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| Timestamp | Since previous | Game | fanatrick's comment | |
|---|---|---|---|---|
| Apr 26 17:37:37 | Torrejón Love Story | ♥ 0 | There's so much stuff in here it's hard to give it a proper review D: | |
| Apr 26 17:57:03 | 19m 26s | RTHM | ♥ 1 | Really well thought out my dude. |
| Apr 26 18:01:32 | 4m 29s | ASM Hell | ♥ 0 | Really cool, very reminiscent of Human Resource Machine |
| Apr 26 18:16:25 | 14m 53s | TetriShooter | ♥ 1 | I feel like it's just two different games mashed up to fit the theme. Also for better or worse I can't understand what most of the monster sprites are trying to represent. 5/5 mastapeece |
| Apr 26 18:18:19 | 1m 54s | Gone Clicking | ♥ 0 | This was aesthetically VERY pleasing! Love what you did with the atmosphere. It was a bit all around the place gameplay-wise though. |
| Apr 27 02:20:22 | 8h 02m | KEYBOARD WARRIOR | ♥ 1 | This was great albeit a bit easy. Ramping up the difficulty would be nice. Audio would definitely do this justice, as someone else has likely pointed out already. |
| Apr 27 12:25:49 | 10h 05m | Axe and Roses | ♥ 4 | Holy hell. I honestly never wished there was more of something this simple. Honestly think if you did this thing episodically and with certain consistency it could turn into something great! |
| Apr 27 13:17:50 | 52m 01s | MechaSnek | ♥ 2 | Call him Kek the Snek and I'm giving this max stars. Jokes aside, From the intro screen it was apparent to me that this would be a very polished game. Aesthetically it's pleasing and consistent, the particles complement the high contrast design. The shaders did it justice, especially the lighting. The only thing that tanked in quality was the UI which is to be expected, with submissions of this quality it's easy to forget this is a Jam game. Gameplay-wise the game is simple but kept me involved nonetheless. Everyone knows "Snake" so few things like collecting power-ups and the grid movement are very clear from the start. What pushed it was definitely the shooting part. There's not much in terms of it and I encountered a few bugs but it's actually polished to the point where it's more than enough to keep it interesting. The camera however should see improvement. I appreciated the camera locking when the mouse button was pressed, but I still found it working against me half of the time. There's an issue where the first enemy that explodes causes a half a second freeze, likely from loading the texture data for the particles. You can remedy this by doing it off the main render texture in a loading screen so it's preloaded once it's needed. Another issue I had was the shooting would sometimes persist even though I'm not pressing the mouse button. I made sure this wasn't due to me spazztically moving the mouse out of the game's border. Max I got was 32 before getting completely outnumbered and demolished. Thematically it's alright. Honestly I'm clueless how to rate games properly following the theme this time around. A lot of submissions seem to be of games that don't really change in genre but on the other hand are a mashup of different games. So in that regard I'd say it's pretty well thought out. Audio is sparse, if a bit lacking, but it's never crossing the line of being annoying. For a jam game that's a huge success in on itself. tl;dr this is a very fleshed out submission, very polished and cohesive in what it's trying to be from start to finish. |
| Apr 27 13:43:02 | 25m 12s | Back in TIME | ♥ 1 | It's charming but it has issues. The BGM doesn't play until you access options, so a lot of people don't even know it has one. Sometiems Sanic wus 2 fast. Cherry ghost does no damage. Chess rook tickles as well (even tickles the obnoxiously tanky queen piece). Kongs seem to be the only piece worth a damn, and their barrels sometimes can't catch Sanic, cuz he 2 fast. Once I figured out most of the pieces were useless, I found a nifty bulldoze button at the bottom. To my dismay it worked as well as the rook piece before. So I had to keep my horribly positioned goomba wall and work with what I got. Last thing to add. It's not really following the theme, but don't be put off by it. Like someone already mentioned, it's a nice start. This is how far I got Screenshot_7.png |
| Apr 27 13:53:21 | 10m 19s | Soccer Fight | ♥ 1 | I saw the gif, I laughed. It's a nice minigame, the physics make it funny as hell. The audio is incredibly annoying at first, but it grew on me as time went by. I wish there were combos and I wish there was no charge meter to make the game more action packed. Still a very fun submission nonetheless. |
| Apr 27 14:38:09 | 44m 48s | Mine Your Own Business | ♥ 1 | It's a really cool submission and could potentially be fleshed out in the future. It's currently very simple but it has things going for it. The mining aspect pushes it a bit in that regard, and I think if you manage to make the fights more interesting it could turn out to be a really cool title. Don't lose heart! I've read that this is your first finished game, so that's already proving you lots of things. Keep jamming dawg. |
| Apr 27 15:13:29 | 35m 20s | Dachshund League | ♥ 3 | Whoa an Unreal Tournament Rocket League mashup :O This is very cool and could potentially go a long way. Few things: - Wish the ball was bigger, softer but lost horizontal speed a bit more to circumvent it. That way it would allow for more more aerial play to cover that huge space in the arena - Bonus pickups like speed boosts, etc. - Different weapon types could push it further Overall an ambitious submission, wish you folks would continue pimping this one up. |
| Apr 27 15:19:46 | 6m 17s | Dirty Pink | ♥ 1 | This was b*itchin'. I love the vice city groove, it's sort of reminiscent of Hotline Miami. It's quite a refreshing concept so it took some time getting used to like people previously mentioned. Aesthetically it's superb, rarely do I find titles with this much pimp to it, especially in these short game jams. Congrats :D |
| Apr 27 15:39:48 | 20m 02s | Wizsnooks | ♥ 4 | Took me a while to realize that disenchanting equipment gives health. Even after that I wasn't able to progress much, managed to only clear 2 maps and only had a helmet to my name before the physics ruined me by bouncing me straight into the lava. Talking about physics, they're very inconsistent and it drags the game down. Combining that with a very strict health limit makes it very frustrating to progress. That being said the audiovisual quality of this is superb. Rarely do I see pretty much everything done right, especially in Jam timelines, in that regard I can't really ask for anything else, this is as good as it can get for the time you had. This is how far I got before getting eaten by a dragon Screenshot_9.png tl;dr Very polished audio and visuals, inconsistent physics drag the gameplay down a fair bit. |
| Apr 27 15:45:06 | 5m 18s | Tetriphys: The Thing That Should Not Be | ♥ 1 | Love the feel of this, kinda reminds me of old early 2000 games. Unlike others I believe the shake being limitless was a necessary thing to do considering it's a jam game. In any case the mechanic was appreciated. |
| Apr 27 16:30:11 | 45m 05s | Harvest Doom | ♥ 1 | My grandpa's farm succumbed to the lag of wave 40 :( |
| May 1 22:46:37 | 102h 16m | Line'em up | ♥ 2 | I thought the rules were simple enough as they were, the description sort of explains everything.. This was good, but aesthetically (and for clarity sakes) I wish it had more contrast between the colors and background/foreground layers. |