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spaceturtle

Feedback comments for LD40

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TimestampSince previousGamespaceturtle's comment
Dec 5 18:00:40 Catlady ♥ 1 The windows download of the game is the .exe only so it won't run - you need to include the _data folder that's created when you build.
Dec 5 18:08:00 7m 20s Perfect Limbo ♥ 0 Nice aesthetic, especially the rainbow trail when you're falling. Would be nice if you could see the smiley faces coming sooner though, as you don't get much time to react.
Dec 5 18:15:48 7m 48s Money Dungeon ♥ 2 I like the intro and the music/sfx. Good humor, especially liked the quit button!.
Dec 5 18:24:54 9m 06s Asteroid gravity ♥ 1 I think your concept is a great interpretation of the theme. It would have been nice to have more visual feedback though, like an effect when the laser is hitting an asteroid, and bars representing the health and mass.
Dec 5 18:44:47 19m 53s Monolith ♥ 1 I like the voxel graphics! The single button gameplay took a while to get used to, but was interesting. I also like the menu blur effect. There's an issue with the shadows making weird patterns on lit surfaces, I think this might be caused by having a value for "bias" that's too low.
Dec 5 19:44:40 59m 53s A Short Story ♥ 1 Really good interpretation of the theme! Also nice graphics and music.
Dec 5 19:57:18 12m 38s Lantern ♥ 3 Nice graphics and sound effects! I enjoyed the gameplay and I think it it might be better if there was more incentive to have a larger lantern radius, perhaps by adding more obstacles to navigate around.
Dec 5 20:06:02 8m 44s Get all the Wood ♥ 1 I liked the ending, it was an interesting surprise. Also the deer is very cute :)
Dec 5 20:20:53 14m 51s Mutation Situation ♥ 2 Nice art, I like how the booster shots accumulate and that fits with the theme. I got stuck outside the map though.
Dec 5 20:59:45 38m 52s SAFE ZONE ♥ 0 Really nice! Would be interesting to see the game expanded further, with more levels, larger groups and more types of hazard.
Dec 5 21:34:56 35m 11s Need more coffee ♥ 2 Loved the graphical effect when you drink more coffee! Really nice aesthetic and sound effects.
Dec 5 21:45:57 11m 01s Xmas Fair Drinking Simulator ♥ 2 The aesthetic is really nice, and the lighting effects are very impressive! It took a while to figure out which drinks were which.
Dec 5 22:08:50 22m 53s Poisoned ♥ 1 Really enjoyed the narration! Nice art style and mechanics. The UI disappeared when I respawned, and I died a while after reaching the end of the game.
Dec 5 22:22:10 13m 20s Black Hole Star ♥ 1 This is fantastic! Gorgeous art and fun gameplay. I think it might be better if there was slightly earlier warning of where a black hole will appear.
Dec 5 23:00:45 38m 35s What is this? A Cake for Ants?! ♥ 2 I really like the graphics and the theme! The speed up key is a very useful feature. I think the gameplay would be more interesting if it was more difficult, I played until wave 15 but didn't lose any health.
Dec 6 17:47:24 18h 46m ESCAPE KEY ♥ 1 Interesting concept, I really enjoyed learning the unique movement mechanic. Good art style and SFX too. For some of the levels with crates it would be nice to have a "restart level" option.
Dec 6 18:43:20 55m 56s Lil' Justin's Fame Escape ♥ 1 Very funny, made me laugh a lot! Great interpretation of the theme and really good mechanics.
Dec 9 10:44:04 64h 00m BloXy! ♥ 0 Interesting concept and nice aesthetic. I think the mechanics would work a lot better on a 2D plane, because in 3D the lack of depth perception and limited field of view mean dodging projectiles is largely a matter of luck.
Dec 9 11:02:08 18m 04s Moonies ♥ 0 Fun game! Well balanced, making it really fit the more is worse theme.
Dec 17 22:50:01 203h 47m Friendzy ♥ 1 Neat idea and fits the theme well! I especially liked how cluttered the screen gets with all the message windows. It would have been nice to have a meter for the time remaining.
Dec 17 23:33:29 43m 28s Tail ♥ 1 Great art and atmosphere! I liked the environment and the variation across the map. The concept fits the theme, and I think if you increased the number of enemies it would help to emphasize the disadvantage of being longer. Some routes on the map are very narrow, and as a result of the bounce on impact I sometimes lost a lot of health by bouncing between two close walls.