Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → disco
Feedback comments for LD42
disco's games and stats for all events →
| Timestamp | Since previous | Game | disco's comment | |
|---|---|---|---|---|
| Aug 15 07:36:08 | Drilling for Treasure: Free to Play Edition | ♥ 3 | Panic was had, as frustrating as real popups. Also had my real sticky keys dialogue come up lol. | |
| Aug 15 07:42:11 | 6m 03s | Death-wall Dungeon | ♥ 1 | Nice mood considering the low res style it still had a very creepy atmosphere, liked some of the sprite work. Would recommend consistent pixel resolution across pickups, terrain and entities. |
| Aug 15 07:52:19 | 10m 08s | Ice Blocked | ♥ 1 | Found it a bit to easy and lacking challenge. Cohesive art. Has potential with more time. Good effort. |
| Aug 15 07:59:42 | 7m 23s | Personal Space | ♥ 1 | I like the concept, i think it has potential. The sprites could use a walk cycle so they look a little less stiff. With this style you could get away with a 3 frame walk. Good effort. |
| Aug 15 08:07:48 | 8m 06s | Garbage Gods | ♥ 1 | Nice art, not very intuitive gameplay. I would suggest mouse pan scroll at the edge of the screen and TOOLTIPS on the icons and GUI. I understand these are the last ting people think about in time limited game jam. Good effort. |
| Aug 15 08:16:19 | 8m 31s | Salvation* | ♥ 1 | Nice work. It made me feel something. Not sure what XD. Nice shader on the blood/liquid. Ragdoll was effective. The audio was good made me feel uncomfortable, i imagine that was its intent. Overall needs something more to keep interest up. |
| Aug 15 08:24:28 | 8m 09s | No Place To Die | ♥ 2 | Music was great, The art assets were done well, I like the low poly look were they created for the competition?. I would recommend you tone down the screen shake i found it very uncomfortable on the eyes. Good work overall |
| Aug 15 08:31:37 | 7m 09s | WearOut | ♥ 0 | I am a fan of the minimalist palette and art, nice work for your 1st jam. The combat felt a bit clunky. Concept works well, but i feel you could have portrayed the space running out a bit better. |
| Aug 15 08:40:22 | 8m 45s | DWN | ♥ 1 | Nice work, I think this has potential, I think the more papers please style games the better. Found the fonts difficult to read. Some more instruction and tooltips needed to communicate mechanics would help. |
| Aug 15 08:48:52 | 8m 30s | Hell of space | ♥ 2 | Graphics, music and theme seemed coherent. Some tooltips and in-game instructions would go a long to help new players get the concept. Good work. |
| Aug 15 08:54:20 | 5m 28s | Better Than Thanos | ♥ 0 | Very nice overall visual style, found the gamplay a little dull. I may have broken my mouse. XD Great work. |
| Aug 15 10:37:03 | 1h 42m | Falling Ecosystem | ♥ 0 | Very nice art style, pico8 style is very appealing. the warning sound is a bit jarring. I think this game has some expansion potential. |
| Aug 15 10:50:47 | 13m 44s | Space Balls | ♥ 2 | I like the pacing and tutorials, many games are neglecting this important feature. Nice work. |
| Aug 15 11:02:39 | 11m 52s | 80-tnite | ♥ 0 | I like the art style im a sucker for low res high appeal sprites. The controls were uncomfortable, i feel hold direction to move would be better. Audio was a bit harsh. Overall good effort. |
| Aug 15 11:22:01 | 19m 22s | Get Comfortable | ♥ 0 | Nice work. Theme fits really well, i like the art and concept. The victory jingle is awesome. I feel the other sound including the turn sound was a bit grating after a while. Over all one of the more memorable entry's. |