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Feedback comments for LD42
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| Timestamp | Since previous | Game | Dylan Shumway's comment | |
|---|---|---|---|---|
| Aug 14 02:14:26 | Ink Flood | ♥ 1 | Pretty enjoyable overall!! The rising ink, while not a new trope, provides a lot of fun and tense platforming moments that make levels engaging. You also manage to combine the few elements you have in interesting ways that make each level feel fresh! There were occasional weird moments with how switching sides of the screen would affect momentum, and a problem where the play button wouldn't work if you clicked on instructions first or died (this was fixed with a restart), but it was a good time! | |
| Aug 14 02:25:36 | 11m 10s | Nether Flood | ♥ 2 | This was oddly meditative! I love the minimalist audio, as the engine rumble is an awesome accompaniment to the void-like atmosphere. The tank controls felt a little slippery at times, but the burst dash creates really interesting moments where you dive away from the nether at the last minute to snag a reality fragment. Very cool! |
| Aug 14 02:37:38 | 12m 02s | Paranormal Investigations: The Darkness | ♥ 1 | You have an interesting narrative base here to build off of! I think the mood and tone of your game are very strong, supported by a spooky soundscape. I also find the idea of combining a text adventure and card game rather interesting, however the overall linear structure and rather minimal and randomized card interactions take away a lot of agency from the player. I think if you found a way to develop more player agency in your mechanics, you could have a really strong adventure game on your hands. |
| Aug 14 16:02:53 | 13h 25m | A Fight on the Waves | ♥ 1 | I love the overall mechanical structure! The dash and shoot gameplay can lead to some great moments of tension when you're trying to escape enemy bullets or traverse terrain. I do think the balance is a bit off, as the game felt incredibly easy until I got stuck on an island I had no chance of getting off of thanks to the rubber-banding death wall. However, it was still very enjoyable and the graphics and sound have great charm to them! Definitely could see this being developed out into something more! |
| Aug 14 16:45:46 | 42m 53s | Cloudfull | ♥ 1 | The space allocation gun being used for terrain exploration and health is a super interesting combination! I do wish that the player movement speed and bullet travel speed were a bit faster, but otherwise the mechanics felt pretty solid! The character sprites were also great, but the audio balancing for sound effects (dialogue in particular) was super grating and distracting. Fantastic work! |
| Aug 14 16:55:46 | 10m 00s | Shrinking Bubbles | ♥ 0 | Cool take on the theme!! I found the controls to be unresponsive a lot of the time, but that may have been because of playing on the web client? Drawing the paths is super satisfying and I love the color contrast between the paths and the deep blue of space. Nice work! |
| Aug 14 17:01:34 | 5m 48s | Surrounded | ♥ 1 | Super smooth and enjoyable!! Being able to push the dead enemies around to block new enemies was incredibly satisfying! The minimalist style also works really well, as it feels clean and removes any extra distractions. High score during lunch work break was 120. Well done! |
| Aug 14 17:21:11 | 19m 37s | Beat These Games! | ♥ 1 | I love the WarioWare inspiration and game style! The fast pacing keeps things engaging even with the small mini-game pool, and the overall progression of difficulty is just enough to match the frantic desire to beat all the games!! The graphical styling is cohesive outside of the menu buttons and the game's setup is perfect to build upon by adding more gamelad variations! Super cool! |
| Aug 14 17:39:14 | 18m 03s | Spacetime Landlord Tycoon | ♥ 4 | I love the game's visual style! The amount of asset work you accomplished in such a short time is very impressive! Helping people find their personal grooves in the apartment is much more relaxing with the chill audio in the background, and overall I found the experience rather meditative. In terms of ways to improve, I think the scheduling and log UI could be cleaned up/clarified a little. The formatting within the log seemed rather random, and its not immediately clear how to use the scheduling feature (although that could also be done with a tutorial piece instead). Really enjoyable game and impressive work for the time frame! Well done! |
| Aug 14 17:48:16 | 9m 02s | Sphere | ♥ 1 | Has a great aesthetic to it! I don't know if I was playing really poorly or if I was missing the goal, but I found myself mostly walking until I ran out of energy, as my attacks didn't seem to do much to the enemies and I never encountered an energy tower. I think if the way to kill enemies was made more clear, then I would have been much more engaged. |
| Aug 14 17:59:57 | 11m 41s | Reasonable Claustrophobia | ♥ 1 | I love the way your mechanics tie so cleanly into each other and can serve so many flexible purposes! Seeing the walls being used both as a punishment for poor planning and a reward for thoughtful shooting is super cool! The game is also a blast to play, feeling super smooth and polished. Can't wait to see what you make next! |
| Aug 15 16:45:33 | 22h 45m | Tiny Colony | ♥ 1 | I love this!! The simple yet clean visuals and the calming soundtrack make the game super relaxing! Even though the mechanics are super simple, the rate at which things to do spawn keeps things engaging all the way to the end. I felt a little attached to my colony by the time I finished playing, and I could see myself picking this up when I need to relax for a few minutes and clear my head. Fantastic job! :D |
| Aug 15 16:53:59 | 8m 26s | No One's Land | ♥ 2 | Love the base you've built here! I only was able to play this single player, but I can imagine it getting really intense with two players and would make a great couch competitive game. The song that played during gameplay got a little grating after a few minutes, but other than that I really enjoyed playing this! |
| Aug 15 17:03:19 | 9m 20s | Polygon Bash | ♥ 2 | Love the multi-faceted application of the shooting mechanic! Having to balance your rapid gunning with careful movement leads to incredibly rewarding moments when you're able to dodge out of a cluster of enemies without dying. While the game is already very challenging, it is pretty easy for the player to camp out on the edge of the arena between spikes and shoot enemies for a while there, so it may be worthwhile to add some incentive for staying off the wall? Great job overall! |
| Aug 15 19:22:08 | 2h 18m | Elevator Maximum | ♥ 1 | This was a super fun take on the theme! Ito echo some prior comments, I found a weird disconnect between the chill vibe with people standing around and the fighting/brawler structure. The game never really felt as if it had tension despite the mechanical structure asking for tension. However, I think you could evolve either the brawler or chill side into an enjoyable arcade style game! |
| Aug 15 20:30:46 | 1h 08m | The Game Collector | ♥ 2 | Love the visual style and the musical evolution to match the consoles!! Simple but well executed! |
| Aug 17 03:02:12 | 30h 31m | Void Incoming | ♥ 1 | This is really enjoyable! While it is simple, its well executed and has a cohesive feel to it overall. While the balance could use some tweaking, the game is a fun, complete experience! Very well done! Can't wait to see what you do for your next Ludum Dare! :) |