Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → drkr
Feedback comments for LD42
drkr's games and stats for all events →
| Timestamp | Since previous | Game | drkr's comment | |
|---|---|---|---|---|
| Aug 14 08:31:24 | Last Land Heroes | ♥ 1 | It was pretty fun playing the different classes. Has a few balance issues, it was really easy just to spam and knockback enemies and the enemy attack delay was a bit too high as well. | |
| Aug 14 09:45:03 | 1h 13m | Bath Time | ♥ 2 | Really well polished and works well, good job. Although difficulty gets very overwhelming past level 8 and requires some pretty ridiculous APM. I couldn't beat the last level and the 8 and 9 took a long time. |
| Aug 14 09:54:08 | 9m 05s | Too many blocks... | ♥ 1 | Can't launch it either, I'll come back when it's fixed. |
| Aug 14 12:12:08 | 2h 18m | Hot Trees | ♥ 2 | It has really well polished visuals and sound, gameplay wise it was a bit clunky and could be improved: - The fence was easy to get stuck on - Enemies and their projectiles had too big of a hitbox - Also the dash doesn't work(?) Good job on finishing and getting everything done, the sprites and animations are really well done. |
| Aug 15 04:59:26 | 16h 47m | Castle Z | ♥ 0 | I can't seem to find the download button? |
| Aug 15 08:04:53 | 3h 05m | She is helmet | ♥ 1 | It's a fun concept but the hit boxes are really clunky, it's hard to tell what the attack range of your enemies are and when they're going to attack, sometimes it's difficult to tell what you got hit by. Good job on getting a finished game. |
| Aug 15 15:15:08 | 7h 10m | Another Day | ♥ 1 | Very well made and moody game, it could be improved by adding more meaningful player decisions. |
| Aug 15 16:26:58 | 1h 11m | Devil Baby Thingie | ♥ 1 | I kind get what's going on in the game and I managed to win, but the win.mp3 was missing. Better in-game feedback could help this game improve. Good job on getting it finished! |
| Aug 16 08:32:48 | 16h 05m | Duo Dungeon | ♥ 1 | I had no clue as to what the password might be, is it meant some sort of caeser cipher? and are the passwords the same for player 1 and 2? |
| Aug 17 12:59:51 | 28h 27m | Wells cleaner | ♥ 2 | Would be nice to control when you want to shoot rather than it being automatic, fun idea though. |
| Aug 17 14:15:57 | 1h 16m | The Iglesier | ♥ 0 | I agreed with @exofrenon, I'm currently 800+ saved and still going. Initially it was hard to figure out, maybe a visual demonstration that showed the mechanic would be more effective. Interesting take on the idle clicker genre though, good work. |
| Aug 17 15:38:31 | 1h 22m | Gregory Haulage Inc | ♥ 1 | The lack of feedback is somewhat a good thing and a bad thing, like navigating and moving around was pretty cool but I had no idea where I was meant to go or do if I even got there. I'm guessing the pirates were the circles and the objectives were the square shapes? but once I got to them I had no idea what to do |
| Aug 18 05:35:01 | 13h 56m | Running out of Space | ♥ 0 | It took me a long time to figure out that the words at the bottom were clickable, I thought it was just one sentence. Then after that I almost gave up before getting to the upper deck, I ended up figuring it out randomly. Pretty enjoyable otherwise, I heavily relied on the console because I kept forgetting what each button was as well. |