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niborious

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TimestampSince previousGameniborious's comment
Apr 23 16:33:14 Spur of the Moment Racing ♥ 2 Really cool game. It would be cool if there were some smaller tracks to start new players off on. The races seem pretty long right now, and its hard to keep up for 3 laps around a long track.
Apr 23 16:53:02 19m 48s ASM Hell ♥ 0 Lol cool game. I found the second level pretty daunting, I didn't want to have to type out a bunch of move commands. I found myself wanting to just write some sort of ai to just keep going forward and turn at a wall or something. I would have loved it if there were some way to check your surroundings, like is there a wall in front of me or something.
Apr 23 18:26:33 1h 33m Yaxis ♥ 1 This was really cool. It took me a little bit to get my bearing, I should have started with the tutorial but I wasn't paying attention lol. Is there any reason why you didn't just put the tutorial levels at the beginning of the main game? I really enjoyed the game, played through the whole thing twice. Tried to speed run it after I understood what the levels were. The sound effects were really important to the gameplay You might want to add some visual effects as well in case people can't use the audio. Especially for dying.
Apr 23 18:45:47 19m 14s Birdy ♥ 1 This was cool. It was difficult to time/space some of the movements. I wasn't sure where I would end up after a move. I was trying to impulse over the enemy, but it sends you at such a low angle initially, that its hard to do it without dying. I wanted to experiment with this through trial and error to figure out what to do, but dying three times resets the entire game, and it takes too long to get back.
Apr 23 19:33:02 47m 15s Cold Stars. Empty Voxels. ♥ 1 This is a really cool concept. I really like the idea of a 3d rougelike. It was fun to try to figure out how to move around and position yourself to shoot the blocks.
Apr 23 19:44:49 11m 47s Deck Shooter ♥ 2 Cool idea! The way that the deckbuilding mixes with the shooter is really interesting
Apr 23 19:47:56 3m 07s Car(d) Race ♥ 0 I can't seem to interact with anything on the main menu. It also seems like its rendering too large for my screen, even when I go into fullscreen.
Apr 24 21:57:42 26h 09m TS 3001 ♥ 0 This was really cool! I kinda wish I could right click to activate the bomb instead of a set timer, but with the way the level design was laid out it wasn't really an issue. I think the game feel could have really benefitted if there were some sound effects
Apr 29 21:42:53 119h 45m 10 Second Script ♥ 0 This was great, I really wish it would have showed the story together with the prompt at the end so I could screen shot some funny responses in context
Apr 29 22:20:48 37m 55s Dark Soil ♥ 1 Extremely well polished game. Played to level 64. Absolutely love the design and the game feel. I wish there were more sound effects like for picking up seeds and finishing growing plants. Small bug: you can swing during the level up and item pick up effects which uses up your stamina but doesn't actually attack. Also I found those effects to be on screen for too short of a time the first couple times I saw them, so I couldnt read the whole thing. Would also appreciate a pause button.
Apr 29 22:26:57 6m 09s MiniGame Racing ♥ 1 I agree with @radical-dog I feel like concept would have worked better if the prompts were easier to get rid of, and could stack on top of each other. The fact that there would only be one distraction at a time meant that I could just ignore it if its not blocking my vision. It makes for kind of a funny PSA about texting and driving though, the best solution is just to not.
May 2 16:53:06 66h 26m Super Platformer RPG ♥ 1 Yooo props for the pure js, thats how I make my games as well. It reminds me of paper mario lol As some people have mentioned, the platforming physics could use some tweaking, the jump arc happens too fast and it makes it frustrating.