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Pace

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TimestampSince previousGamePace's comment
Aug 13 11:55:11 Downfall ♥ 1 Nice! My first couple of tries I got crushed, my third I got ​Time: 228, Height:28. I tried to jump to a taller island, but apparently it was too steep? I'm not exactly sure why I fell off. If you keep working on this game, I suggest nerfing the crushing mechanic. I spent lots of time looking up and waiting in fear, which is not the most fun (:
Aug 13 12:11:38 16m 27s A blob with a destination - LD42 ♥ 1 With reliable controls and some bug fixes, this could be a fun "beat-the-challenge" platformer! ​I love how it tells you the levels will start trying to kill you AFTER I've been boiled alive by lava twice. (: I made it to level 7, but technically I won by selecting level 13 from level select.
Aug 13 12:21:22 9m 44s SPACETROIDS ♥ 2 Fun! The design/theme flaw, though, is that running out of space isn't a bad thing! You can just camp in a corner and shoot everything that comes at you, unless it spawns on your nose which is pretty unfair.​ If you could figure out a fix for this, this would be fun to play!
Aug 13 13:11:00 49m 38s .S ♥ 4 I won! Excellent level design, introduces mechanics and teaches them to you at a good pace. Great take on the theme. The only two things I would improve are (1) Make it less easy to surround yourself in ways that feel unfair. If I make an error of judgment, please punish me, but if I'm one pixel off and I get stuck just from moving around normally, I don't want to have to restart the level. (2) distinguish solids, make it visually obvious when I'm trying to warp into a wall.! Examples of losses that felt unfair to me: Screenshot 2018-08-13 08.31.07.png Screenshot 2018-08-13 08.31.54.png Screenshot 2018-08-13 08.34.56.png Also it's possible to smush yourself inside the wall: Screenshot 2018-08-13 08.54.01.png
Aug 13 16:52:52 3h 41m Rocket Girls ♥ 0 Well done! It's fun to play! I made it to the third segment. I like the different powerups and their effects.
Aug 13 19:20:40 2h 27m SocialCapacity ♥ 0 What a clever take on the theme! It reminds me of real life, where my happiness goes down each time I disappoint these people that I hardly know... I played twice, and both times the game softlocked after I had about 20 friends. I could click on people and it would tell me their likes and dislikes, but no new acquaintances came down the conveyor and time stopped flowing.
Aug 13 20:01:28 40m 48s Iris ♥ 2 Nicely done! After getting the hang of it, I didn't even need the X option, I was able to just swoop back and forth along the bottom and stutter at the right times. I would enjoy a steeper difficulty curve - after about 12 levels, it wasn't getting noticeably harder - it seemed like the iris was moving around but not shrinking. After that point the game froze right before an iris transition.
Aug 13 20:06:57 5m 29s Ransack ♥ 0 I loved this game! I love the frantic feeling of rummaging through your inventory while ghosts inexorably hover toward you from all sides. I also like how the different colored ghosts have different personalities. Giant Cleaver is OP!
Aug 13 20:27:35 20m 38s The Forgetful Cube ♥ 1 Congratulations on your first finished game! I really enjoyed the gameplay - unfortunately I ran into a crash when entering the first room that's only accessible via triplejump, so I wasn't able to finish. I also enjoyed the self-referential humor. Get Danny Wallace to do your voice acting and you've got Thomas Was Alone 2: The Forgetting (;
Aug 14 17:06:56 20h 39m The crushing room ♥ 1 A good start at a game! Things that would need to be improved include: * smoother movement controls, the current version doesn't do well with switching directions * understanding what's going on in the final room with the spiral
Aug 14 17:15:55 8m 59s Closed Trail ♥ 0 I'm winner! The concept is good but the execution is poor (e.g. you can pretty much fly) and the level design is uninspired. If you polished this, you could have a game as awesome as .S!
Aug 14 18:44:34 1h 28m CLAUSTRO ♥ 1 Very well done! This is one of the best LD42 games I've played! I was also confused about how to aim. Perhaps the tutorial screen could make sure you can place a word in some orientation other than left-to-right before it lets you get to the main game?
Aug 14 21:19:46 2h 35m The Fall of Arcology ONE ♥ 1 A solid platformer! I love that it has an introduction and an ending, and sticks to a coherent theme throughout. You could totally extend this into a great game! Here are some specific suggestions: * If you make the top of your lava sprite transparent instead of black, it will rise cleanly and smoothly * On the first level where the lava doesn't rise, there's a tile in the bottom-right here Screenshot 2018-08-14 17.11.28.png it looks like you can stand on, but you can't. Unless it's an intentional troll, it's good to be visually clear what tiles are load-bearing and which aren't. * There's a blind jump here Screenshot 2018-08-14 17.14.03.png which is generally considered unfair/unkind level design. Later in the same level, there's a similar situation except you get a glimpse of the lower platform ahead of time, so that's fair - you just have to remember.
Aug 14 21:38:32 18m 46s Crumble ♥ 2 Ohhh! For all of you who gave up before reaching the ending: try again! It's worth it! My tip as the same as one of the in-game tips: Take your time. This is a well made game, and it's quite fun! If you want to turn this into a full commercial game, you could do it! All you need, other than polish and bug fixes, is a bunch of levels and something like bronze/silver/gold times for each level. You've got something great here - I hope you continue developing it! Here's a screenshot of me getting squashed between two platforms: Screenshot 2018-08-14 17.24.30.png My high score: -1:-22
Aug 14 23:37:20 1h 58m Shblow ♥ 2 I love how you avoid the powerup-hoarding problem by making unused powerups turn to stone (immovable stone, no less!) and by only allowing you to hold one at a time. However, I wish they all acted consistently, i.e. all took 1 left-trigger press to use instead of some of them being push-to-activate and some of them being hold-to-activate. Bugs (other than the obvious bugs that are crawling all over the place: - sometimes a stone bug will move, I think it happens when a red one teleports in and I immediately shoot it - when I'm standing on a powerup and my current powerup runs out, I should pick up the one I'm standing on instead of having to walk away from it and come back This is one of the most fun LD42 games I've played - it has a lot of potential! I hope you come up with a clever way to transform it from a "you will eventually die" 10-minute game into a bigger and longer experience! My high score: 53350 Screenshot 2018-08-14 20.14.05.png
Aug 15 00:50:47 1h 13m The Backpacker ♥ 1 Cool, you and I had similar takes on the theme! It's interesting to see how you took a very similar idea and did something very different with it! I notice that we also faced similar challenges: the player getting confused about what the heck is going on up top while we're keeping them busy managing their inventory! Why does my score go down sometimes? Bugs: - your HP continues to decrease, going negative, after you die - sometimes you can't let go of an item, and it becomes a permanent part of your cursor (my cursor is above my HP count) Screenshot 2018-08-14 20.44.42.png
Aug 15 01:17:34 26m 47s Outrunning Space! ♥ 1 I love the creativity of your take on the theme!
Aug 15 12:13:15 10h 55m The legend of the looter and the incredible backpack that never runs out of spac ♥ 2 This is an amazingly excellent first two-thirds of a game, but either there's a key instruction I'm missing, or it's not finished. No matter what items I get, the timer sticks at 00:01 and I don't know how to exit the level. Minor bugs: - what does the compass/map icon do? The one below the backpack. I couldn't figure out how to use it. - The grabby arm leaves a couple of teal pixels behind when it retracts Despite this, I love the music, I love the concept, and I love what you've got so far!
Aug 15 12:23:08 9m 53s Idel - Arena Bullet Hell ♥ 0 This is a great start, but it's not yet in a playable state. You can't die, enemies don't move, and unless I'm just impatient, there's only one wave. I hope you turn this into a playable game - I would love to play it!
Aug 15 12:25:28 2m 20s Escapaouf 3 ♥ 0 Where's the game?
Aug 15 12:26:03 35s Eskista ♥ 1 404 error
Aug 15 12:30:29 4m 26s No Name Murder Game ♥ 0 All I get is an empty .zip file.
Aug 15 20:01:26 7h 30m Arcane Ascension ♥ 0 Screenshot 2018-08-15 15.56.43.png It's not too hard if you mash like mad. The "plan out your moves carefully" constraint didn't work out, unfortunately. Straightforward concept, pretty well implemented for jam constraints! I absolutely adore the way tracks get added to the music as you ascend. 5 stars for audio because it's amazing to see that technique under the constraints of a jam. Bug: You can run away, and then things get wacky.