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SpaceMonkey

Feedback comments for LD41

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TimestampSince previousGameSpaceMonkey's comment
Apr 24 02:45:38 Beat Boxer ♥ 2 Nice pixel art ! The controls are quite precise too. The music is a bit rough though. Maybe try Bosca Ceoil for your music next time ? See you at LD42 ;-) Feel free to try our game by the way, it's a rhythm game too.
Apr 24 03:45:10 59m 32s Transmute ♥ 1 At first I was a bit disappointed by the lack of sound and tutorial, but your level design is so good that I quickly forgot my first impression ! I noticed the "jump wall" mechanic by accident and was positively surprised too. Not to mention the other character you can control to solve more complex puzzles. That, sir, is a solid entry ! Good job on your first LD!
Apr 24 10:53:45 7h 08m FetchQuest Rally ♥ 3 Now that I heard your voice acting I'm even MORE honored by your kind comment. This is a really polished game in all aspects. Good writing too ! I would have liked a little bit more of a learning curve and better rewards, especially with that level of polish haha ! But for 3 days of work I know it probably would have been too much. Well done team ! ;-)
Apr 24 15:00:25 4h 06m Tennis Z ♥ 1 Very fun ! I didn't hesitate to go back in after loosing the first time. The music is awesome too, what software did you use ? Cool assets and nicely put together, well done ! Try my game if you like jokes (not all of them make me proud)
Apr 24 20:56:56 5h 56m Soul Sword ♥ 2 I just started the game and I feel immersed already. Nice ambiant track, simple yet effective graphics, even the camera smooth the fitting the feel of the scene. The character's animation is very fluid. Combat is very effective, the camera shake feels awesome, the slashes too. Aaaaand there is a rogue like mechanic haha, good job ! It reminds me a little bit of Enter the Gungeon. 5/5
Apr 25 21:32:56 24h 36m Flight Deck ♥ 2 The gameplay is very deep for a jam game! Very well done. It must be hard to coordinate a team of 5 too. It was a little hard to understand everything that was going on though. The first few turns I played random card to try and understand how the gauges would react. I guess they all go from 0 to 100 but it's hard to be sure. Once again well done ! I'm looking forward for your next games :)
Apr 28 09:21:27 59h 48m About Love ♥ 2 I love the graphics, the music fits the mood of the game too, slow paced and relaxing. The animations also respect the same idea, simple and efficient ! Just like the story. However the gameplay broke the immersion for me. Clicking fast on slow moving shapes doesn't fit the relaxing atmosphere, for me at least. At first I was a bit bored, waiting for the progress bar to fill (small detail but red on red is hard to read). After some time forcing myself to play because I wanted to see the next cutscene, I got almost anxious from waiting and beeing under tension at the same time. This is why I left the game, after a few levels. This is still obviously a very solid entry ! And it is only my experience. Well done guys ! 4/5
Apr 28 18:49:47 9h 28m Numbness ♥ 1 I really enjoyed playing your game until the end. The mood is present and consistent the whole time. Music and scene transitions are fitting the game too. I also loved your mix of genres ! It feels good to play a platformer with keyboard and mouse. If I had to name one thing to improve it would be the character controller. The fall seems a bit too slow and the controls don't feel precise enough I would say. However your game does not demand a lot of precision with the jump so it was not a major problem. I also noticed that you can't jump when you stand on a barrel, but again, it does not break the game. Very well done for a one-man team ! And your first LD submission ! I'm looking forward for your next entry.
Apr 28 19:10:31 20m 44s Dark Soil ♥ 1 This is the best game I played this jam ! I played for a very long time and didn't get bored. I won't start enumerating all the good aspects of this game, the list is too long. It was hard for me to read some of the text in the beginning but honestly the UI is so good I didn't need any tutorial. I was just a bit curious about the background story ? What do I have to do to work with you guys ? ;-) 5/5
Apr 28 19:47:30 36m 59s Runnervania ♥ 1 Nice entry and cool level design ! A little bit of sound would have been nice, to reinforce the mood you want to install. The mechanics are simple but effective ! Well done :)
Apr 28 20:05:46 18m 16s Blind Vision ♥ 0 I enjoyed the 7 levels ! I'll take your game as an example later on, as I always tend to complicate things. The concept is neat and your level design is on point. Mouth sounds are always fun too. Very nice entry !
Apr 28 20:18:32 12m 46s Just One More Flap ♥ 0 Very original mix ! Simple and efficient. I ended my play session with a ragequit though :D That flappy bird left some trauma and you just reactivated it. Well done !
Apr 28 20:43:03 24m 31s Zoccer ♥ 1 I enjoyed kicking the ball around, listening to your moans, and forgetting the game might have another objective than that ! Zombies were satisfying to kill, and I had a revelation after a minute or so that the goal was probably to... score a goal ! Which I did. @PhilStrahl I know you must have better things to do but it would really make my day if you could give me your opinion on my entry. I'll ship you some coffee if that's what it takes ! Btw I started this jam watching your Keynote. LD wouldn't be the same without you. Keep it up ! ❤️
Apr 30 18:21:16 45h 38m Gender Circles ♥ 0 68 ! Haha I'm really bad at this game. I had fun though !! Probably the best game I tried this LD in terms of fun. Very challenging. And it's the kind of difficulty you can overcome by learning, the sacred kind of hard, the one everyone respects... For a reason ! Really well done and looking forward for your next games (or previous ones?).
Apr 30 21:51:54 3h 30m Eyes on the Prize ♥ 2 I always try to jump right in the games without reading description or comments, because I think a game should explain itself. It's late and everything but I honestly did not understand there was a crafting system. There is no time to think or look a the tiny UI because the monsters rush at you immediately. Difficulty is obviously too high for single player. I see now that you have gamepad support, this is of course really nice ! I would have liked to try it with friends but everybody here is asleep ^^' The graphics however are very good and consistent. I had the impression of playing a top-down doom ! Which was honestly pleasant. The music fit that mood too ! Good job. This is a solid first entry, continue making games ! You'll be proud of every step ! I hope my remarks aren't too harsh, I honestly tred to give you the feedback to improve, with love :)
Apr 30 22:25:08 33m 14s Fail Fast Co. ♥ 2 Well my feedback on twitch wasn't very original haha, I guess everybody likes your game once they understand it. Try to make a few super simple levels with very little mechanics first and then introduce them slowly. It's the weakest link in your game, which is too bad because it's the entry point and the rest of the game is really nice. Graphics : Check Audio : Check Theme : Check Mood : Check Fun : A little bit to overwhelming at first launch, but check !
Apr 30 22:36:42 11m 34s Match Attack! ♥ 0 Cool graphics and sound ! Simple yet efficient. And fits the theme perfectly. I guess guiding the player through a difficulty curve would be next ? I don't see any problem to be honest, it's a nice jam game. Well done !
Apr 30 22:42:17 5m 35s B.E.A.S.T.S - Break Everything And Stack Towering Structures ♥ 2 You guys know how to do your job together. The game is super polished. Unfortunately I didn't have a second player to clean the mess I made. You got a new follower on itch.io
Apr 30 23:20:30 38m 13s Modern Art Critic Hero ♥ 1 Nice level design ! The art is top notch. The voices are funny and deliver a cool mood. The sum of work is impressive for a compo. You got a new follower on itch !
Apr 30 23:37:25 16m 55s Super Mario Machine Gun ♥ 0 The gameplay is fun ! There is something dangerous when you try to copy something, it's missing small details that make it "fake". I'm sure the purists will find something but I wasn't bugged by anything so good job on the graphics and UI. It was a risk and you delivered. Please hack mario world to add this feature ? :D Well done !
May 3 18:06:19 66h 28m Happy Hammer ♥ 1 I really love the art style and music. The controls feel nice, at least in the tutorial part. The next level is very big and I was immediately hooked by exploration, but in the end I'd say it was a little bit too hard for my liking, and it didn't feel fair due to the slow horizontal control. The hammering mechanic is really awesome, and the camera shake fits it very well. It might be just me but I felt a bit dizzy after some time playing, maybe I would have used the camera shake only when hammering ? It might be just me honestly, my stomac is in a very bad shape today. Overall it's a solid entry ! Keep making games :) <3
May 13 07:28:07 229h 21m Nintendating ♥ 1 Congratulations on finishing your first LD game ! It's a big challenge to make a game alone in such a short amount of time. Your art style is minimalist but it totally fits your game, well done on that part. I know you didn't make the music but it's a good choice nonetheless. Were did you find it ? I like the way your chose to interpret the theme, and I know some people will think it's just a dating game, but in my opinion LD themes are meant to be twisted a little bit. And mixing dating with dogs is quite incompatible to me ! So very good job on that part. The first thing I would change however is add some text to say that the player needs to press "space" in order to continue. Honestly I was very close to not even try your game because I thought it was a glitch with flash that I couldn't click. Even for a simple game, always tell the player what to do, never let them guess. Also, like others mentioned, it's really hard to see how well we are doing on that hidden love variable. I understand you want to keep it hidden, but then maybe just give some visual feedback on the dog every 25%, like on the eyes or mouth and finally some blushing ? Very good job overall, keep making games ! Ho and rate more games, it would be a shame not to have those 20 ratings.
May 13 08:13:53 45m 46s Magic and Machines ♥ 1 Very nice starting menu, it explains a lot of stuff very fast. Controls are good but for me there is problem with the camera's vertical movement. I'll try to explain. When you go in a direction, the camera offsets in that direction so you can see in front of you. But when you get chased by an enemy, and you try to flee, the camera goes up and down way too much. It will get me nauseous for sure if I play too much. The EMP effect is really nice, I love it. Maybe just give it a smoother transition when it disappears at the end, like a fade out. It's implemented in Unity's particle system, with a nice curve. I expected to display the ingame menu when I pressed the escape key, not leave the game without a prompt. I really like the art style, and the little shadows add a lot to the immersion. The music complements it very well. And even though you didn't produce it, it's still a good choice. You might want to try Bosca Ceoil for your next entry ? I know you know about it, I just don't know why you didn't use it. Seriously making simple game music is easier then it seems. Anyway VERY nice entry overall. You say you are making game since you're very young, well it shows ! I'll follow your work on itch, twitch and youtube.
May 13 08:58:28 44m 35s Gimgumho ♥ 0 Guys I can't play your game because the archive seems corrupted... Could you compress it with .zip instead of .rar ? Thanks