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Feedback comments for LD41
rosypenguin's games and stats for all events →
| Timestamp | Since previous | Game | rosypenguin's comment | |
|---|---|---|---|---|
| Apr 24 02:33:24 | Solitairey in School: The Card Game Dating Sim/Visual Novel | ♥ 1 | Nice idea with the theme and I can see a lot of potential with the mechanic. I definitely could identify with the main character and am very interested in seeing their story play out! I like the idea of collecting cards through observing people and cards falling into 4 "suits". I'd love to see more card mechanics in the future, such as an option to look through your deck or reshuffle but with a penalty. Even encountering other people using their cards back at you. Like I said, lots of potential, can't wait to see a post-jam version! Nice work! | |
| Apr 24 03:05:04 | 31m 40s | Raucous Raccard | ♥ 1 | Fun idea and cute graphics! I found the ticket effects to be kind of unpredictable and I'd end up just using one ticket each round instead of setting up multiple as I imagine the game is intended. I agree that there should be a description for each ticket. Great work! |
| Apr 24 03:20:21 | 15m 17s | Defender of the Road | ♥ 1 | I had fun with this one! I eventually figured out that the car doesn't get hurt from touching enemies and that I can build towers infinitely (don't need money or resources) I just planted myself right in front of the enemy spawn point and spammed space, T, and U and then let the game run on in the background haha! I think you can incorporate more racing game elements, maybe you can drive over powerups or have obstacles you have to drive around? |
| Apr 24 03:32:11 | 11m 50s | Typer: (Word Search X Top Down ARPG) | ♥ 1 | I can't figure out where to input the words? Sorry! Can I get some help so I can play and rate? |
| Apr 24 03:41:18 | 9m 07s | Cyclevania | ♥ 1 | Fun concept, and once I got used to the controls I was able to get into the flow of the game. I agree with one of the commenters about braking decelerating the bike rather than sudden stop, and I think the motorcycle should be able to accelerate a bit as well. For the bike side, I'd love to see some trick moves, and for the metroidvania side I want more weapon and enemy types. Solid entry! |
| Apr 24 03:53:16 | 11m 58s | Ghost&Balls | ♥ 1 | Played the web build, it was fun! I did find that the mouse aim was a bit clunky (probably because I was playing on touchpad). I expected your character to shoot out colored balls so you can build platforms (if the colors don't match) and break bubbles if the colors match. I like the creative scoring method with strategically waiting to kill the enemies. Overall nice work! |
| Apr 24 18:05:10 | 14h 11m | Black Hole Zoo | ♥ 1 | I stayed for the whole ending :D A nicely done, well-polished game. Great to see another husband/wife team, keep up the good work! |
| Apr 24 18:11:23 | 6m 13s | FPS - Fugly Puzzle Shooter | ♥ 2 | Nice concept and clear UI and minimap system. I like puzzles but this felt a little unfair at times; are the levels randomly generated? I got to a level where all the gates are green but I only could pick up 1 green bullet, making it impossible to solve. I think with some clever level design this could be really fun! Also I was confused with the RC car control scheme, I feel that twin stick would work better (like Binding of Isaac). Good work and lots of potential! |
| Apr 24 18:17:27 | 6m 04s | Cruise & Co. | ♥ 1 | Great little game, and simple intuitive controls. The voiceovers are hilarious, good work! |
| May 6 21:37:19 | 291h 19m | Golf War | ♥ 1 | Love the idea! The mechanics felt pretty good and I got the hang of timing the swings, knowing when to change the club, and the combat mechanics fairly quickly. I love how the ninja floats on a cloud over the water hazards! Great work. |
| May 6 21:47:10 | 9m 51s | Numbness | ♥ 1 | Really liked the way you combined the two genres in a way I haven't seen yet. I agree with others in the need for a crosshair on the cursor to indicate that the gun aims at where the mouse is aimed. I can see this expanded with more complex level designs, more weapons, and enemy types. Great work! |
| May 6 22:02:12 | 15m 02s | Survival of the Smartest | ♥ 2 | Wow I genuinely got chills when the whispering started... Great atmosphere! Would love to see a recap at the end of all the questions you got right/wrong. |
| May 6 22:19:51 | 17m 39s | astropuzz | ♥ 0 | Surprisingly fun little game! I really liked the mining and resource management aspect of the gameplay. Sccanning for asteroid signatures honestly was kinda tedious so instead I focused on dodging and flying really close to the dotted asteroids, racking up a lot of scrap and lasting a while! I think this game has a lot of potential; good work! |
| May 6 22:29:31 | 9m 40s | Dig And Sweep | ♥ 0 | YES you combined 2 genres that I can literally play forever! thanks for the infinite mode :D |
| May 12 06:15:20 | 127h 45m | Kaiju City Rehab - Rampage City Builder | ♥ 1 | Awesome to find another game that combines the same two genres we picked! But in a completely different and unique take. I liked the sense of weight and scale you feel as the kaiju, and destroying things was very satisfying (maybe a little too satisfying). That being said, it was hard to get a feel for what the goal is and how to determine what building type gets rebuilt when I destroy a building. I also wish the kaiju could move faster! |
| May 13 22:02:16 | 39h 46m | Jeff From Accounting | ♥ 1 | My favorite from this jam! Saw several Twitch streams of this game and finally got around to playing. The concept is so unique and fun; I can see this extended to a full-length game! |