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TomPK7

Feedback comments for LD41

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TimestampSince previousGameTomPK7's comment
Apr 24 03:23:33 Infernoculus ♥ 0 Nicely made! The controls are intuitive, the gameplay is engaging, the art is amazing, there is definately depth and strategy to it. The animations are strong and the ui and feedback is clear and looks good. All of the elements work together really well too, I'm not noticing anything that distracts or takes away from the game.
Apr 25 03:17:33 23h 54m Checkmate ♥ 2 Awesome game. I like the mechanics and the pacing. I ran into an issue where one of my programs stole focus and the game lost capture of my cursor, I kept clicking applications on my other monitors lol. It was totally worth it though. Nicely done.
Apr 25 22:39:25 19h 21m Band Battle Fantasy - A Turn-Based Rhythm Game ♥ 1 This is pretty cool. Seems like you chose a pretty tough pair of genre's. I had trouble with the timing as well but I don't often play rhythm games. If you get enough similar feedback it might be worth adding a slower beginning piece (possibly optional) to help players pick up the controls. Nicely done though.
Apr 25 22:49:33 10m 08s F.P.S - Frootz per Second ♥ 2 Lol Very nice touch with the physics objects. I just which I could press the space button and shoot the thing on screen.
Apr 25 23:06:19 16m 46s Engine in Shadow ♥ 1 Nicely done. Thats quite the challenge to drive stealthily. I kept getting caught on the geometry of other cars though.
Apr 25 23:23:32 17m 13s Harvest Doom ♥ 0 Really well made but the beginning pacing seems a bit much. I can't seem to get a first request done or collect enough to build anything before dieing. Even so the interactions are very satisfying. The sound effects, animations, and UI work together really well. You have a nice aesthetic going. I do keep finding my self wanting to close the request window with esc though lol.
Apr 25 23:34:33 11m 01s Blocks of Nibiru ♥ 1 Love the controls. Aiming by rotating around the outside is an interesting challenge that I don't think I've seen since Tempest although that was less... aiming I think. Everything was smooth and responsive too. Nicely done.
Apr 26 00:52:10 1h 17m Type n' Jump ♥ 2 Awesome game. That level kept the difficulty/flow curve perfectly. It would be cool to see you expand on the mechanic and maybe add multi command support as an aquired abilility. ex. "left jump" or gradually introduce more actions. This mechanic could have a lot of depth. Also very nicely done on the aesthetics, animation, and on the feel or the feedback the game gives the player. Working the tutorial hints into the level was a nice touch too. Well done.
Apr 26 01:10:02 17m 52s Don't Shoot (Visual Novel / Tac Shooter ♥ 0 Lol I like the hatsune miku music. It fits the theme of clashing genres, aside from that I like how you hit a very serious tone and kept me engaged in the narrative as short as it was. Nicely written and implemented. The hover making the selection caught me off guard the first time through but I think you could make something really engaging if you built out a full story in this.
May 1 23:47:43 142h 37m Get Out Of My Dungeon ♥ 0 This is really nicely implemented. I like how intuitive and predictable yet challenging to master the controls are. Your mechanics and art work together really well and your concept fits the theme perfectly. Nice job!
May 2 00:43:16 55m 33s Spin.ENG.RefleX ♥ 0 Very nice. I like how the game speeds up and encourages you to really learn to quickly recall the associations between word and type. I'd like to find something like this for math. The UI and background work well to support the concept and mechanics and don't distract from the gameplay at all. It kept my eyes fixed on the arrow and quadrant labels each time I'd finished reading the next word. I didn't notice the audio feedback when selecting the part of speech my first time playing. It might be worth refining them a bit to make them a bit more noticeable. Maybe making them slightly louder or giving them a little more contrast from the background music? It's good that it goes with the music well and it doesn't demand all of your attention though. Nicely done.
May 2 01:09:35 26m 19s pressspace ♥ 1 Wow. Really nicely designed. From the text on the background of the page to the noun icons popping up, just about everything served to support the atmosphere of the game and the story you told. I didn't see anything in particular working against it. The one thing that stood out to me graphically was that the spacing between letters was a little inconsistent at times. Its a detail that probably won't bother most people but will make it look that much better in the end if refined. The story was really well written and told also. You might be able to increase the impact of it by changing up the music as it goes to carefully match the meaning of each sentence. Maybe using sound effects for the icon spawning that reinforce what those icons are too. All in all this is amazingly designed and put together. Nice job.
May 3 23:56:29 46h 46m [VVV] - Vibrant Voxel Vengeance ♥ 1 Nicely done. You really sold it well with the over the top game description. Aesthetics are nicely done. The t-rex that follows you left and right looks a little unnatural. Also I didn't seem to get audio on the gamejolt html5 version. Good job on the design though. I hope you keep updating this.
May 4 00:19:43 23m 14s Spike-Stricken Love ♥ 0 The moment to moment pacing is great and the aesthetic and audio work together to set the tone well. I like the amount of challenge in avoiding and hitting specific spikes and how it leaves moments of just the right length for you to read the bit of narrative, choices, and feedback. Unfortunately I couldn't seem to get past the first choice. Nice Job though. Keep up the good work.
May 4 00:30:37 10m 54s BunkerDefense ♥ 0 Nicely made. I like the user interface and how the command line is used. It took me a while to get the hang of it but the computer's remarks kept it really entertaining all the while. The auto naming of the drones is an awesome touch too.