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Feedback comments for LD40
toestee's games and stats for all events →
| Timestamp | Since previous | Game | toestee's comment | |
|---|---|---|---|---|
| Dec 12 09:08:14 | TARJECTORIES 2: Mo' Planets, Mo' Problems. | ♥ 0 | This was awesome, it got a bit addictive trying to chain perfect hits. I wasn't a big fan of the audio, but it wasn't hard to look past it and find something fantastic. | |
| Dec 12 09:40:03 | 31m 49s | Smooth Lines | ♥ 1 | Far out, how did you guy come up with all of these lines? They're terrible |
| Dec 12 09:52:03 | 12m 00s | The Infernal Knowledge | ♥ 2 | This was hilarious, I'd love to see this concept expanded upon, and I really like the art style |
| Dec 12 10:06:10 | 14m 07s | The More the Bloodier | ♥ 1 | I got up to 16 kill but it took me a few tries, and I never figured out what that bar above me reticle that just kept going up and then straight back down did. I eventually got a strategy of strafing left around the enemies until I got close enough to kill them. |
| Dec 12 13:35:02 | 3h 28m | Snake Force | ♥ 0 | This is fantastic, the challenge of not shooting your bros is easily balanced by your increased fire power. I would have liked a way to regain health once lost, and I'm sure it goes without saying, but even just a juicy bullet sound would have added a lot to the game. |
| Dec 12 13:48:56 | 13m 54s | Sanguinite | ♥ 1 | Very fun, flying the ship around felt very satisfying, and I always appreciated getting a decent upgrade to my weapons and thrusters |
| Dec 12 13:52:08 | 3m 12s | KEY MASTER | ♥ 1 | I think there's too many enemies at a time, as I found myself constantly wanting to look away from the screen and then just suddenly dead. |
| Dec 15 04:19:39 | 62h 27m | The Swordest Sword | ♥ 1 | This is awesome, It felt really responsive swinging the sword around, I'd really like to see some audio for it, even just some simple sound effects would make it a much more enjoyable experience. I only had two issues, the first is that the enemies don't seem to die immediately, making staying alive incredibly difficult, and second, i managed to lodge the sword backwards through my body once, meaning I had basically zero range and died super quickly. I'd really like to see this idea expanded upon a lot. |
| Dec 15 04:43:38 | 23m 59s | Sunken | ♥ 1 | This is very cool, I love the sense of urgency and stress given by needing to spam the movement buttons. At first I didn't quite understand why I didn't need to kill all the enemies to get through the level, but once I realised that the water was a bigger threat it all made sense. |
| Dec 15 14:17:30 | 9h 33m | Operator | ♥ 0 | Pretty cool and very stressful, though I felt the talking sound was a bit too loud and out of place. |
| Dec 18 13:19:47 | 71h 02m | Famous Knight | ♥ 1 | This was awesome, really cool take on the theme, my only criticism would be that dash attack didn't seem to work at all. |
| Dec 18 13:25:49 | 6m 02s | Jungle Raider | ♥ 1 | Man, that weight/jump height curve is rough, clever take on the theme though. I think it would be cool if there was still a way to complete all the levels, even while collecting all the gems. The completionist in me hates leaving anything behind. |