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Feedback comments for LD41
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| Timestamp | Since previous | Game | jhandsy's comment | |
|---|---|---|---|---|
| Apr 24 16:14:36 | The Call of Cthulhu - Puzzle Edition | ♥ 0 | Very smart idea! The combination of puzzle and story is really cool, and using cthulu mythos is a good way to like, make people really consider whether they SHOULD look at or manipulate things, since any of it could drive an investigator mad. If you expand upon this idea, maybe some procedural storytelling would be an interesting addition. The blocks of text added nice flavor, but breaking them up into small story segments based on each action might make the flow nicer. Good entry! | |
| Apr 24 16:42:07 | 27m 31s | Creep What You Sow | ♥ 1 | Nice job! I'd love to see this with some more plants that do different stuff! I kind of felt like there could have been a little more pressure from the get go. Like maybe patrolling guards that walk in a predictable pattern to make you choose your movements. The music and the art were both nice and they gave it a nice mood! |
| Apr 24 17:37:16 | 55m 09s | Cat Pack | ♥ 1 | Really nice! I think you could have given a way to gain new cats, since the difficulty in herding them kind of balances itself. I think it could have started out easier, then ramped up, which would give people a little more time to get used to stuff. Really fun and stressful, though! Good job! |
| Apr 24 18:02:31 | 25m 15s | Zip Zap | ♥ 2 | mouse and keyboard controls worked fine for me! Definitely a good, fun concept. I think maybe the AI wan't quite robust enough to get past any of the traps. Could the AI place traps? After the first race it seemed like a bunch of traps spawned that I didn't place, but no one placed any after that first one. |
| Apr 24 19:26:02 | 1h 23m | QuickDraw TCG | ♥ 0 | Good job! It's a whole bunch of fun and I'm a big fan of blending card games with action games! Thats what my team did too! This game got intense fast, and I like it! |
| Apr 24 21:46:53 | 2h 20m | Flatformer | ♥ 1 | dude this is great! Your deckbuilding mechanic is rad, made me really want to grab those point cards. And the laser is super cool! Super great entry! The procedural generation seems really nice a varied! I did find myself wanting to use cards mid jump a lot, but I'm not really sure how you would do that and still have the active gravity! |
| Apr 25 05:26:08 | 7h 39m | Raucous Raccard | ♥ 0 | I love all the weird action card games this time around! This game is not too dissimilar to mine! I think making the movement cells larger so that there were less options spatially would ease up the difficulty a little bit. It also took me a while to realize I had to place the ticket ON the raccoon. |
| Apr 25 23:07:06 | 17h 40m | Pretty Crowded Dungeon | ♥ 0 | This game is really smart! Putting some instruction about life and connecting pieces to gain it back would be helpful, though! A cool expansion could be to make matching different pieces do unique things, or giving a bonus for matching more than 3 at once! Good job! |
| Apr 27 16:47:26 | 41h 40m | Turn-Based Invaders from Space! | ♥ 1 | Absolutely incredible! You took familiar mechanics and turned them into a difficult puzzle game! I was determined to get past an entire wave, and somehow managed too? I almost got to level 9 >-< I think if you eased up on initial difficulty, added some other kinds of enemy units, and designed some specific puzzles in the form of alien wave compositions, you could have a really nice, full puzzle game. Your attention to detail, like the little sounds that happen when you hover over a button, and the little stopwatch animation when it's not your turn, are really incredible and inspiring. The amount of polish here is excellent! And shooting through bullets? Super satisfying. My only gripe is that it seems like the game is a little forgiving with the aliens changing direction. It is my personal opinion that the aliens should have to start their turn with a unit against the wall in order to move down. I believe that thet currently will move down if they ended their last turn with a unit against the wall. Great job! Definitely one of my favorite entries! |
| May 10 13:47:25 | 308h 59m | Math Blast! | ♥ 0 | Nice concept! Great sounds! I think maybe all of the ships and the bullets could have been a little bigger. Also a save feature or level select would have been pretty dope, cause I wanted to beat the whole thing, but I didn't want to go through levels 1-7 again. |
| May 15 02:23:49 | 108h 36m | Peckbuilding | ♥ 1 | Yo this is really good! You and I made kind of similar games! I like a lot of the choices you made, like distilling the combat into attacks with different ranges and movement and pushing abilities. It turned out really nicely! This is definitely one of my favorite entries I've seen! |
| May 15 20:33:25 | 18h 09m | Keyboard Army | ♥ 1 | I'm sorry I didn't play this sooner! This game is fantastically awesome. I love that the length of a cards name is its cost, and how much that absolutely works. There definitely wasn't quite enough time to read everything about the board state. And while I understand that like, typing time is a primary factor in determining player skill, it seems like maybe coupling that with reading the board state might be a bit too much. Perhaps separating the game into phases, where one is reading the board and another is typing. But I guess that might ruin some of the momentum. My favorite mechanic is probably that if card names share letters in order, then you can type part of more than one card at once. I could see decks being build around cards names. Really, really cool. |