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Feedback comments for LD41
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| Timestamp | Since previous | Game | Kataware's comment | |
|---|---|---|---|---|
| Apr 23 02:05:06 | Puzz Snake | ♥ 0 | Hey the HTML link you have doesn't work ;p | |
| Apr 23 02:12:11 | 7m 05s | Card And Run | ♥ 1 | Interesting game, I got a high score of 14 :p that bat was hard to get past. The graphics were pretty decent, although I found myself a bit lost at first, as is to be expected I suppose. I guess it could use some animations for drawing cards and such but considering time circumstances, well done! |
| Apr 23 02:16:40 | 4m 29s | Felocity | ♥ 1 | All in all, the funnest game I've played so far! (Even though I haven't played that many I'm sure it'll stay that way for a bit) It was a bit confusing at first knowing what to touch and what not to though xd The art and music were good, sounds fit everything, although refreshing the page after touching pickles was an interesting way to play again. Nice job! |
| Apr 23 02:33:03 | 16m 23s | Shot Thru The Heart | ♥ 1 | Most of it stuck together pretty well, the music, graphics, gameplay, dialogue etc. One minor thing I had was I think you should goto the next dialogue box when the player clicks rather than going there once all the text is written on the screen. Impatient people like me would click and it would instantly go away xd All in all nice job! |
| Apr 23 23:35:46 | 21h 02m | PlatSCII | ♥ 1 | Alright, can't wait for the links xd |
| Apr 23 23:40:39 | 4m 53s | They Came For The Chips! | ♥ 2 | I found it a bit strange the cars/enemies didn't follow the path but it works xd Really polished (besides the main menu ig), and the graphics/music/sound worked really well. What would have been cool is to see the stats for the buildings, like the damage and such, but considering time constraints, well done! btw the second level was a tad harder, took me a while to beat xd |
| Apr 25 01:33:14 | 25h 52m | Shuffle Climber | ♥ 2 | This was a nice little game i'm impressed owo Especially with the polish. However (as someone said above me) it was a bit random, as in you can only move in a finite number of ways based on cards you randomly receive. Of course, based on time there really is no other way to implement a system like yours without this, and it added a nice little thing to the game that made me feel like it wasn't just up to me to win, but my skill as a player still counted. A way to fix this would be to draw random cards from a player chosen deck like hearthstone, but imagine the time it would take to implement xD All that aside it was a fun one ^-^ |
| Apr 25 01:35:44 | 2m 30s | Reverse | ♥ 0 | Wow, incredible polish and design, although I had my little things that were a tad out of place. I've seen a few games (outside of game jams) that implement the use of switching between two unique characters, and in my opinion this game pulled it off pretty well! Although, the simple puzzles seemed to be a detriment to the overall "fun" factor of the game. Besides that, the graphics were beautiful and overall had decent polish. Well done! |
| Apr 25 01:44:30 | 8m 46s | College Story | ♥ 0 | Audio was nice and jumpy to fit. As @raffe said, I really didn't have time to read the questions properly and therefore I failed a lot before I got used to reading and answering quickly, as well as keeping one eye on avoiding every letter until I knew which was the correct one. Sometimes I got "trapped" between incorrect answers and was forced to hit one, but I guess thats to be expected with RNG xd All in all, it was a neat little game, and had me testing my knowledge xd And btw, I made sure to read the description and see "This game was programmed in RCBasic." so I didn't miss that question xD |
| Apr 25 01:54:19 | 9m 49s | Drive Threw | ♥ 0 | This was a fun little game, but I have my own problems with it The connection between the "drive around" game and the "make food game" weren't that cohesive imo. Don't get me wrong it was a nice idea and implemented well, and I had my share of burnt patties before I realized I should probably flip it over, but the fact that I could just park somewhere, make the burger, and then leave to the person was a bit amiss. I get there was a time limit, but perhaps something like the player having to follow a particular path rather than a winding road and slow grass would have added to the connection and difficulty. Other than that, the systems were implemented beautifully, although I feel there should have been a trash bin somewhere, as my cab was soon full of burnt patties lettuce etc xD I played a few times (restarting as there was no play again button xd) and finally beat my dismal and initial score of -5 points. I don't think my first customer appreciated having two buns on top of cooked lettuce, all resting on a patty, but go figure I got 8 points xD All in all, nicely done. |
| Apr 25 02:16:59 | 22m 40s | DinoGrow | ♥ 3 | Before I start my review, I have a few bugs: I tried joining the games I saw, but it failed the numerous times I attempted, even after letting the game access my internet. Eventually the servers went down and I was left alone ;( Also, when pressing escape while in the game, the mouse is freed but remains hidden, and returning to the main menu holds no avail, as the mouse is still invisible. Also, while playing, sometimes the mouse remains hidden but is unlocked, so moving to the right or left caused the mouse to leave the window sometimes. Also, I added 2 players to the game for whatever reason, and after clicking on carnivore, the game froze. Idk Now onto the review: First thing I noticed was the camera was angled a bit to low for my taste, and therefore it was hard to see everything. In addition, moving the mouse to move the player, which in turn moved the camera was a bit different from the traditional move camera to move player, but it works Eventually I saw three herbivores, who magically walked into the air and all started floating in one spot xD It was a sight to behold. Also, the carnivore attack animation fit, but because the herbivore animation required it to stand still, it looked kinda strange sliding across the ground xd A fix for this is to use animation masks or something, and have the legs in its own separate continuum, so when the attack animation is played the legs stay in the walk animation. I did something like that a year ago, so I've forgotten how to fix it but you could probably find a guide somewhere. Aside from a few collision bugs, I was able to romp around the island freely, yet without any prey to hunt :( I'll probably hop back on later with some friends to check out the pvp though xd It was a neat little "battle royale" game, but currently without any friends online, it seemed like walking simulator. Don't get me wrong the pvp seems fun, but I'll have to try it much later xd. Well done you two! |
| Apr 25 02:57:07 | 40m 08s | Groove Chase | ♥ 1 | Sorry i'm so tired and I can't leave a proper review ;-; All imma say it good game, much ddr. much gud song. much well done! |
| Apr 25 04:07:15 | 1h 10m | Deck of the Dead | ♥ 1 | Maybe its just my computer/internet but the game remained at a black screen! Maybe provide a .exe download too or check it out? I'll check again tmrw, perhaps its me. EDIT: Never mind it loaded ;p |