Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Anthony Krafft
Feedback comments for LD41
Anthony Krafft's games and stats for all events →
| Timestamp | Since previous | Game | Anthony Krafft's comment | |
|---|---|---|---|---|
| Apr 24 16:21:20 | City Surgeon | ♥ 3 | Fun, addictive, beautiful to look at. Please build upon it, this is a very solid game! | |
| Apr 24 16:29:35 | 8m 15s | Horrors of StĂ„ngby | ♥ 0 | Went in quite blind (had not read the entire description) and had a genuine laugh when (spoiler) a massive fridge with googly eyes started scolding me in the kitchen. I've seen a few entries playing with this type of genre combination but I think yours is the most successful this far! My only real issue with the game was not having a single clue of the objective when starting up (use the start menu) and the FoV seemed slightly too narrow for me, even for a horror game. Great job! |
| Apr 25 11:20:57 | 18h 51m | S.H.A.F.T | ♥ 1 | Liked it a lot. Core gameplay and feedbacks are very satisfying and makes for a fun use of the theme, and I appreciate that you took the time to include an arrow indicator for the health packs, even if a icon would have helped to undestand the first time. Obviously lacking a proper progression curve but can't be held against you in a jam. However, I'd have liked a bigger emphasis on the gun ammo, as I have had trouble predicting reload time and ammo left. Good job! |
| Apr 25 11:31:01 | 10m 04s | Dance Dance Ratatouille | ♥ 2 | I think the two game genres you picked blend perfectly with one another as a concept, but I would have liked to see theme intertwined more. Right now you have (IMO) two separate game phases which could maybe have been mixed together a little more. As a rhythm game newbie, the game seemed really hard to me, so take my opinion with a grain of salt (!). Lovely presentation though, and a good idea to build upon. |
| Apr 25 11:47:46 | 16m 45s | Big Mood | ♥ 1 | Loved it! Apart from a lack of interesting AI for the little creatures when fighting, basic gameplay was satisfying (but you should add the Crouch button in the instructions for players not used to KB/M FPS such as me). It was surprisingly fun to talk to the 3 characters and I can see where you were going with your dating sim aspect. Though, as said above, a trigger zone to press E or aiming the character would have been way more intuitive than aiming the text to talk. Music was awesome too. |
| Apr 25 11:54:30 | 6m 44s | Shoty Soccer | ♥ 2 | Cool idea that would really benefit from further work on controls (run button pleaaaaaaase) and obviously more advanced AI. It's still a really nice proof of concept and could make for a very fun multiplayer game. Good job! |
| Apr 25 12:05:10 | 10m 40s | Furry Love: Under Skin of Rabbits | ♥ 0 | Very interesting, but after a while I started focusing on the hunting game and I don't even know how I triggered the "All 3 rabbits dead" end screen, but I must have missed something. I was looking for connections between the two games at the start but could not find any. Nonetheless a beautiful and haunting proposition. Graphics are amazing, and the core concept is equally strong. (there seems to be a layer issue with some of your elements, the crosshair being hidden for example by a close deer) |
| Apr 26 10:46:37 | 22h 41m | Cocaine McBain - A Farm Rush Adventure | ♥ 1 | Haha, I would have liked to collect cocaine directly on my way (as a powerup?). However, core gameplay is very solid (outside of a quite tricky jump timing), rhythm of the LD is on point and general atmosphere is charming! A great entry. |
| Apr 26 10:50:17 | 3m 40s | Unbeheaded monarchs | ♥ 0 | Obviously not the most refined entry out there, but I have laughed while playing and for that I thank you! |
| Apr 26 11:03:33 | 13m 16s | Path Maker | ♥ 1 | (Hi, I think we know each other) Nice mechanics and progression curve. I'm a sucker for this kind of puzzle games so had a lot of fun with it. Great tutorial btw! |
| Apr 26 11:16:49 | 13m 16s | Struggling Detective | ♥ 1 | Very funny twist, I was definitely expecting some kind of first person game! |
| Apr 26 11:25:56 | 9m 07s | You Have My Word | ♥ 1 | Would have loved if we could drop letters, as requested above. As is, the game can be frustrating, especially in the learning phase. Cool concept though! |
| Apr 26 15:14:22 | 3h 48m | Crazy Cube | ♥ 1 | One of the most creative gameplay I've seen so far, very simple, elegant and efficient. The progression curve and the last challenge with the two hard tanks left me craving for more. Great job! |
| Apr 26 16:35:40 | 1h 21m | Of tennis and moustaches. | ♥ 1 | Hilarious setting and efficient gameplay. Maybe slightly too hard to juggle with all different controls but it was a fun experience! |
| Apr 26 16:51:17 | 15m 37s | Sniper-Platformer | ♥ 0 | Took the plunge and tried it: would have been so cool if you had had the time to further build upon it! Core gameplay was fun, outside of player movement being so slow when aiming. Liked how the enemies were sent flying into the skies ^^ Maybe you'll have more luck next jam! |