Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Wheffle
Feedback comments for LD41
Wheffle's games and stats for all events →
| Timestamp | Since previous | Game | Wheffle's comment | |
|---|---|---|---|---|
| Apr 26 01:25:35 | Slime Battle Royale | ♥ 1 | Nice idea! The graphics, audio, and premise combined to make a fun experience. I'd say the weakest part was the combat system, as there wasn't any strategy that I could deduce, so it came down to mashing buttons. Maybe some slimes tended to favor one attack? I sort of felt like that might be true but human brains are so bad at telling that kind of stuff. Had fun playing it, so nice job! | |
| Apr 26 01:35:58 | 10m 23s | The Fat Man and the Sea | ♥ 1 | Haha nice genre mash-up. It kind of reminds me of one of those multi-tasking puzzle games meant to stress people out. As always I enjoy your artwork as well. The music was nice and simple too, but it began grating on you after a bit because of the short loop. I also **love** LD games with a global high score table, I think they are so fun. Apparently I am number 1 right now (unless my client was wrong), although I doubt that will hang around. |
| Apr 26 01:52:03 | 16m 05s | Elemento | ♥ 1 | I love me some tower defense. The element combining was really cool, I liked how it was mostly pretty intuitive. I didn't see a lot of difference between the towers though and didn't know what the pros and cons were of using different elements, but the idea was solid and obviously could be iterated on quite a bit more outside a game jam. Really cool entry, I liked it! **Edit:** And **mod support??** Holy crap! |
| Apr 26 02:05:43 | 13m 40s | Catching Crazy | ♥ 3 | This is one of the best one's I've played so far. You basically made two games! And the way your actions in one game affect the difficulty of the other fits together so well. The only thing I was confused about was whether you could actually get rid of the ghosties in the digging portion, they always just hit me no matter what. The mood of the game in general was terrific, the music and sounds were spot-on. Very nice! |
| Apr 26 02:21:52 | 16m 09s | Motorhell | ♥ 2 | Skeletons with shotguns on motorcycles in hell with a heavy metal soundtrack? You've given me something that I didn't know I wanted. My life is complete. Thank you. With a few sound effects for visceral feedback and a bit of polish on level progression this game could really reach new heights (or depths?). Very nice work! |
| Apr 26 02:37:12 | 15m 20s | Advance Cookwares | ♥ 0 | Wow, this is an awesome idea! Cooking as fast as I can to deploy my burger warriors, something I never thought I'd experience in a game. The details in this game made me really happy, like how the sound of the burger cooking got quiet when you moved to the battle screen and loud again when you went back to cooking. The controls for moving between screens felt a little sluggish, especially for a game that's about being frantic. This is my favorite game so far, though. Very awesome. Just out of curiosity, how did you render your graphics? It looks kind of like a faux-3D technique I learned a while ago involving layers of 2D sprites, but I can't be sure. Whatever it is it turned out really nice. |