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Feedback comments for LD41
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| Timestamp | Since previous | Game | auxC's comment | |
|---|---|---|---|---|
| Apr 25 15:58:02 | Celauss - An Epic Realtime CCG Space Battle Game | ♥ 1 | It's good, simple fun, with a bit of nostalgia sprinkled on top. Easy to just pick up and play right away. That being said, I think there should be some incentive to spawn ships outside of just along the vertical axis of the screen. For example I really liked how I could make the enemy destroy their own ships with smart placement of my own. I also enjoyed saving the meganuke until many units clumped up and then wiping them off with one fell swoop. Having battles more spread out hotizontally would make similar choices feel more strategic and satisfying. Too bad the CCG part did not make it to the build, but I had fun playing anyway. Good job and keep it up! | |
| Apr 25 19:28:53 | 3h 30m | Type n' Jump | ♥ 2 | Clever and really well executed idea! It looks good, sounds retro and feels very smooth to play, despite the quirky way to control the character. I had a lot of rage-fueled fun beating it(got stuck for a bit at the end 😆). Awesome work! |
| Apr 25 20:02:22 | 33m 29s | Tactical Hydra | ♥ 1 | The learning curve is a bit steep, but once I got the controls down it turned out to be really fun to play, especially juking things by warping around the sides of the screen. I like the retro feel and the fact that I got to fight some chopped off hydra heads in space. 😀 Cool stuff! |
| Apr 25 21:13:48 | 1h 11m | Gun Appetit! | ♥ 0 | Had a grin on my face constantly while playing this game. Having to stop to cook bullets was a bit stressful, but the ingredients going KAWAII more than made up for it. Great entry! |
| Apr 25 21:56:23 | 42m 35s | Baseball Nightmare | ♥ 1 | Looks good, especially the characters are very well done. I also liked the little backstory. It's a pity Jhony dies in the end. Or maybe there is a hidden ending if you get past a certain score? That would be cool. 😉 |
| Apr 25 22:47:15 | 50m 52s | Retroviral | ♥ 2 | I like the neon look and how well the audio works with it. The idea itself is interesting and flipping between the first person and the birds eye view felt good. Some thoughts you might find interesting: 1. Was a little bummed out I could not bonk the enemies with the ball in golf mode. That would be dope! 2. I sorta, kinda might have forgotten the controls immediately after jumping into the game. 😅 A cheatsheet hidden under a button would be handy in such situations. 3. The mouse sensitivity felt a bit high for an fps game. 4. It's usually tough to get physics right and I think you did a good job considering how little time there is in a jam. One thing I'd maybe look at is how easy it is to send the ball out of track bounds - it happened really often in my playthrough. All that being said, I had fun with the game. It looks and sounds good and the tracks are interesting enough to keep me playing. I also appreciate the little details - the gun names and the cute little faces the enemies would make both made me smile. 10/10, would Overcompensate again. 😄 |
| Apr 26 17:57:39 | 19h 10m | RTHM | ♥ 1 | I had fun playing this one, though the rhythm part was a bit too intensive for me sometimes. Sent lots of eggplants, did not get a date, found Starwars instead. Awesome. 😁 |
| Apr 26 19:20:05 | 1h 22m | Action TCG | ♥ 3 | This is a very impressive entry, a lot of effort must have went into it! The fast combat looks pretty damn exciting with all the cool skills going off and the cards dissolving in the background. I wasn't doing very well at first, but later on I found some success with the shadow deck, spamming orbs and avoiding confrontation until I could nuke the other guy with Nightfall. Some things worth considering: 1. There is a lot to take in at first. I really liked checking out all the cards once I've got the hang of things, but it might be a good idea to have less stuff available upfront and hide some things behind gradual unlocks, so that the player doesn't get too overwhelmed in the beginning. 2. The enemies do not pull their punches and the difficulty seems to ramp up pretty quickly - I got destroyed in the second stage. It would feel cool to get at least a couple of takedowns before getting dunked on like that. 3. Having the controls visible in the corner of the screen was helpful, but I still found myself trying to jump with space all the time. 😅 This is one of the best games I've played in this jam so far. Both the card and the in-game graphics look superb, the action is explosive and satisfying and the sound effects complement the combat very well. Great work all around, I would definitely like to see what a polished, post-jam version of this would look be like! |
| Apr 26 20:22:48 | 1h 02m | Ratty's Stew: An Immersive Cooking Simulation | ♥ 2 | Looks good! I had fun guiding cute little Ratty through all the levels(missed some ingredients though 😅). Quick tip to improve the platforming part: Making the gravity stronger than normal is an easy way to make the character feel less floaty. You could go even further and make it stronger only when falling down, like in Mario! |
| Apr 26 20:44:05 | 21m 17s | ASTRONOPE | ♥ 2 | This needs to get rated. It's a clever take on the theme that is also well executed and really fun to play. A clear 5/5 stars game for me. Bonus points for NOPE sound effects and the cute space pup. 🐕 There was a lot of heart put into this and it shows. Great work! |
| Apr 26 21:08:49 | 24m 44s | Oni Hunter | ♥ 4 | Gorgeous and very playable, probably my favorite game so far. The gameplay, graphics and audio - everything seems super polished. It's so well made and engaging it feels like I'm playing something people worked on for a long time, not a simple jam entry. Mad props! Edit: Found a bug. If you restart shortly after entering the Ghost Strike mode, the transition effect will play in slow motion. 🐞 |
| Apr 26 21:49:01 | 40m 12s | Peculiar Adventures of Dorothy Hops | ♥ 2 | Interesting concept made into a fun, good looking game. Hilarious writing too, epilogues at the game over screen made me chuckle. 😄 |
| Apr 26 22:19:10 | 30m 09s | Of tennis and moustaches. | ♥ 1 | Had a good laugh at the setting and the gameover story(not the ending though 😢). The gameplay was tight. Nice work! |
| Apr 29 18:29:48 | 68h 10m | Date Night | ♥ 1 | Love the style - the visuals and the soundtrack work together very well. Good writing too, I dig the self-referential humor. As for gameplay... I spent a few minutes trying to trap Alice with obstacles until she literally got stuck under a pile of office chairs. Came here to learn all of those were red herrings. So here I am now, kinda tempted to go back and die anyway for a proper ending. 😅 Alice rates the date 2/3, but the game is a solid 5/5 stars in my book. Great work! |