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Feedback comments for LD40
TwoTwentyFour's games and stats for all events →
| Timestamp | Since previous | Game | TwoTwentyFour's comment | |
|---|---|---|---|---|
| Dec 5 03:26:42 | Ludum Dart | ♥ 1 | Awesome idea. Love having to time the shots once the board starts really moving. | |
| Dec 5 03:33:30 | 6m 48s | Coin Collector | ♥ 2 | Cool little concept. I'm sure you learned a lot on this one. I like the procedural terrain and I love the soundtrack. But I couldn't figure out how to keep my speed up. It seemed like the fire caught me around the same spot every time. |
| Dec 5 04:10:16 | 36m 46s | Zbluch! | ♥ 1 | I did enjoy playing your game. Great assets. It's a cool concept and I'd like to see what would happen if the mechanics were fully realized. It didn't seem to matter if the Zbulch's ate or not. And I don't think the predators reacted to the water. I wound up clicking on the end point from the start and just watching them all run for it. It was kind of cool seeing which ones were going to be picked off. I think I usually saved at least 14. All in all good job. |
| Dec 5 04:23:24 | 13m 08s | Depth Crawler | ♥ 4 | I agree @botreats. Not bad when starting to move but start to feel like a hover craft moving at break neck speeds. Other than that I'm a sucker for top down procedural shooters. I didn't think the enemies were too easy to kill per say. It would be cooler to get some kind of snappy feed back from it though. I understand, no time for polish. I had the same problem in mine. The grid lines were a little distracting but I assume thats just for dev purposes. All in all good job. |
| Dec 5 07:31:27 | 3h 08m | Too Much Time [LD40] | ♥ 1 | I like your idea. I didn't really like how slow it seemed to be. Moving I mean. I suppose it help with the smaller rooms. I like the Hot Shot look though. Good job. |
| Dec 7 00:24:41 | 40h 53m | Usagi Story | ♥ 1 | Excellent entry. I can see this being a legit mobile or browser game. It was painful having when you nerf the speed of the player. All in all good game. |
| Dec 8 02:37:47 | 26h 13m | Factory Panic | ♥ 1 | I had to actually pull my self away from this game. Awesome job. I thought at first it wasn't very easy seeing what patterns needed to be matched and which were more valuable but after a few play throughs it became pretty intuitive. A lot of fun. Good job. |
| Dec 8 23:38:07 | 21h 00m | Then The Table Laughed | ♥ 2 | So I played this game by myself. I'm sure a lot of people did. I wonder if they had as much fun? I loved the environment and the aesthetic. The snappiness of the arrow smashing props was great as well as lunging at the player with the props, the way he explodes into chunks. I do wish there was a way to recover arrows or maybe a refill station. Really this might not help the actual game. I just kept refreshing after I would run out so I could keep firing away at random props. It was very satisfying. Great entry. |
| Dec 9 05:28:00 | 5h 49m | Jewel Shadow | ♥ 1 | I had a clean initial run through. Got to the end I assume. I just jammed on the mouse button to run straight through each level. The movement system is a neat concept. I wish there where instructions. It's not immediately intuitive. And after my second run through I hit a bug. I made it to the stair case in the first room. It was green and I clicked and clicked but it would not load the next level. I tried backing off and going back in but it seemed like I was stuck. No ghosts loaded either. But all in all good entry. |
| Dec 10 00:21:50 | 18h 53m | Bo Jackson in The Temple of Ming | ♥ 1 | Awesome game. And awesome sound track. I ran on forever. Is the terrain continuously generated? I was hoping to find some grand finale. Like maybe a gigantic vase that shatters as soon as you approach it. I thought the slow mo effect was cool when the bullets got close. But after a while it could be a bit much. Just felt like I was walking through syrup. Especially since I took to the strategy of leaving vases behind and running for my life. Awesome game, awesome entry. |
| Dec 10 02:12:08 | 1h 50m | All Day I Dream About Eyeballs | ♥ 1 | I think this one hit the theme the best out of all the other games I've played so far. Thank god you put in the mini map otherwise this thing would be quite challenging. Though for weirdness sake I kind of what a version with out it. Great entry. |
| Dec 12 20:07:50 | 65h 55m | Mizu | ♥ 1 | Awesome concept. I love the way you hide the tutorial in the back ground. Very clever. And great sound track too. The art style, simple as it is, works perfectly with this theme. Was there a way to defeat the forks? I tried throwing water on one but it did nothing so I spent the rest of the time avoiding ahem. All in all, great game. |
| Dec 12 20:25:50 | 18m 00s | Phaeria's Mine | ♥ 2 | This could be a real game. With a few refinements I would play it for hours. Or hop in for a few minutes on a daily basis. I love the pixel art aesthetic. The systems and characters go well together with the minimalist art style. And good sound track too, very haunting. Great entry. |
| Dec 12 20:31:47 | 5m 57s | Stressumo | ♥ 1 | It wasn't a bad game. I think it's strongest soot is having to maintain positional awareness when shooting the enemies. I got caught several times surrounded and in a corner. I'm not sure if there was something wrong with my system but I didn't hear any sound. Maybe it was supposed to be this way. All in all it was a great entry and I'm sure it was a fantastic way to learn p5js. Good job. |
| Dec 12 20:36:21 | 4m 34s | Mana4Life | ♥ 1 | I really can't believe you made something this complete in such a short time. How long have you been using Unreal? That chicken dance spell is by far the best thing I've seen the entire jame. Good job. |
| Dec 13 21:53:21 | 25h 17m | Booyah Bass | ♥ 3 | Awesome! I didn't do so well my first run through. But I got the hang of it. I really enjoyed the challenge. The art style is also really going somewhere. It reminds me of the old cartoon Swat Cats with a little Heathcliff mixed in. Great job! |