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lexi

Feedback comments for LD41

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TimestampSince previousGamelexi's comment
Apr 24 08:20:44 Him & I ♥ 2 Great atmosphere, because of the very nicely done graphics and audio. I found myself replaying it to find out what different endings there are. Solid submission!
Apr 24 21:59:47 13h 39m FARMCADE ♥ 0 I really liked the art style and the game in general. Especially the level system kept my playing. Personally the controls felt a bit too sluggish for me, but apart from that, great entry!
Apr 24 22:38:15 38m 28s Harvest Doom ♥ 1 Fun game and good genre mashup! The graphics are nicely done as well in my opinion. I personally would have preferred, if the movement wasn't tile based and maybe the attack key would have been separate from moving. Maybe having the crop grow slower would have also put more weight on the farming aspect. Overall great game though, with an impressive feature set. I really enjoyed playing it, I think I'll go play another round now :D
Apr 28 18:41:18 92h 03m Think Before Escape ♥ 1 Nice game and cool concepts. I enjoyed the minimalistic art style as well. Just some feedback: On one of the levels a blob moves on three blocks and esentially only minimally changes his position after a turn, which leads to a lot of waiting if you have the blob in that state. That wasn't a big deal however. Anyway, great entry!
May 1 10:22:50 63h 41m Strategia Soccer ♥ 3 Nice entry, definitely true to the theme. I liked that bother players had to make their moves and only then the situation would be resolved. However, I think it might have been even more interesting if the other player's moves wouldn't be displayed so that both players could attempt the same moves and there would be some sort of random resolution maybe. This would probably prove difficult though in local multiplayer, given that the other player would have to turn around anytime you make a move. One piece of advice from me would be to make a splash screen explaining the controls if they aren't intuitive enough or to highlight the usable game elements (as you did when a player was selected with the floor tiles he could go on). I think if this would have been simply expanded to a pulsating circle or square around selectable players, it would have mitigated a lot of the confusion I had since it took me a couple of minutes to figure out how to control the game. All in all, interesting and thought inspiring entry. Keep it up!
May 4 21:04:56 82h 42m Type n' Jump ♥ 2 Best entry I've played so far. I especially liked that you put the instructions on the controls inside the game itself. And the fact the you listed the time and commands count at the end will probably make me play it another time. Well done!
May 5 08:32:34 11h 27m Sword step ♥ 0 Nice minimalistic art style, I like what you've done with it in your progress update as well, it seems to be going in a good direction. I think some music would have really helped the mood. Nice entry overall, I'm interested in seeing where this is going.
May 5 09:31:48 59m 14s Fire Duck Football ♥ 1 Cool game and great concept. My girlfriend and I had a lot of fun playing (end score 3-5). Some feedback: The controls felt very sluggish, I personally think normal platformer controls would work, but probably turning up the acceleration would work too. Also maybe ammunition or just a cooldown timer on the weapon would help against shot spamming. Great entry overall, keep it up!
May 5 21:02:46 11h 30m Platform Hero ♥ 1 Fun game, I definitely enjoyed fighting the enemies, however, I would have liked to have more of a heads up between the notes playing and me having to hit the notes. Otherwise really cool entry!
May 6 08:22:49 11h 20m Shuffle Climber ♥ 2 Nice concept and great execution! Well done! Given that you wrote you wanted to continue developing, I have a small suggestion: Before the defence bubble bursts, you could make some kind of animation to warn the player about it. I think taking out some of the randomness by ensuring the player always has what he needs.