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| Timestamp | Since previous | Game | peringo's comment | |
|---|---|---|---|---|
| Aug 14 15:51:40 | Typewriter | ♥ 0 | The concept and premise of the game is absolutely excellent and it is surprising how well you were able to execute and build on the idea, given the damage model of enemies. The Graphics and audio aren't anything to rave about which is understandable given that its letters, the way you present them however, via Title and Game Over Screen for example, makes them great. Sadly, it was a little laggy on my machine which should be able to handle the game with no problems; it didn't deduct a whole lot from the experience. Very solid Entry, curious about your future entries and ideas! | |
| Aug 14 16:37:56 | 46m 16s | Second-Claw Shop | ♥ 2 | While the gameplay is a bit confusing and unrefined at first, I eventually understood everything and the idea behind it. I love the graphical style and the idea of working 9 to 5 in hell and the world / setting is well done. I eventually reached a point where no more customers spawned and a mouse sensitivity options could do wonders, but I still had a lot of fun and think this is a solid entry. PS: I don't appreciate what you put in the trash bin at all. |
| Aug 14 16:50:41 | 12m 45s | Orby | ♥ 1 | First off, I love the concept of punishing missed shots with the space restriction ( it got me an idea for another game actually, so thanks a lot for that! ) and thus like how well it corresponds to this Jams Theme. I am personally not a fan of the aiming and got frustrated a bit too fast, a faster spinning circle with faster moving enemies to induce the same panic while making the shots more responsive or something similar would have probably helped. However, the beautiful and soothing art and sound direction greatly leveraged said frustration by just how relaxing it is; maybe I just have a soft spot for nautical stuff but I really loved it. Great entry! |
| Aug 14 17:01:50 | 11m 09s | Space Lost | ♥ 1 | I really enjoyed the level design here; the purpose of each mechanic and the way it was laid out were instantly clear to me and I enjoy the main mechanic a lot; it's just a shame there were so few levels of it and just scratched the surface. The Audio didn't do a whole lot for me personally, but the graphics were pretty solid. And the ending made me crack up a little :^). Nice entry and an interesting take on running out of space. |
| Aug 14 18:11:47 | 1h 09m | Spacetime Landlord Tycoon | ♥ 4 | Fantastic entry; the concept and presentation is great and adorable, there is a surprising amount of depth added through the different Inhabitants and the voice lines make it obvious that you had a lot of fun creating this one :^) I made it to the second week before a bug sadly did me in; an inhabitant kept dying even though he was already dead and thus in the span of 2 days I had about 12 ghosts in the house; but not a lot of other Jam games can pull me in for the time I played so really outstanding job. Excited for your next entries! |
| Aug 14 18:21:33 | 9m 46s | Inventory Quest | ♥ 2 | Always great to play and find a game with an eerily similar concept and gameplay to the own entry. Loving that Megaman - Sprite and the item appraisal is pretty fun. I don't know about the music choice and would've preferred something more relaxing personally, but overall a solid entry! |
| Aug 14 19:06:17 | 44m 44s | Random Access Memory | ♥ 1 | As an expert RAM technician I can confirm that this software is an accurate portrayal of what happens in an average RAM chip. The way you used the theme and the array of tasks connected to it are great and the high score loop was surprisingly effective; I gave it more tries than I expected. The game over screen is a great detail too. Sadly, the task screen often overlaps with the chips and makes it a bit more difficult than it should be, but still a neat game! |
| Aug 14 20:59:38 | 1h 53m | TrackBlasters | ♥ 1 | Excellent entry. The music fits perfectly to the theme and the visuals and the sound design really makes it sound like a RC car. The graphics while simple in style are consistent and consistently great, it's impressive how you didnt shy away from the high resolution props and images for a Jam game. And the racing twist on the theme is great and leads to unique gameplay. My only criticism is that the bombs sometimes making the race unbeatable feels a bit frustrating, which isn't a big deal but maybe there couldv'e been some kind of assistance that helps you across gaps for a huge time loss, and that the lap recognition seems a bit wonky, especially in the 4th level. I did around 5 laps and it still didnt credit me a win; I couldnt get it to work. I might come back to it to complete it though because the game is very compelling for a jam game. Outstanding work, hyped for your next entries! |
| Aug 17 14:53:58 | 65h 54m | Cell Trapper | ♥ 1 | Great usage of the theme. A bit of music and quality of life improvements ( no instant contact damage or preventing them from spawning near you) would have been nice, but solid jam entry nonetheless. |
| Aug 17 16:08:34 | 1h 14m | Bug Squasher | ♥ 1 | I usually hate bugs and try to avoid games about them, but I'll make an exception for squashing some. While I think it's 100% worth it to use the idea that you had given that its hilarious, it's not really using the theme and the possibilities it offers. Doesn't change that its the near perfect jam game given it has a great length, fitting audio and music, a unique concept and gameplay idea thats perfect for the given format and a terrible pun in the name. It's all very cheesy and knows that it is, which made it a great experience. |
| Aug 17 16:23:57 | 15m 23s | Garbage Sale | ♥ 1 | The damn town shouldn't be so angry about me accidentally selling some radioactive material; one mans trash is another one's gold; isn't it? I absolutely love the idea and execution here; I haven't seen enough physics based space shortages and this one delivers. A way to see Helios requests without physically being next to it and a window on the first floor might've been nice; I never found the time to actually remove trash because I would have to get everything up first. I love the throwing, it basically never failed me and quality of life stuff like the picking up indicator help a lot in extinguishing frustration. I gotta say though, you should be ashamed for the voice lines on the throwing. ( It might have increased the Humor rating though, just saying.) Great work! |