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Feedback comments for LD40
Scott R Howell's games and stats for all events →
| Timestamp | Since previous | Game | Scott R Howell's comment | |
|---|---|---|---|---|
| Dec 3 23:08:49 | Snake Charmer | ♥ 0 | love the visuals! | |
| Dec 4 11:21:49 | 12h 13m | Intruder alert | ♥ 1 | the jump is quite floaty, the time to level up is really high and the path finding of the slime makes stairs your worst enemy, I like the art though and the sound effects have a decent effect |
| Dec 4 11:28:52 | 7m 03s | Embol | ♥ 2 | a hilarious approach to dialogue trees, which fits the theme quite nicely, gave me a good chuckle |
| Dec 4 11:44:31 | 15m 39s | Don't Get Hangry | ♥ 1 | I didn't think to consider food and fatness, but it fits the theme, kind of reminds me of that sonic the hedgehog mod where the gold rings are replaced with onion rings |
| Dec 4 11:50:23 | 5m 52s | The Pointy Stick Hypothesis | ♥ 3 | I ran full force into the circle and did the quadrilateral equivalent of flying to the moon |
| Dec 4 12:03:17 | 12m 54s | Haven | ♥ 2 | this seems like a decent iteration on cookie clickers, decisions worth making mean it can't be done entirely idle but at the same time the pressure to get everything everything forces snap and in my case often wrong decisions! The pressure is really fitting with the theme, not just with how many people but also how many messages, seriously good job getting this working in a jam timeframe |
| Dec 4 12:13:07 | 9m 50s | Tosser | ♥ 0 | surprisingly addictive, the sound effects are on point, making me want to hear that ding again and again! I thought I was doing well at one point but then the piles got worse and it became a clamour for cleanliness! good job pretty fun game |
| Dec 4 12:26:34 | 13m 27s | Deadline | ♥ 2 | I like how the enemies run away instead of just dying, aside from that its an addictive game with a solid game loop |
| Dec 4 12:40:36 | 14m 02s | Graveyard Shift | ♥ 1 | I like that it starts with a tutorial sequence, how could anyone resist those coins!? sound effects are satisfying and graphics get the job done, jump is a smidge floaty, being in the air atall feels awkward, the slow down from carrying coins is also really harsh, with some tuning it could be super addictive ultimately though I found the winning strategy was to sit on the building, shoot some guys, kite the rest away, pick up then run to a deposit pig, only thing which got be was the occasional getting stuck on a zombie |
| Dec 4 12:56:29 | 15m 53s | Happy Bot Mess | ♥ 1 | fits the theme, has impressive mechanics, is fun to play, looks good, sounds good, works good, is good. hot damn this is amazing for a game jam timescale! |
| Dec 4 13:01:48 | 5m 19s | SHROOOMS | ♥ 1 | found myself frantically kiting and blowing away hordes of shrooms, dangerously addictive and fun, really got that feel and polish in there! good job! |
| Dec 4 13:06:44 | 4m 56s | Wildest West | ♥ 2 | simple, but blisteringly difficult, I got him down to 5 health after a tone of tries, like the visuals, and sounds, dodging feels like it gets you killed as often as it saves |
| Dec 4 13:27:44 | 21m 00s | Ethereal | ♥ 2 | its hard to actually tell where enemies are without first triggering them, making it more of a memory and trial an error game than a skill game, I suppose I'm just faffing up the puzzle of it, also you scared my dog! WOO! haha |
| Dec 4 13:33:29 | 5m 45s | Bat Dose | ♥ 1 | a lovely feel good game, thanks for this, put a grin on my face to see that cute little fat dude fly off into the world, would have loved to take it on adventures |
| Dec 4 13:42:42 | 9m 13s | JobOS | ♥ 0 | funny concept, enjoyed smashing my keyboard up, something very satisfying about it, but I wouldn't say it was worse, cant help but wonder how someone manages to write all of the stuff for those popups in 2 days, damn! |
| Dec 4 13:47:05 | 4m 23s | Smack`Em! | ♥ 1 | WACK-A-MOLE! how did I not think of this!? spot on! damn pretty too! |
| Dec 4 15:59:37 | 2h 12m | The Gravedigger | ♥ 0 | fun game, played it through to the end and I'd have kept playing it if it had more maps and more buy options, really like the idea of forgoing the wave slog often seen by making the waves simply an obstacle between you and an objective if I had one complaint I'd say its not entirely obvious when your able to click the buttons, its a pain and almost seems buggy when you go towards the gate, but good job I enjoyed it through and through ;) |
| Dec 4 16:37:14 | 37m 37s | Circus Tyke Balance Hype | ♥ 1 | sounds were funny, but the menu was kind of annoying. game itself is a simple and decent idea, I liked when someone threw me underpants |
| Dec 4 16:43:12 | 5m 58s | Flight of the Shaperate | ♥ 0 | I couldn't quite tell what was going on onscreen, there was shooting, money for some reason, bars, numbers, text, pew pews, squids tangled in sawblades, but the game played well once you got passed the slippery control and has a bit of an addictive property |
| Dec 4 17:30:14 | 47m 02s | Politically Correct Hunting | ♥ 0 | brilliant concept, but I think it'd be far better if the tiles had their respective key on them |
| Dec 4 17:47:43 | 17m 29s | Farming Sim LD40 | ♥ 1 | I played this far longer than I'd care to admit, but the auto milker and auto feeder don't seem to do anything, in any case, interesting take on the cookie clicker |