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| Timestamp | Since previous | Game | willowblade's comment | |
|---|---|---|---|---|
| Apr 23 13:18:11 | Kawaii? | ♥ 1 | Fun game! I didn't play past stage six since you figure out the optimal mechanic (stand still and mash everything once it's in a certain place) pretty fast, but it's clear to see you put a lot of work in the graphics in this one! Very かわいい 😉 | |
| Apr 24 12:11:17 | 22h 53m | Space Maths | ♥ 1 | Awesome game! Though I found being able to skip gates making the game quite a bit easier, with the energy not running out quickly enough to motivate choosing gates faster. I had some weird issues regarding bullets not colliding with a gate, probably framerate related? I'd also reduce the amount of bullets required to hit a gate, or increase the player's horizontal movement speed, as I fell short of shooting gates often, and 3 just feels like an arbitrary amount. Nice job! |
| Apr 24 22:29:44 | 10h 18m | Pinplat | ♥ 1 | Cool game and polished execution! I think the system would shine if you had more of the pinball inputs laying around, now I experienced a lot of downtime waiting, where I think the platforming elements could benefit from a more active game, since all your ways of controlling the ball are already pinball related. Cool to see another Godot game :) can't wait to nose in your source |
| Apr 24 22:49:41 | 19m 57s | ELECTROLIFE 2097 | ♥ 1 | Really surprised by the atmosphere here. The chill music, the seemingly random terrain, the filter, and the very alienating electrolife and gameplay, really impressive! Hope to be able to combine those skills as well one day :) What filter/shader did you use, if I may ask? |
| Apr 24 23:02:37 | 12m 56s | Very Realistic Waiter Simulator | ♥ 1 | Did you try making a web build? If yes, how did that work out? I made a web build for my Godot game and it works great, I highly recommend using it for jams! As for the game, it's good to see where you cut corners without compromising the final prototype, good job! Graphics are sweet and very functional. I do think the game could be more interesting if instead of single customers spawning with increasingly short fuses, spawning more customers at a time or in waves could possibly be more interesting gameplay wise. It reminded me of the first Spongebob episode where all the sardines come in buses and want to eat, and are getting really mad. (PS the guy spawning right of the counter gets me every damn time!) |
| Apr 24 23:48:09 | 45m 32s | Love and Hate in Hell Café | ♥ 1 | This was fun! I think if I'd improve anything, first thing would be the title page ;). There were lots of small touches regarding the "blue spirit" but actually seal waiters that made me smile, which is awesome! The angels & demons telling their love stories to the waiters, the waiters picking up the angels/demons. Their payday which showed how cheap they are as laborers, haha! Awesome job! |
| Apr 24 23:56:46 | 8m 37s | Putt-Kill | ♥ 1 | Great! I liked how I actually finished it, instead of it going on forever. That's worth something in jam games! The genres work together really well. Are you going to continue work on it? Followed you on itch regardless. Only issue I had was I could full-speed panic through a guard and not die. |
| Apr 25 00:09:18 | 12m 32s | World Bender | ♥ 0 | Same remark as Dixonary, the controls sadly get in the way of this and would benefit from being more 'crisp' and less floaty, but I completed it! Would be cool if your character's representation switched to a sprite! It took a bit before I realised the solution to the last level, but it was really satisfying once it clicked! Probably one of the more unique/involving games this jam! |
| Apr 25 00:16:53 | 7m 35s | Raceman | ♥ 1 | I liked the tricky controlls. I picked the large orb and thought I could kill the orange car, but I crashed D:. Nice mashup! Would never have thought of something like this but it clicks. |
| Apr 25 00:29:17 | 12m 24s | Kingdom Crush | ♥ 1 | Funny for sure! The TD part is hard the first few enemies (wish I used a fast tower somewhere) but once you have ten cannon towers in a row nothing gets past. The wizard dialogue repeated once she had already retreated her forces, might be a small bug? Are you guys making more VNs? |
| Apr 25 00:36:24 | 7m 07s | READY SET DRESS! | ♥ 1 | Really cool! The AI started totally destroying me shortly after I knew how to win a round. I think it's really well made and polished, crazy that you made this in such a short time! |
| Apr 25 00:46:50 | 10m 26s | 土星の台頭 - Saturn Rising | ♥ 1 | I think you've got some interesting things going on! Having the goat mecha stomp around on another gravity plane, for example ;). Nice job doing this in Phaser! Did you like the development experience? The wall-placing character's walls would be better if they could be removed, and I also didn't find how I could properly use the mine character :(. You've already gotten a lot of suggestions in the comments above though which I won't repeat :). Cool!!! |
| Apr 25 01:02:14 | 15m 24s | Think Before Escape | ♥ 1 | I made [a similar game](https://ldjam.com/events/ludum-dare/41/rock-reach-flag) with a different take on the pause-and-play platforming, in a more simultaneous-turn-based platformer manner. But gosh your graphics are great! I'm echoing sentiments, but I really liked the smart aerial positioning at the end of a timelapse to avoid enemies on the floor. |
| Apr 25 01:06:10 | 3m 56s | Robocalypse: Xtreme Pool Master | ♥ 2 | Your comment above summarizes my quirks while playing the game! I'll play the POST version to see what you changed tomorrow :). Really cool concept and great art! It's well executed gameplay wise, just UI/UX could be better. |
| Apr 25 01:11:55 | 5m 45s | PROTECT | ♥ 1 | The Balrog seems to have a very broken collision. I'd also go for bigger enemy bullets, because those few white pixels came out of nowhere for me. Could you add some screenshots here? I'm not sure if my game is looking like it should, all zoomed in. Fun concept in feeling helpless when you can only shoot up :D I think you pulled off the hybrid well. |
| Apr 25 01:39:10 | 27m 15s | Teeny Tailors | ♥ 2 | The little guys were adorable. I was so impressed I looked at all of your portfolios! The game flow was kinda slow with the actions costing health, but I understand that it would have otherwise been too easy. Good job on the programming, I didn't encounter any bug (except calling the health mana when there's not enough of it?) |
| Apr 25 01:53:12 | 14m 02s | Tetris shooter | ♥ 1 | Great to see another Godot game! I too think you could make the game more fun by making the movement feel more responsive, making the ship a bit smaller perhaps? |