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Nicso

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TimestampSince previousGameNicso's comment
Aug 14 11:20:56 La FlΓ¨che du Bon Sens ♥ 0 past 20 ish combo i only get wrong "answers", so i lose even if i'm correct. The idea of limit the game space seems nice.
Aug 14 11:28:58 8m 02s Claustrophobic Cobra - Reverse Snake Action ♥ 2 You should avoid putting collectibles at the edge of the plate since it will shrink. It results in the sensation of having been tricked rather than dying by real mistake. Especially on the first play.
Aug 14 11:36:34 7m 36s Mushroom Madness ♥ 0 Graphics, especially colors, can become quit hard on the eyes :( overall pretty good little game.
Aug 14 11:51:50 15m 16s Running Out Of Spice ♥ 3 Wow production value is way over the top, good job. Graphics are awesome, soundfxs are great, the music is perfect for this kind of game and the controls are neat. My only complains would be that 's it pretty difficult to gauge where you are in space, making it difficult to collect spice (combined with the hard to see meteors). Also the spice level seemed to go out REALLY too quick. I could barelly play for more than 10-15 seconds before dying on every playthrough. Overall a really nice job !
Aug 14 12:06:41 14m 51s DonΒ΄t Hit The Ducks! ♥ 1 funny :) Although i not a big fan of the cursor moving randomly AFTER a click. I get the point of imitating recoil and things but in the end it feels more unfair than challenging. A constant moving cursor would maybe be more appropriate. Good job πŸ‘
Aug 14 12:39:55 33m 14s EPIC THEATER ♥ 2 The pace of the game seems a little bit slow. Mainly due to the fact that a lot of actions seems redundant. For example making the player clic on a size of seat before clicking a seat isn't needed since, being unable to seat someone in the wrong seat, this isn't a choice. I don't know if the "i hate orcs" is a mechanic for placing people accordingly, it would be a nice add Overall, a nice job with good graphics and a nice mood πŸ‘Œ
Aug 14 12:55:24 15m 29s Color Run ♥ 3 Way too much hard. I could barely pass the second wall of the first level after many tries :( The fact that you can't predict a red platform combined with the fact that it is making you lose a hell lot of momentum make it quit frustrating. Plus, knowing that you can be slowed by a plateform, you tend to try to land on the extremity of it, making it harder to know on what plateform you landed. that's a pity cause i would have loved to go further, it seemed nicely done πŸ‘Œ
Aug 14 13:19:32 24m 08s Potion Seller ♥ 3 really nicely done πŸ‘Œ Only complain would be that poisonous thingy is trickier than other to grab.
Aug 14 14:29:16 1h 09m Narrowing ♥ 1 I only played the original one since i assume it's the one done in time. I didn't really get the strategy for getting good bricks. After cleaning an entire room i didn't had enough to open the door. Graphics and audio are nice πŸ‘Œ
Aug 14 14:37:49 8m 33s Mad Desert ♥ 0 is that a stardew valley sound ? nice little game πŸ˜‰
Aug 14 14:46:15 8m 26s Dora De'athsplorer ♥ 2 Nice could had an anti spam mechanic cause i could do pretty well by spamming the left click just in front of the character 246 before my fingers got too tired ^^ Nice little game with cool vibes and good production πŸ‘Œ
Aug 14 16:29:29 1h 43m Brick It! ♥ 0 tested the web version and had lag too. Did you use an object pooling system for your bullets? Nice entry πŸ‘Œ
Aug 16 11:22:38 42h 53m Rude Bear Resolution ♥ 2 i really enjoyed the game, but the little pauses when the screen shrink are way too much frustrating :( Solid entry tho πŸ‘
Aug 16 11:29:10 6m 32s Super Dungeon Freakout ♥ 1 nice entry the character seemed a little bit on the heavy side, wich could make sens since he is armored, but dosen't quite feel very satisfying. Good job tho πŸ‘
Aug 16 11:33:31 4m 21s Oh, sh*t! β€” Ludum Dare #42 β€” Running out of space ♥ 1 The pieces lacked a bit of diversity, i got mainly 'S' pieces. Nice entry and kudos for using Godot πŸ‘
Aug 16 11:42:18 8m 47s NO MORE ROOM IN HELL ♥ 1 I don't remember seeing this simple but yet effective mechanic of respawn in other game. The game feels really satisfying, but could be even more by really simple tweaks like giving a reason to the player to not shoot. In fact you could follow point by point the vlambeer conference "art of screenshake". Good entry πŸ‘
Aug 16 11:50:42 8m 24s CrumbleDungeon ♥ 1 The variations of swords morphologies is a really nice touch Nice job πŸ‘
Aug 16 12:23:41 32m 59s MoodFood ♥ 3 Totally agree with @tetra, the gun is lacking a bit of impact. Emphased by the rate of fire of a shotgun :( Beside that, that's a pretty solid entry, good job πŸ‘