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Devastus

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TimestampSince previousGameDevastus's comment
Apr 24 13:12:48 Shipwrecked on Robot Island ♥ 1 The game looks amazing, a lot of effort put into the graphics here. Very well done! A sneaky way of incorporating the theme which is nice, I'm not sure whether they're that incompatible in all honesty though. The controls are pretty tight here, but the axe hit goes a bit too sideways to my taste (you have to aim your left side towards the enemies to land a hit) and the gameplay gets somewhat repetitive, but all in all it is a very stellar entry. Excellent work!
Apr 24 14:19:19 1h 06m One-Sec Bullet-Hell ♥ 1 Quite a peculiar combination, and surprisingly fun too. The turn-based approach really gives it an added layer of challenge. Graphics are nice and simple, the sounds are fitting. A pretty clean execution all things considered. Very nice work!
Apr 24 14:42:28 23m 09s Fintastic Escape ♥ 1 It's a nice little room escape game. Graphics are nice, and a nice atmosphere overall! I found the puzzles to be pretty easy myself, I basically just blasted through so it felt a bit on the short side for me. But it's safer to go easy when doing Ludum Dare so it's understandable. I don't think fishing puzzles are really that uncommon (thus not necessarily something I would call incompatible with a puzzle game), but at least this has a heavy emphasis on relying on it to get through. All in all, well done!
Apr 24 23:40:16 8h 57m Typical ♥ 3 A great entry with loads of potential behind it. Truth be told though, I wasn't really able to play it for long straight after all the restless coding hours of Ludum Dare :P I would wish for less washed out colors though, but otherwise the graphics are very concisely knit together and look solid, along with the music and sound effects. It is in any given metric a very good entry, big thumbs up!
Apr 25 11:55:26 12h 15m The Imaginary Room ♥ 1 This is so good, what an amazing idea! I thoroughly enjoyed the gameplay on this one, even if unfinished funnily enough. Some finicky positioning of the tiles from perspective sometimes and a bit too floaty 2D controls plague the experience a little bit, but it's definitely a great achievement regardless. Very well done!
Apr 25 12:32:38 37m 12s Shoot bullets in my head while I play golf ♥ 1 Quite a combination, and funny one too! Super fitting audio and difficulty is inherent to bullet hell games so you nailed this one down. It's a bit _too difficult_ though. Player character moves way too slow, it feels the map scrolls too slow, the gaps between bullets are often too small for your character to even pass through unharmed and one thing is that I kinda expected for the golf ball to collide with the character too if it bounces back from something, maybe even stop in it's tracks for easier putting. It's not impossible by any means, but in my personal opinion a bullet hell game really needs super tight controls for the difficulty to feel enjoyable, which of course is harder to pull off now that you need to punch a golf ball around :P But it's certainly a good concept and with little changes the game could be very entertaining indeed. Well done!
Apr 25 13:32:01 59m 23s Idle Shooter ♥ 0 A nice top-down shooter with a satisfying money mechanic, well done! What I'm missing though is the "_Idle_". Funnily enough the last gun you get is way worse than what came before it, so you should probably switch them around. It's pretty solid otherwise, good job!
Apr 25 14:46:56 1h 14m Sketchbook Adventure ♥ 1 It's a novel idea, with nice graphics to it. Really would have wished for some music and sounds to set the mood right. The core idea is nice indeed but it needs interaction to the design, like having the items in the room from the get-go and having the player find them by themselves. In any case, it is a nice entry. Good job!
Apr 25 15:07:30 20m 34s Twine Walker ♥ 1 Yeah, so you got incompatible right, that's for sure. 5/5 eye-straining experience achieved!
Apr 25 16:39:58 1h 32m Big Business Clicker ♥ 0 Well, it's an idle game, and fun is rarely the driving force in those. It does it's job as an idle game very well though, so kudos! I actually didn't understand first that you should apply the cards into the generators to get the benefits (bar some particular cards). Maybe make the slots a bit more darker gray to make it clearer. Also I think the cards spawn too slow. I mean, it accomplishes pretty well what it set out to do. Well done!
Apr 27 13:11:47 44h 31m Tofu Royale ♥ 2 I expected a Battle Royale game to show up, glad it's covered in silky smooth goodness! It's a funny take on the theme, shame that the "_cooking_" aspect doesn't really show though. The game could use some way of interacting with other tofus, as @amras0000 pointed out, you can only win the game by hiding and hoping no one else ends up in the same spot, which is especially weird considering that they can interact with you. It makes for a somewhat annoying gameplay coupled with a very floaty control scheme, although it served as the challenging factor for the game so there's that. In any case, it's a nice entry. Well done!
Apr 27 13:19:37 7m 50s One More Arm ♥ 2 I like the graphical style a lot! And a lot of potential for a cool little mini-game. For possible future improvements, if you're so inclined, I would add "valuable symbol combinations" spawn special encounters (bosses, if you will) with higher score payout to deeper integrate the slotmachine into the game, and more symbols overall. As fun as it is to play, variety is it's greatest weakness as of now. I mean, it's already quite a solid piece overall. Very well done!
Apr 27 13:28:15 8m 38s Type-Zero ♥ 1 It certainly does the theme justice! It's a funny one, good job!
Apr 27 14:25:54 57m 39s The Ace ♥ 2 A very good entry all around, I really like those graphics! Contrary to expectation, it was quite playable with a keyboard. It was definitely a fun experience! The game is a bit on the unstable side though, some graphical glitches and odd behaviour from time to time but fortunately nothing game-breaking happened. Also the Alt-button bugs out, looping the rotation until pressed again. A job well done, big thumbs up!
Apr 27 18:54:39 4h 28m Cartenstein ♥ 1 Nice atmospheres and puzzles! I was able to get all 12 cards albeit not really understanding the 'hint' note. I share the same sentiments with @tbaudon towards the use of theme, It doesn't really get expressed very clearly since it's missing any fights, which is something I actually expected at the end (and would've been a pretty damn good way to end the game too). It is a solid adventure game overall, good work!
Apr 27 23:56:09 5h 01m Mad King ♥ 1 There's a funny idea for a game. It's a bit on the long side with 30 days worth of essentially random outcomes though, maybe assigning your whole hand of cards to multiple tasks at once per day could make it more about management and less about replying to a single problem. In any case it is a nice concept, and a nice first Ludum Dare entry. Well done!
Apr 28 00:28:57 32m 48s Puttsy ♥ 1 It's an uncanny combination, so you get full theme points on that one! I was quite bummed about the reset not persisting tower placements, but I'm not sure whether or not I like the fact that ball physics don't really work like in normal minigolf games. I feel it made for rather unforeseeable outcomes since you still needed to aim but did not have the control as is expected (cannot do trickshots or much anything else than just launch the ball at a turret). Having that control makes for harder puzzle designs, but it's my two cents in any case. It is a solid entry none the less. Well done!
Apr 28 13:48:22 13h 19m Star Battle Poker ♥ 0 Funny dialogue, familiar gameplay fitted to a pretty theme, it's certainly a fun game! Not necessarily incorporating the incompatibility of the two genres, but otherwise the setting is nice indeed. I played it through and enjoyed it, albeit the AI sometimes felt like it knew beforehand what was gonna happen, insta-folding for practically no apparent reason. Poker AI is very hard though. This would work really, really well as a multiplayer game if going forward! I really liked it and see a lot of potential for it, so very well done! **EDIT:** I don't necessarily like that you used pre-existing gameplay to create this, but it's nonetheless a good end result.
Apr 28 13:59:59 11m 37s Billard Dungeon ♥ 1 Cute graphics and sound, and quite a lot of levels for a Jam game! The gameplay is a little bit clunky though, I found myself often trying to launch my ball to no avail, so a clearer indication of when I can and cannot do so would be nice (like simply not even showing the charge bar behind the character while you're moving). Also some levels seemed to be pretty heavy to run. Other than that though, it was a content-rich, solid entry. Very well done!
Apr 28 18:25:10 4h 25m Interaural Differences ♥ 1 That's an interesting take on the theme, and a good first entry! Gotta admit though, even if I got past a couple levels I did not really understand much of what was happening. Got the direction and distance to sound source thing, didn't seem to help me solve the third puzzle, think things got "lost in translation" as there wasn't much clue to what and how to solve. But yeah I understand, time management is hard. Very hard. Well done, and keep at it!
Apr 28 19:37:24 1h 12m The Waiting Room ♥ 1 Yeah I mean, what did I expect. There it is, waiting on the other monitor. Upon hearing the theme I sweared someone's gonna make this combination as a joke. And what a bad joke it is.
Apr 28 21:41:24 2h 04m Blob Dungeon ♥ 3 Gameplay is solid, art and sound is pretty splendid and the game packs a punch too with it's amount of content. It's a very stellar performance overall. Very well done! As you said though, it's much more Metroidvania than it is a Bubble Shooter, and even then those two don't really have much problems mixing together, so following the theme is not it's strong suit. That aside, it's certainly a very good game. Good job!
Apr 28 22:04:37 23m 13s Zenmaku ♥ 2 Nice atmosphere, clean graphics and fitting audio. Played with a keyboard, probably better with an analog stick but thought it just fine, so no qualms about gameplay either. One thing would maybe be that the "area/shield" in which you are traversing could have more visible borders. In any case, it is a job well done!
Apr 28 22:45:35 40m 58s threeSpace ♥ 1 There's actually quite a lot of potential for this concept, I like the atmosphere! Currently it's lacking the interplay between space travel and the match-3 - department, which it sorely needs more of. Time was short on your part and you did good with what you had. I can see you have a lot of stuff already planned for the future too, so I wait to see what you come up with. Well done!
Apr 29 12:18:38 13h 33m ACCIDENTAL EXISTENTIAL ♥ 1 Ha, the irony of the third one was a nice touch. Very well done! It's got a polished presentation, sound design being the best of the bunch. To a game like this one it is also the most important one to get right, so kudos!
Apr 29 14:40:44 2h 22m Might and Matchic ♥ 1 So simple, and yet so fun! It's not the first time I've seen Match-3 used in this way, which kinda goes to show just how effective it actually is as a mechanic. I played this for multiple rounds, I like how accessible it is. I have not used either TIC-80 or PICO-8 so I have no idea how they actually work and what they offer in what quantities (other than what you already told about having the code on one page on TIC-80). But some more enemies and music would have gone a long way to keep me going for even longer. All in all, it's a great entry. Very well done! By the way, I had a bug where after dying and starting a new game, some "waves" forward the game just practically froze and I couldn't interact with anything anymore.
Apr 29 15:56:17 1h 15m Sandbox Solitaire ♥ 1 A very simple concept, but a funny execution! The game could do with some more things to interact with, like the teacup on the table. I also would've liked the cards to rotate quicker. Safe to say, I was unable to finish a single game :P Good job!
Apr 29 16:21:15 24m 58s LoveGarden ♥ 1 It's got some good pixel art going for it, great job on that! The game itself is just too random though, or more likely heavily steered towards negative outcomes by design. Half of the time I'm simply _forced_ to lose because the game generates mostly hazards to the table and since, unlike the other types, all hazards count up the same meter so you're left with rather frustrating gameplay. Usually, if at all, Match-3 games add negative matches very cautiously. Also, the game doesn't really incorporate farming _or_ dating simulator in its current state, other than in set dressing. Being honest, I didn't enjoy it that much which is a shame because I can easily see potential fun with this. Some thoughtful rebalancing & animations and sounds alone would really bring this to life so I do hope you take a shot at it Post-Jam!