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SeaFishelle

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TimestampSince previousGameSeaFishelle's comment
Aug 13 00:05:17 Ransack ♥ 1 This game's great. It's got an awesome game loop concept, and it got me invested early on. I loved it.
Aug 13 00:13:54 8m 37s Aperature XP ♥ 2 This is really neat. I like desktop-sims every so often, and I like how Clippy is your tutorial mascot, that's a nice touch.
Aug 13 00:55:47 41m 53s 42 Toy ♥ 2 It's alright. There's a bug that prevents toys from spawning if you go back to the "difficulty selection" screen and start the game again. And, is it supposed to end? I got to 100 toys in easy mode before deciding to stop.
Aug 13 01:05:53 10m 06s The Vacuum ♥ 0 This seems... really unfinished. I find it hard to judge based on that. Sorry for the low scores, but this isn't very good...
Aug 13 01:16:32 10m 39s Pick up space toys! ♥ 1 This was really cute. Your kids are lucky to have parents like you. I mean, come on, I would have LOVED a personal ball pit as a kid!! The only thing I didn't like in this game was the music. A painfully basic measure that loops quick and sounds borderline painful on its first iteration. But I liked everything else!
Aug 13 02:18:53 1h 02m Gravity Well ♥ 1 Okay, this is one of the best ones I've played yet. It's got a listenable soundtrack, comfortable art, and a tutorial that didn't hold my hand. This is really good. Be proud of what you made. :D
Aug 13 02:30:24 11m 31s Panic Dungeon !! ♥ 2 One tip I'll give: You really shouldn't put fake press quotes on your game page, joke or not, especially if you're naming real press sites. It might get you in trouble... Now, about the game. It's cute! Reminds me a lot of Pikmin, actually. The guys are really hard to keep alive for longer than five seconds, since they all move in a blob. Every time I spawned, one would instantly die in the lava pit right next to them. Overall a neat little entry with a lot of heart. :)
Aug 13 02:39:59 9m 35s Where is my place ? ♥ 2 So, is the game GOING to be finished? Or are you saying it WON'T be finished?
Aug 13 02:51:31 11m 32s Ludum Delivery ♥ 2 This is actually fantastic. I work shipping/receiving for a living, and the SHEER FRUSTRATION of not being able to perfectly fit those DARN BOXES in there perfectly is very well represented here. Very well done.
Aug 13 02:58:36 7m 05s OVERLOADED ♥ 1 Very, very funny game. It's rare to see a game that's able to be funny through its mechanics alone, and pull it off so well. I also loved the voices of the passengers, I even heard one or two of them say "Leave me alone!".
Aug 13 03:05:49 7m 13s Cryptographer ♥ 1 Hey, a fellow Godoteur! Ohhh my goodness. This is, dare I say, excellent. I think my favorite level (out of the 9 I played, sorry :x) is definitely level 5. Using the death-screaming walls as the only way to finish the level is straight-up brilliant game design. You get 5's across the board from me. Well done. Be proud of this.
Aug 13 03:33:53 28m 04s Memory Exception ♥ 1 This is really neat. I think some balance work is needed, but it's a really cute game. :)
Aug 13 03:50:43 16m 50s Disaster at Starbase 7 ♥ 1 I figured everything out, eventually. I actually really like a game that dumps you in and says "go", especially when it has these clear-cut rules that also fit in with the theme of the game. "Shut off the reactors that are ripping open spacetime", got it. So to find them, go where spacetime rips are gathering. Makes sense! The game itself is really neat, too. I love an old-fashioned shooter dungeon every now and then, and this delivered. Really neat.
Aug 13 04:01:28 10m 45s Foggy raft ♥ 3 Really looking forward to playing this. I love treasure-hunting ocean games. Please @ me when you upload a link.
Aug 14 02:59:10 22h 57m ShipIt ♥ 1 It took me a minute to figure out what to do, but once I did the game was pretty straight-forward. Also, very accurate. I work as a shipper/receiver for a living, and you portray the job almost spot-on. You perfectly captured the utter frustration of boxes just BARELY not being the same size and leaving OCD-aggrivating holes and alcoves, and I love the sarcasm in the line "Everyone loves packing peanuts!" F*** those things. They cling and make a big mess. I got to the end after about half an hour, and I enjoyed my time. If I were to offer any criticism, it's that a time wait isn't really a huge decentive to using bigger packages. I just filled the screen with them, checked Discord for a minute, and came back to claim oodles of cash. It was more a clicker game than anything, which isn't all that bad, I guess. @sauski You've got to click and drag one of those bars on the screen, specifically the one on the bottom. It took me a minute to figure out, too, so don't feel stupid or anything.
Aug 14 03:04:11 5m 01s Save the dudes ♥ 2 Hmm. The "dudes" look suspiciously like Lucas from Mother 3. Coincidence~? Anyway, I think the difficulty needed tweaking. It wasn't immediately clear that the icebergs were melting, making my first few losses rather confusing until I realized what was happening. Some sounds would have helped convey that. Overall it was a neat little romp. I really like your helicopter, it looks really great.
Aug 14 03:36:20 32m 09s A Sinking Feeling ♥ 1 I'm lost, unfortunately. If the objective is to survive, why can't I? The water keeps going after I reach the summit. Is there some secret cave or something?
Aug 14 03:42:28 6m 08s Sky Dare ♥ 3 As many others have said, health being your playspace is a really cool idea. I also really like the theme, "animal spirit quests" are a great game genre IMO. It's also really cool that you have an introduction section. Needing to physically walkk onto the platform and "power it with your spirit" (thus explaining why it's your healthbar) was immersive, and very cool. My problem though, is with the balance. The first two waves are entirely enemies you kill in one hit and who leave the screen after their attack. Then wave three is entirely enemies that take MULTIPLE hits and stay around you until you kill them? That's a pretty big difficulty spike, I must say. Especially when there are 30 waves after this. It feels fairly cheap... Otherwise it plays well, and I like the music. :)
Aug 14 03:53:15 10m 47s VoidStalkers ♥ 1 Feels great, sounds great, and looks great! The art and animations are terrific, same goes for the soundtrack and effects! Gameplay, though... Well my biggest problem is the hitbox. Once the stalkers had about a third of the screen, it was basically an instant loss because of how sensitive the hitbox is. Graze the void for a split second and you die. Which brings me to my other problem, the respawn time is too long. If you die while a stalker is about to start pulling the void, it pulls it for a good long time before you can respawn. All of my game over's occurred while I was waiting to respawn, and because of problem 1, respawning doesn't matter because of the unplayably miniscule space you have left. I give so much harsh criticism because I really love the game otherwise. It actually kind of hurts to give it a review like this since I feel like I'm criticising it for what it's supposed to be. But I've got to be fair and honest.
Aug 14 04:01:16 8m 01s Mismatch ♥ 1 My mouse clicks failed to register sometimes. That makes it kinda stressful to play a time-sensitive clicking game. Maybe it's just a Godot glitch? I haven't messed with mouseclick code much yet so I dunno. Anyway, it's a neat little game, I like it! The music is great and helps you get into a rhythm, and the concept is simple enough that I could probably lose at least a few minutes to it.