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Feedback comments for LD42
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| Timestamp | Since previous | Game | Optimans's comment | |
|---|---|---|---|---|
| Aug 13 18:19:32 | Precious Things | ♥ 1 | The first moment when everything fell from the ceiling induced pure panic and I was trying frantically to get everything away from the walls before the walls even started shrinking. But then all the adrenaline left when I realised there are no real penalties for when the objects touch the walls, only a counter at the end to tell you how many things you lost. Maybe being able to lose lives or an instant game over would make it more addictive. Otherwise, it's pretty fun! The graphics are nice, the animations are great and there's a real sense of impact when things collide. Plus it's really suitable for touch screens. | |
| Aug 14 16:44:43 | 22h 25m | The Perennial Dead | ♥ 0 | This was fun! The movements were really fluid and the sounds effects added a nice sense of impact when firing the bullets. The final zombie seemed really hard to kill and maybe there should have been more zombies to get a sense that you were really running out of space if you killed them, but I really enjoyed it! |
| Aug 14 16:51:43 | 7m 00s | Cherrytales - Cherryboy and Briar Princess | ♥ 1 | The art, the audio, the gameplay was all so effective! I wish I could have played more of it though - the Web version kept crashing. It's a real shame though because this seems to have so much potential. |
| Aug 15 16:07:48 | 23h 16m | Grim Sim | ♥ 0 | The way the souls ran away from the player was really entertaining, although it meant it was difficult to catch them. When they started turning into ghosts and chasing me, I thought, 'Great, thus is much better!' and then I realised the ghosts were attacking me?? It was still pretty fun, but then 5minutes became way too long to keep doing the same thing. It either needed to be harder or there needed to be something else to play for. It's a nice concept though and with some more features it could be verging on addictive! |
| Aug 15 16:21:06 | 13m 18s | Stock Overflow | ♥ 2 | The instructions were not that clear so I'm grateful to the commentator above. Also, it seems like there was no end goal other than to just keep going? Otherwise, it was a nice relaxing game, with visuals and sounds that reminded me a little of Theme Hospital. The applause was especially nice as a motivator to keep playing. |
| Aug 21 10:18:57 | 137h 57m | Space Farmer | ♥ 1 | Good in general, the game gets easier as you let people die. The theme was just a broken gears that clears out automatically or not (maybe bug). Stressfully fun, the moment you stop clicking you're dead, but I liked the mood overall, the audio really fits! Nice little game |
| Aug 21 10:41:36 | 22m 39s | Little Bear Planet | ♥ 4 | Really great puzzle game! Gets really frustrating after a while, the theme is perfectly matched! If I'm not holding any box I would prefer to be able to rotate of 180 degrees, but it's a minor complainment, really good audio and theme! |
| Aug 21 10:54:34 | 12m 58s | Personal Space | ♥ 2 | Really a pleasant game! Nice space theme and overall graphics. I quitted once by mistake and there was no level selector, I just have this complainment, but really well done! |
| Aug 21 11:06:43 | 12m 09s | The Curse | ♥ 0 | If the commands don't work reload the page. For me was working only not in fullscreen. Classic game idea that does not match with the theme by the way. I feel stressed the same way so is not space, is distance in the end. Don't stop learning: animated sprites are not everything and other techniques could have really improved the experience! |
| Aug 22 09:11:25 | 22h 04m | Flathates | ♥ 2 | I really liked the soundtrack! Good work! Yes, making fall the blocks faster would have made the game less slow, you have to wait just if you want to place a block in the right position but also pushing them will push just for one position. Also the score printed during the match would be great, so I can understand how I am playing |
| Aug 22 10:10:39 | 59m 14s | Last Resister | ♥ 1 | Nicely well done! Keep me engaged playing on the powerup (the more I have, the longer I have to wait for the next), maybe there is a bug with the freeze, but maybe I didn't understand how it works. Really nice work! |
| Aug 28 08:54:21 | 142h 43m | Macabre Hollow | ♥ 0 | At first, the lack of information made things a little confusing and I am still not sure what compressing the data really added to the game. However, when I realised that enemies could damage each other, it became a lot more interesting. You have developed some elements which could make for a very interesting puzzle game if developed a little more. |
| Aug 28 09:01:33 | 7m 12s | Rajola | ♥ 0 | This was a lot harder than expected! Would have been nice to have the option to rotate the tiles in two directions, not just one. Otherwise, this was a nice alternative to tetris with satisfying graphics. |
| Aug 28 09:12:37 | 11m 04s | Panic attack! At the party | ♥ 0 | You have a great idea here that you can do so much with! Like with how the party-goers respond to you or try to communicate with you, maybe there could be rooms to escape to when they are empty, maybe there is one person in the crowd who you know and who calms you down but you can only annoy them for so long, etc etc.. But this was a nice start, with great potential. The heartbeat was an especially nice touch. |