Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Arch

Arch

Feedback comments for LD42

← LD41

Arch's games and stats for all events →

TimestampSince previousGameArch's comment
Aug 13 03:34:27 Blockage ♥ 1 Dude! Good job with this one! I hope you had a good first experience with Unreal. I'll have to try that sometime. The gameplay was solid and even though I expected the physics to break and send one of my essential blocks through a wall, nothing of the sort happened. A very strong entry for this Ludum Dare. There was good level design too. If only you had time to make more artistically arranged levels like the one with the block house!
Aug 14 00:38:57 21h 04m Password Camp ♥ 1 Hey good job! You pulled off the NES aesthetic very well in both sound and graphics. It would have been nice to have some variation in the mini-bosses in each cabin as I was able to find a gap in their pattern where I could stand still and not get hit.
Aug 14 01:06:21 27m 24s This Is Fine ♥ 1 Hey guys, great job. I'm totally a sucker for games with upgrade systems, and your's works out well. The icons on "Shrek's Lab" were self explanatory. I did have to use some trial and error to figure out how to carry more resources. I had difficulty clicking on the ships once I had multiple of them, but other than that the game worked flawlessly. I'm not sure where the theme quite fits in, but hey, space! From one space-game-creator to another, good job to you all!
Aug 14 01:09:51 3m 30s Ink Flood ♥ 0 Hey guys, I cannot seem to click on the "Play button". If you could fix it, I would love to play your game.
Aug 14 01:25:45 15m 54s Volcano Escape ♥ 1 Good job on your first Ludum Dare entry! I would like to return this magic stopwatch. It doesn't stop lava as advertised. Not sure if that is a bug or not but it doesn't seem to work when I select and use it. I couldn't quite get the hang of your multi-jump system, but I was able to make a lot of progress. Is the level endless or does it eventually top out?
Aug 14 01:38:21 12m 36s Nuclear Arms 6: Waste Wizard's Tricks ♥ 2 Another fine entry into the venerable Nuclear Arms Saga. Todd Howard can go cancel Elder Scrolls 6 for all I care, I don't nee any other games in my library than these amazing titles. It looks like you guys have a lot of fun with these. It definitely shows in your work. The gameplay was fun and I liked the cut-scene too. Somehow though, I almost felt a little underpowered. Maybe longer lasting powerups or more solid sounding punches could help. I missed you guys in LD41, glad you are back! <3
Aug 14 01:55:25 17m 04s Dyson's Fear ♥ 2 562 Points! Thats the best I could do.... Mad props to you two for making a game all in z80 assembly. Even more mad props for making a game that looks and plays well too. Now I want this on a cartridge so I can play it on real hardware! (Is there any reason it couldn't be loaded on with a flashcart?). Its a shame that you didn't have time for audio, but I would encourage you to add it later. One thing I noticed, the wrench pickups just prolong the level but don't give bonus points, right? (anything to pad my bad score). It was a nice touch to let you use the crates to slow yourself down, a feature that is unique so far as my past experience with runners is concerned.
Aug 18 16:03:29 110h 08m King of the Crows Nest ♥ 2 Excellent pixel art. I definitely agree with @celdur that this would make a great party game. The music was great and appropriate for the mood even if the loop transition was a bit rough.
Aug 18 16:11:43 8m 14s PhoneBreaker ♥ 2 Dang. My friends sure can text fast. You should try to make an android build of this and play it on a real phone! I think it would be even better if you could use the touch controls for that extra level of immersion.
Aug 18 16:30:43 19m 00s Backpack Simulator ♥ 2 Good job, you definitely fit a decent bit of content in a little bit of time. I agree with some of the above commenters, if you spend more time refining the game, go for some GUI polish. (I.E. Scrolling with scroll wheel, blanked out "use" button if you cannot use it, etc). Good GUIs are hard to do, especially with the level of information you are trying to communicate, but you did an excellent job with the time you had.
Aug 18 16:50:36 19m 53s Inadequate Ark ♥ 2 Excellent execution and awesome twist on the theme. Simple music provides a good backdrop. I love it. I cant beat it. I would suggest some quality of life changes. It would be nice to be able to see either what the acceptable ranges for 4 resources are in some graphical form, or maybe even seeing how a creature's *given* stats would effect my levels.
Aug 19 03:50:02 10h 59m Evil Forest Battle ♥ 1 Good job with your game. Graphics were simple and non cluttered. I ended up needing to grind earlier levels (something I never have had to do in a puzzle game before) before I could progress past level 5. Im not sure how I feel about that. More upgrades would be nice. I think you have a solid concept which warrants further work.
Aug 30 01:37:19 261h 47m Overclocked ♥ 1 Great job! I thoroughly enjoyed playing this. I wasn't terribly good at it. Great use of an upgrade system to increase replayability. The game was simple and intuitive and leave you plenty of directions you could expand on if you were so inclined. The only thing I would change was that once I got into a groove placing blocks, there wasn't much other than a particularly bad sequence of blocks that could end my streak. Something that helps increase difficulty over time maybe? Forgive me if you already had something like that in place and I just didn't notice. Once again, good job. This is a Jam entry you should be proud of.
Aug 30 01:46:54 9m 35s Stack Rush! ♥ 0 Good job on the game. I think I was only able to manage a score of 850 without *cheating*. The line clear effect startled me the first time it happened. The frantic rushing of the crate claws is fun to watch while I wasn't running for my life. Like others I also had issues with some of the falling block collisions. Nothing a little polish cannot fix. You might be able to heighten the sense of action by switching to a portrait orientation which would give the player more time to react, and reduce how much time the player can just stand still. Overall, an excellent submission.
Aug 30 02:02:00 15m 06s Dr.Zallynzky ♥ 1 Great art style, definitely a cut above the rest graphically. I was probably more upset than I should have been at having to go back to the beginning of the game every time I died. The background music definitely added to the atmosphere, but the jump sound became annoying before too long (Just reducing the volume of the sound would do it). One idea that might be interesting would be to exaggerate your jumping height as you get bigger in each level (each level gets smaller??) which could lead to some interesting level design opportunities. Good job! The art alone deserves a round of applause.
Sep 3 18:57:02 112h 55m Amistad ♥ 1 Hey, good job on your first submission. It took me a few trys to figure out how the game works, but I got it in the end. It is a solid concept with room for improvement and expansion. I totally understand your feelings about your first game. My first jam game was a total crapfest, but I am still proud of it. You did a good job, and next time I know you will do even better. I look forwards to playing your next Ludum Dare game!
Sep 3 19:18:48 21m 46s The Server Room ♥ 1 Good job. I like the idea a lot. Its a shame about the 1024mb rack. You have a good core game loop going here. All that is left is to add some more goals, upgrades, consequences. It could make a cool 1st person tycoon style game. In short, give us more stuff!!! It would be a nice quality of life improvement to allow removing of non-full drives. Be proud! You did well!
Sep 3 19:37:58 19m 10s Closing in on Pascal ♥ 1 Good job! It is a very nice and polished game. The floaty and fast controls can be fun, but they are a terror when dodging those darn bouncing barrels! The art style was well-formed and consistent throughout and the music fit the mood well. The rolling spikeballs of doom seemed abnormally slow considering the overall pace of the rest of the game. All in all, I would only suggest some minor level progression tweaks and reballancing those gosh darn barrels! Fantastic job!