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Langotriel

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TimestampSince previousGameLangotriel's comment
Aug 15 05:53:04 Final Wave TD ♥ 3 This was a pretty neat little experience. It was pretty easy, even without all the tower slots filled I managed to win XD I do miss sound effects and music, being a sound guy myself but the gameplay was certainly fun enough for me to give it another go to see if I could do better the second time, which is a good sign. Spoiler: I totally destroyed the second time around and the boss didn't even get halfway 😝 Overall I am glad I played it and of course I rated it :) Hope you have a nice day, both of you!
Aug 15 06:07:59 14m 55s Castle Defenders ♥ 3 Ayy, a fellow strategy game! I played it and beat it on the first try and then beat my time by about 20 seconds the next try :D I had luck with spamming low cost units and never got to see where tankier units would be optimal but still, I enjoyed the art style, the music was fitting and the sfx were serviceable. I would like to have a little bit more context for what the units excel at, rather than guess but I understand how lack of time would result in some cuts (I can relate). A thing I would alter is how zoomed in it is. I couldn't see the bottom part of the screen due to GUI and couldn't find a way to move the camera or anything. It would be nice to see the entire, beautiful map! I'm glad I got to play & rate this <3
Aug 15 07:50:04 1h 42m Pre Alpha Build ♥ 4 Nothing short of a fantastic entry. I am actually intrigued by the concept. It is such a wonderful blend of puzzle and strategy that I haven't personally seen before. Top marks for innovation for sure. The music was good, the sounds were decent and the presentation was good! The game itself has no end so with that in mind, I think the balance was about right and I got about 3700 points on my best run (third try). It isn't always easy to know why I can't upgrade certain things in the lab, despite having the required resources. Maybe I need some other upgrades first (Seems to be the case) or the cost is different from the cost that is displayed. I honestly think this is one of the most solid LD entries I have played (so out of about 100 LD games). It is probably my favourite puzzle game from any LD.
Aug 16 03:00:49 19h 10m Dystopia Tycoon ♥ 3 The art direction is splendid, the atmosphere is good and honestly, the scope itself deserves some commendation; it is easy to go too big or too small in LD, this seems just right from both a dev side and player side (something we might have needed to tweak for our entry 😜 ) I enjoyed the game and felt like I did reasonably well. I do wish the tasks were slightly reworked so that it would say something like: "Reach 200 living spaces (35 remaining)" instead of just create 35 apartments. It would feel like more of a milestone and personally, I feel the more info you can give me in a game like this, the better. That won't dock any points, though, don't worry ;) I thought the GUI was pleasant and generally easy to use, which is excellent! Glad to have had the chance to play and rate your game <3
Aug 16 07:14:02 4h 13m Space Cows ♥ 2 I made it 135 months. I feel like that's pretty good 😜 I like the simple, effective art style and I appreciate the subtle animations as well :) It helps a lot.
Aug 16 07:38:39 24m 37s Airlock Gridlock ♥ 3 You deserve high praise for a simple tutorial for what seemed at first like a relatively complex LD entry. I also especially appreciated the visuals; they remind of the old Escape Velocity games 😃 Good work!
Aug 19 08:51:45 73h 13m Gut Feeding ♥ 7 I don't know whether or not you guys are aware of how well designed your game actually is. This is brilliant and let me tell you why. Your mechanics work extremely (and I mean extremely) well together. The act of clicking and dragging increases in difficulty as the food piles up because it gets harder and harder to prevent food from flying (which gets you a time penalty), creating more and more challenge over the course of the game. On top of that, you re-purpose the mouse for digestion in a simple but genius way: hovering. Why is this genius? Well, since you have plenty of stomach space and a timer ticking down, the game becomes an act of knowing when to stop eating and when to start digesting. The more you eat, the more efficient the hover mechanic becomes because it digests more food on a single pass of the mouse. So from start to finish, here is the gameplay loop: You scramble to eat as much as possible, becoming ever aware and affected by the pile of food and making sure not to accidentally toss some of it away as it gives a time penalty. At some point, you realize the timer is at about 20-40 seconds and your stomach is about half full. To continue eating would be a waste and so you move on to the act of digesting the food by hovering your mouse over the food in your stomach and intestines. The more food you managed to eat by this point in the game, the more efficient the hover mechanic is. When is the best time to stop eating? How careful should one be with the process of stuffing one's face? These are surprisingly engaging challenges created by this game and its mechanics, and honestly, it is nothing short of a Ludum Dare masterpiece. THIS is what elegant design is! As a designer, I am honestly impressed and since it can sometimes be difficult to realize how good something you have made is, I wanted to spell it out for you as best I could. It is a shame that proper implementation of the theme (like cutting the stomach space in half) would undermine the elegant design as it would no longer be up to the player to deduce when the optimal time to stop eating is, but rather a matter of necessity. However, I am so glad that you didn't let the theme get in the way of great design! Solid entry and it saddens me to see the lack of votes on this game at the point of writing this. I hope you make it past the threshold needed to get on the scoreboard.
Aug 21 15:25:36 54h 33m Shake It 'Till You Make It! ♥ 1 The game was intuitive and I understood what to do pretty much immediately. It was fun to hear all the elements come together. The levels were a little easy for my liking but hey, that's better than too hard 😜 Well done!