Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Marchmain
Feedback comments for LD41
Marchmain's games and stats for all events →
| Timestamp | Since previous | Game | Marchmain's comment | |
|---|---|---|---|---|
| Apr 23 05:13:01 | Typer: (Word Search X Top Down ARPG) | ♥ 1 | I actually really like the word search part! Maybe could make a good spell system . . . | |
| Apr 23 05:14:32 | 1m 31s | Overcharged | ♥ 1 | Wish I had read the instructions -- it didn't even occur to me I could just use WASD to move instead of the rockets. Really fun! |
| Apr 23 05:25:56 | 11m 24s | Agent Patissier | ♥ 1 | So cute, and . . . kind of hard! Thank you. |
| Apr 23 13:55:04 | 8h 29m | Tennis Hero | ♥ 0 | Loved it! Basically a very unfair version of dodge ball. I think a more "tennis-y" aesthetic could have helped reinforce the racket-swinging mechanic, but for 48 hours this is really really great. |
| Apr 23 14:04:15 | 9m 11s | (S)Word Forge | ♥ 1 | The way the orders stack up felt like Tetris :) -- very challenging, and I'm a fast typist! I have seen a few typing/wordsearch + crafting games on here this weekend (great minds... 😄). I think this could make a really cool magic/enchantment system. I did notice in the web version that I couldn't type a hyphen, so when I got to a hyphenated word I had to stop. |
| Apr 23 14:23:18 | 19m 03s | Rythm is Lava | ♥ 0 | I'll admit I didn't quite "get" the rhythm part when I played it (although I noticed there was a pattern in each room of the lava's movement) -- probably would help to have audio tied to the lava patterns. |
| Apr 23 14:33:03 | 9m 45s | Don't text and fly | ♥ 1 | Really enjoyed the flying/harvesting, very relaxing. And exploring the different options/responses with Tammy. One critique: sometimes I would die while I was flying but I wasn't sure why? (More feedback about potential collisions, at least when not texting) I love how the control scheme really reinforced the central idea. |
| Apr 23 14:51:03 | 18m 00s | CITY^3 | ♥ 0 | I really enjoyed this one, there really is a strategy to which kinds of buildings to build when/where. The constrained grid reinforces the "2048" genre, but I'd love to see this expanded with a larger world, special tiles that give bonuses, et cetera. Great job! |
| Apr 24 02:20:59 | 11h 29m | StealthBeat | ♥ 1 | Really fun idea, and I really enjoyed the aesthetic. A few bugs I think? (On the Mac version at least, I can't end a level without escaping out to the menu.) |
| Apr 24 02:28:55 | 7m 56s | Life Is Nuclear | ♥ 1 | I'm not very good at this kind of game, but I held on to my last 1 hp for a remarkably long time . . . . (maybe a bug? if so a bug that made my afternoon!) |
| Apr 24 02:40:55 | 12m 00s | GattaZoid | ♥ 1 | Love the music! |
| Apr 24 02:47:57 | 7m 02s | Lofoten | ♥ 1 | Lovely. Just wish there were some moody ambient music. Every island I generated made me want to go play Myst. :)lofoten.gif |
| Apr 24 03:01:59 | 14m 02s | Cun & Gun | ♥ 0 | Really enjoyed this idea, it really works. The destructible environment is really satisfying and looks great. One thing I think could improve the gameplay is if the two sides could never actually get next to each other (e.g. they were always divided by a cliff or trenches, or even if they just weren't allowed to move within n tiles of an enemy piece), so they always had to position their pieces behind cover with vantages to shoot from. |
| Apr 24 03:09:05 | 7m 06s | Interaural Differences | ♥ 1 | I don't think I "got" this. :/ |
| Apr 24 03:17:09 | 8m 04s | Hungry Rabbits | ♥ 2 | What a thoughtful game. Thank you. |
| Apr 24 03:26:06 | 8m 57s | Tetris of the Colossus | ♥ 1 | What a hard game! Took me a few minutes to figure out what was happening. Will be coming back to this one... :) |
| Apr 24 13:41:25 | 10h 15m | YOU LEFT ME. | ♥ 1 | Great job. Still processing. I can tell you managed your time really well, edited down to a few great pieces of art (which I could imagine becoming a big time-suck). |
| Apr 24 13:50:21 | 8m 56s | Check, Please! | ♥ 2 | Took me several failed sessions to figure out how to pick up the match, but after that... I laughed out loud when the meatballs arrived. :D I can really appreciate the work that went into this since my game is in a similar vein (physics sandbox solitaire). Nice work! |
| Apr 25 12:26:12 | 22h 35m | A journey of the block | ♥ 1 | A lot of fun to figure out what exactly you're supposed to do. :) Is there any way to recover from getting a block stuck on in the wrong position other than jump off the cliff? I didn't see what having the different colored blocks added. There is always only one color that you actually need, so it's not really affecting gameplay. Overall though a great entry. |
| Apr 26 02:10:13 | 13h 44m | Flowdrive | ♥ 0 | Solid idea. Great simple, well-executed graphics. I think the controls were a bit tricky since the camera doesn't turn with the car. First person or tighter-in third person with camera might have really set this apart from the typical "flow" fare. I love the music! Just wish there were some sound effects when I crashed my car (happened a lot for me 😃) |