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toestee

Feedback comments for LD40

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TimestampSince previousGametoestee's comment
Dec 12 09:08:14 TARJECTORIES 2: Mo' Planets, Mo' Problems. ♥ 0 This was awesome, it got a bit addictive trying to chain perfect hits. I wasn't a big fan of the audio, but it wasn't hard to look past it and find something fantastic.
Dec 12 09:40:03 31m 49s Smooth Lines ♥ 1 Far out, how did you guy come up with all of these lines? They're terrible
Dec 12 09:52:03 12m 00s The Infernal Knowledge ♥ 2 This was hilarious, I'd love to see this concept expanded upon, and I really like the art style
Dec 12 10:06:10 14m 07s The More the Bloodier ♥ 1 I got up to 16 kill but it took me a few tries, and I never figured out what that bar above me reticle that just kept going up and then straight back down did. I eventually got a strategy of strafing left around the enemies until I got close enough to kill them.
Dec 12 13:35:02 3h 28m Snake Force ♥ 0 This is fantastic, the challenge of not shooting your bros is easily balanced by your increased fire power. I would have liked a way to regain health once lost, and I'm sure it goes without saying, but even just a juicy bullet sound would have added a lot to the game.
Dec 12 13:48:56 13m 54s Sanguinite ♥ 1 Very fun, flying the ship around felt very satisfying, and I always appreciated getting a decent upgrade to my weapons and thrusters
Dec 12 13:52:08 3m 12s KEY MASTER ♥ 1 I think there's too many enemies at a time, as I found myself constantly wanting to look away from the screen and then just suddenly dead.
Dec 15 04:19:39 62h 27m The Swordest Sword ♥ 1 This is awesome, It felt really responsive swinging the sword around, I'd really like to see some audio for it, even just some simple sound effects would make it a much more enjoyable experience. I only had two issues, the first is that the enemies don't seem to die immediately, making staying alive incredibly difficult, and second, i managed to lodge the sword backwards through my body once, meaning I had basically zero range and died super quickly. I'd really like to see this idea expanded upon a lot.
Dec 15 04:43:38 23m 59s Sunken ♥ 1 This is very cool, I love the sense of urgency and stress given by needing to spam the movement buttons. At first I didn't quite understand why I didn't need to kill all the enemies to get through the level, but once I realised that the water was a bigger threat it all made sense.
Dec 15 14:17:30 9h 33m Operator ♥ 0 Pretty cool and very stressful, though I felt the talking sound was a bit too loud and out of place.
Dec 18 13:19:47 71h 02m Famous Knight ♥ 1 This was awesome, really cool take on the theme, my only criticism would be that dash attack didn't seem to work at all.
Dec 18 13:25:49 6m 02s Jungle Raider ♥ 1 Man, that weight/jump height curve is rough, clever take on the theme though. I think it would be cool if there was still a way to complete all the levels, even while collecting all the gems. The completionist in me hates leaving anything behind.