. |
| Aug 20 09:03:50 | 16h 10m | Rigid Flame | ♥ 1 | Great entry that nailed the theme. I like the music too. Minor thing - best tactics i found is to wait a bit for enemies and lift off to burn them and stop again. This creates kinda non-fluid gameplay. Not sure how to avoid that, maybe flames should diminish faster or be semi-surpassable but with damage penalty. |
| Aug 30 21:38:47 | 252h 34m | Runventory | ♥ 1 | Nice graphics and music (could be a perfect loop though). Really polished game. Great execution with the theme too. Too be nitpicky - Mechanics of stacking should have been explained more at the beginning. |