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willowblade

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TimestampSince previousGamewillowblade's comment
Dec 3 22:47:02 Be Yourself ♥ 1 Awesome stuff :)
Dec 6 12:49:59 62h 02m GameJam Survival Simulator ♥ 1 I could feel the character's stress as he was trying to finish the game, but I managed to complete it after a few times! Cool game jam sim and kudos for doing this in such a short time. A subtle bug I noticed was that if you select a long option which ends the game, the option's wait is still active so there's no pressing retry right after dying for all options. I thought it had crashed at first.
Dec 6 13:06:13 16m 14s Kitchen Things ♥ 1 I found the controls not all that responsive trying to make the meals, I think another programmer could have maybe polished/expanded upon the controls and UIs etc, but I guess you're working on fixing that now? Or is it fixed already? When will the new build be playable? It's clear that it's a work of love that you all had fun making this together, which counts the most! It has such a cool and arcadey vibe to it. Doing the room in a similar colorful cartoony style would have made it better too, in my opinion. Hyped to see your work in the next jam!
Dec 6 13:52:54 46m 41s Tendril ♥ 0 Pretty fun, panicked when the fifth one spawned and I mixed up green/yellow at the zoom level. Glad to see another Godot game ;)
Dec 6 14:02:16 9m 22s Get Out - LD40 ♥ 2 It would be better if dying just meant retrying the level, not the entire game from the start. I don't think it complements the dying due to falling in a pit, which is a core mechanic in trying to complete the level anyway. Otherwise, I think it's a cool and well-scoped game, the art's very fun :)!
Dec 6 14:07:01 4m 45s BaBaDungeon ♥ 0 Fun basic TD, but it does feel like it could use an additional polishing run to balance things out.
Dec 6 14:14:42 7m 41s Bit Swapper ♥ 0 Pretty cool, and thanks for the linux build! We made something similar but our goal is controlling two ships with one player, which seems to have given me practice for playing your game :D cool mechanic! I'd love to see how you implemented your bullets etc in Godot, and what made your performance tank after five minutes, as we also had performance issues with our naive bullet implementation at first.
Dec 6 14:25:42 11m 00s Tempus Fugit ♥ 1 When I finish the game (by standing on top of the king) and killing the game, the quote comes on (which is great) but all the sound effects are still enabled and no further feedback is given for whether I did in fact beat the game. You can try setting set_process(false) or something to toggle this easily! The text at the start was genuinely funny but the typos were a shame. I love silly games :). Also I'm not sure how the theme was intended to fit? The time rewind was really cool! Would it also work for enemies or is that currently not implemented?
Dec 6 14:33:51 8m 09s Space War Never Ends ♥ 2 It's fun and I like the timing part, but I felt like the hitbox on the player was a bit too large for it to feel fair. Making the hitbox smaller but giving more variation to the bullet spreads could be way to explore this idea further. The UI is horrible but I found that only adds to the charm, and it does have an abundance of that. All in all, good job!
Dec 7 12:26:50 21h 52m Smartphone Nightmare ♥ 0 Hey Nathan, as always nice art! Very crisp and interested in Affinitity Designer now. Shame the gameplay is a little bare but still a very respectable entry.
Dec 7 12:57:59 31m 09s Cargotastrophe ♥ 0 Fun game! The messages could have been a bit more in your face as they were a fun addition. Also with the items staying so close to the base there was no real reason to stray far. Of course, you know all these things! Very fluid gameplay, and the compass is an excellent feature!
Dec 7 18:23:48 5h 25m Disintegrate ♥ 1 Not working on Firefox on Arch. Worked in Chromium though! Also after finishing there's no retry option, E told me I couldn't go back, not now. As others have said, great atmosphere, and I normally feel queasy in these games, but I actually finished this. Very functional layout, too. Cool that this is your own framework, too!
Dec 7 19:16:07 52m 19s Evil Money ♥ 2 Good job! I found the levels have a surprising feel of finish and playtesting, the way some things just worked or seemed to be really designed. The web build also runs flawlessly!
Dec 7 19:36:41 20m 34s what-doesn't kill you gets stronger ♥ 1 The poke is fun but more feedback on the poking could have gone a long way, like a bit of knockback on the rat or some particles. I also managed to get my character of the screen in the lower right corner after a while. There's no real knowledge of how strong the rats get at the moment, which might also be a small effort but have great rewards. A health bar or so.
Dec 7 19:44:25 7m 44s Greedy Balloon ♥ 1 12 on my first try, noobs! Muahaha. In all seriousness, fun game! Reminds me of phone games, but in a good way, the ones I fondly remember playing. A bug I noticed is that when you drop a gold bar on a mountain, it gets dragged by the screen edge before disappearing. I lost half of my health thinking I could Mario the birds, only after realising I lost 10 HP each time :(
Dec 7 19:48:44 4m 19s Quantum's Rick ♥ 3 Siimple but fun :) took a while before I realised how to put time together again though... oops. I think the R&M fangame aspect added to it as well, as this was a fun episode :D and made for a goofy game mechanic
Dec 7 20:12:00 23m 16s Headstuck ♥ 0 Funny death mechanic! Some thoughts were out of place when they stayed and could be used, totally out context but leading to normal replies from the girl, such as the sorry and the traffic one. But I seriously enjoyed the powerless ending :D
Dec 9 15:59:36 43h 47m Radiant Barrels ♥ 2 That Nuclear Euphoria track is absolutely awesome! Like a distored House of the Rising Sun at first, then totally exploding. I love it. The game could have been a lot more clear on the how and the why, and I did have rather poor performance on Linux (Arch x64), and might have done better with a drop-off point for the waste, a different mechanic. Also, I assumed Return meant Enter but I don't have a numpad on my laptop so I couldn't drop off the waste. There's also a bug where the moment I started the game, I got attacked right away by the closest ship? I can't put my finger on it, but I did sail through the entire song. There's something so raw about what you made, it's intriguing all the same, and awesome in that. One last remark: the landing page here isn't really appealing. I stumbled on this page before, but, especially given no web build was available, was hesitant on trying it out, not in the least due to the toxic colors in the screenshots. I find more people should experience what you made, also so you can get a ranking, so maybe a single screenshot could serve better than four?