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cromo

Feedback comments for LD42

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TimestampSince previousGamecromo's comment
Aug 15 00:35:40 Cat Cat Attack! ♥ 3 It was very cute! Newgame++ was rather amusing. I especially liked how the text sounded kinda like a purring cat!
Aug 15 00:45:40 10m 00s Eterneroids ♥ 1 The base game was fun and the graphics were simple but effective. The pink shots hanging around didn't pose much of a threat since a single shot got rid of them, so there wasn't much filling up happening. I think some difficulty and polish could be added by giving the player a little inertia instead of letting them stop on a dime. I think enemy corpses could be given some mass and bullets could push them around a little, and maybe only make the corpses blow up after getting shot a few times - that way you have even more stuff filling up space. Nice job overall!
Aug 15 01:11:18 25m 38s Space is running out of space ♥ 1 The graphics were pretty nice, but movement felt very sluggish - there's just not much "get up and go" in the little drone. Even though there was constantly stuff spawning, it felt like I wasn't running in to much debris - this coupled with the difficulty of changing direction didn't play well for me. I think some tighter controls would go a long way to making this more fun.
Aug 15 01:34:45 23m 27s Spaceman Kevin ♥ 1 This was pretty fun, though a couple small notes - 1. Only being able to carry one item at a time and having to make the trek back for every little thing was a little cumbersome. I think having a weight limit or similar could encourage more exploration. 2. Vertical movement was a little iffy, especially the jetpack. It felt like it was applying a force to your current speed, which means that using it when falling doesn't help all that much. I know it's not physically accurate, but I think setting a minimum upward velocity for the jetpack would make it feel better. Other than that, I enjoyed the art (though the different resolution of the background stars, the planet, and the player/items was a little jarring) and the music was *top notch*. Good job!
Aug 15 01:40:52 6m 07s Bouncy - A Bouncing Ball Game ♥ 2 The style of the game is really nice! The visuals are excellent, and the music matches the visuals. I wish there was a bit more variety to the gameplay, but what you have feels pretty polished!
Aug 15 01:52:12 11m 20s Space-Stricken Love ♥ 0 The gravity felt a bit weird, and collision on vertical-ish platforms was hit or miss - sometimes I could run up them and sometimes I just kinda slid off them. Collecting the stars is difficult and they seem to spawn completely randomly instead of in places the player could reach. Now that all the minor gripes out of the way - I really like the art style - it's cute and effective. I think the concept could go a long way with a bit of polish, namely if the gravity fields affected your trajectory and didn't drop you more or less straight down on entering them - so a gravity gradient if you will instead of a gravity field. The basic music was repetitive but catchy, and I'd like to hear it fleshed out. All in all, a nice little entry!
Aug 15 01:58:37 6m 25s Slimeblast! ♥ 2 This was fun, but I had a thought - is there ever a reason to *not* be spreading slime? I think it should either be on by default or have a minor penalty, like slowing you down. That way you're encouraged to use it strategically instead of just holding the button down. It was a fun little game, but I got stuck with an enemy floating in the void outside my reach!
Aug 15 02:27:27 28m 50s Snake Mango ♥ 1 I like the idea quite a bit, and I think there are two minor tweaks that would make it nicer to play - 1. The game seemed to eat my inputs sometimes. I couldn't make the tight turns that I'm used to making in snake games because of it, I'd often just run into myself instead. 2. It would be nice if it showed the room you're in and the adjacent rooms - I died a few times to not knowing there was a wall near the entrance of the next room and there wasn't much I could've done to save it! That said, this is quite impressive for only 12 hours - we still didn't even have basic gameplay that far in. Nicely done!
Aug 15 02:36:49 9m 22s The Crunch ♥ 1 I really like the concept for the game and I think it has some potential - I think my primary complaint is that I have to go back and forth from the keyboard and mouse to control everything. That and I have to manually click for ever oil I want to deposit into the core. Maybe a click and hold would work better there? Seeing which planets have life on the mini map or starting out with a couple lifeforms would really streamline the early game as well. All in all, cool concept, and well done for such a short time period!
Aug 15 03:15:31 38m 42s Interstellar Stupidity ♥ 2 I will defeat the crustacean menace! But really, this is well done. I appreciate the constraints you put on yourself - it turned it into an awesome game. The graphics and the music are both amazing. I think my only complaint is that it's too easy - I got through several anomalies before I even lost a life; I had to intentionally lose. But I love it. Bravo!
Aug 19 17:05:50 109h 50m Throwing Science Out The Window! ♥ 1 I think this is a good start to a game, but I feel like there are a few small things that would make big improvements. For the record, I did beat it. 1. The car physics felt very weird - like you would keep momentum when you changed directions from forwards to backwards but not vice versa (or you'd lose some momentum that way). This made it hard to slow down without using the brake for the precision adjustments to catch stuff. 2. I think having the monkeys there (even if their animation is two or three frames) to telegraph when stuff is thrown would be incredibly helpful. As it is, it's impossible to tell when there's going to be enough of a break to drop off the science. Instead, I had to rely on the boost to reliably get back without missing too much science. 3. The throws felt pretty random - without any indicators of where they might go, you just had to accept that you were going to miss some. It would be nice if they kinda followed patterns such that you could catch them all if you were experienced, but it feels kinda unfair as it is. But like I said, this is a start to a fun game. Well done within the time limit!
Aug 21 02:44:16 33h 38m Destination: Earth ♥ 2 Simple, yet effective. The music loop was on the short side and got a little repetitive after a while, but it really fit the mood of the game. It was fun to see the large barrages of meteors zoom by. I think a little more design in actual patterns for the game would go a long way - trying to force the player to dance around the grid a specific way instead of the random it felt like it was. The menu was a little on the slow side, but the game felt pretty good. Nicely done!