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Feedback comments for LD40
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| Timestamp | Since previous | Game | RobinHoodPT's comment | |
|---|---|---|---|---|
| Dec 5 15:16:46 | Mugger's Delight | ♥ 1 | It's really Delightful to play(pun intended). Smooth movement and easy mechanic. The ramp-up difficulty is just good enough so that it won't get boring, or that it gets too difficult to fast. The text can be hard to read. It's not that easy to notice how many money you have (maybe make it bigger?). Luckily I did read the description of the game before playing, but if someone wouldn't they wouldn't understand what the criteria is to get bodyguards, as it's not intuitively said to the player. For the next Ludum Dare, I suggest you take a look a bit at UI of other games to see how they explain the controls in a easy way. I really enjoyed the couple of minutes I played the game for, and we understand the hard work needed to create something like this, especially doing everything by yourself in such a short time-span. :) Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats) | |
| Dec 5 15:36:50 | 20m 04s | Duplicating Aliens | ♥ 1 | It's an interesting take on the theme, the more mushrooms you get the harder is to move together, but you can also more easily kill enemies. Movement is alright, could get some polish, it feels slow to react. The bullets sometimes move really slowly and other times fast, so it's a bit weird. I feel that there should be health for all enemies/clones. THis could add more depth and strategy to the game as in moving around to have the most health in front, and less one in the back. I enjoyed the couple of minutes I played the game for, and we understand the hard work needed to create something like this, doing everything by yourself in such a short time-span, especially if you go 3D!. :) Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 5 15:48:15 | 11m 25s | Free to Play | ♥ 2 | Ahah. Amazing use of the theme idea and about the current problems with micro-transactions and lootboxes. While the idea is really nice the game has a couple of problems. Atleast on webgl the fonts are really small, so it's hard to read. The physics of the game sometimes let me jump through platforms, which I suppose is not to happen. The contrast between the platforms and the background is low, so it's a bit hard to see the platforms. Maybe add shadows. I enjoyed the couple of minutes I played the game for, and we understand the hard work needed to create something like this! 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 5 20:20:25 | 4h 32m | K-Tar: A Musical Odyssey | ♥ 2 | The overall Mood and combination of visuals and audio is quite good. Gameplay wise, it's rather simple, and it felt a bit that you forced the theme in it. Movement is smooth, beside changing directions has some problems sometimes. Also am unable to rotate totally. Sometimes I need to rotate totally back to get another key. Nonetheless, I enjoyed the couple of minutes I played the game for, and we understand the hard work needed to create something like this! 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 6 20:49:17 | 24h 28m | Lil' Justin's Fame Escape | ♥ 2 | Justin Famous huh, no one would've expected that xD. To review the game: The game is mechanically good, movement and abiliteis feels great, the only thing I would point is that there are too few ways to get away from fans, even if you have one, the slow you get with 1 fans is the same as having mutliple fans, it could be better if it was like a multiplier. More fans = more slow, till a max ofc.Beside that the game is too slow in getting atleast a bit difficult. Only after being at 9 concerts given was the first time I even got catched by a fan. The music that started playing while you got closer to the place is ok-ish, didn't really feel right in the game and was too repetitive, maybe could have added some different ones. The sound effects/voice acting was rather well done and really funny to listen to. I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 8 19:20:18 | 46h 31m | [Web] A Lot of Dead Space | ♥ 1 | Hey there, interesting idea you got there. Quite interesting approach to do puzzles. Art is top-notch. Maybe an idea for the future is to use vector images instead of raster images, so that you can change the size without losing quality. But dunno how it's possible in an engine though. Even though u guys didn't make the sound, you did an amazing job to find ones that made the mood of the game feel even better! There are still some bugs(I just lost many buttons when something upgraded and can't get them back)! I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 8 19:54:30 | 34m 12s | Fat Cat Battleground | ♥ 2 | Very simple game that feels the theme quite well. Movement works perfectly, amazing sound(really like the bouncy on the beat of the music), amazing art combination. Some things to do better: make it easier to understand when you eat something bad, as they only appear and your size barely changes, this could be done by just making the size of the char bigger when he eats something. It's hard to notice the difference between u and the enemy, maybe add a small ui indicator of the height of the platform. Some ideas to develop upon: Add some score thing, like how many x you ate, or add a timer. For the music I would suggest adding more variety as one is quite small for the duration you guys want us to play( I heard it like 5 times in a row before dying all my playthroughs). I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 8 22:43:04 | 2h 48m | Leaning Tower | ♥ 1 | Just played the game, it's a really funny idea, however the game haves some bugs(My tower felt out of the game and it didn't went to game over). But beside the bugs, the movement of the tower is well balanced, you should have added something that indicated what each person does to the tower and why you need to rebalance it. The graphics are okayish, but you did well to come up with a coerent looking style. The music however is quite likely and you don't get tired from listening to it, but maybe you should add some variation in it. The sfx however could have been turned a bit down for the game over as it was quite loud. Maybe add some sfx for the walking tower when he moves or when you click to move. The ui could have some polish, try out textmesh pro in unity for better text or add a background to it so it's easier to read! I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this, especially alone!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 9 00:26:00 | 1h 42m | Computer-Man RPG | ♥ 1 | Man, amazing, I really liked it alot. It's an interesting take on the theme and on the puzzle genre. Art style is really interesting, but can be irritating to understand the symbols sometimes. I didn't really understand at the beginning how to kill an enemy, it's not understandable in your description of the game, neither really in the tutorial. Would be interesting to understand what the order of the enemies attacking are. Other thing that I didn't understand in the beginning is that enemies attack with the symbol you attack with at the beignning. After I understood this the game mechanics actually are rather simple and quite enjoable for people who like these kind of puzzles. Maybe add some more training mobs in the beginning just so that people can understand it. I enjoyed the time I played the game, and I understand the hard work needed to create something like this!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 9 12:20:49 | 11h 54m | Grim Reaper | ♥ 2 | Hey there! A nice game you have here, what I suggest you to do is to first of all, take some screenshots of the game and add them to your game page here on LDJam and on itch.io, here u can just do it clicking the upload button below the text box, on ithc I'm not sure, but it should be easy too. Now onto the game itself: It's simple, works rather well, in terms of movement I would suggest lowering the jump height, as it's too fast too high that it's really(like really) hard to jump and attack at the same time the target. In terms of feedback I really suggest you to add more feedback to the attacks as I don't understand when I'm attacking an enemy, how many times I need to attack him, or what he's going to do. I felt like it sometimes just wouldn't get killed but rather take my health anyway. Upgrade system is alright, works like intended. Only question I have is the theme, I really didn't get the "more is worse" feeling when playing, but I could have missed something obvious. Graphics wise it's alright, monsters look nice, just as the character. The ui could be done a bit better though. I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 9 19:00:37 | 6h 39m | Dwarven Dungeon Defense | ♥ 1 | Amazing music indeed, was a pleasure to listen to while playing the game! The sfx of breaking boxes(or smthing) was a bit too loud in my opinion. But beside that I really liked it. Maybe add a better feedback sound when hitting the enemy. For the mechanics itself it's rather confusing. I didn't got what the game was about for almost 10 minutes of playing. I was just randomly attacking block to break them, found a turret and died immediately. The monsters spawn too slow, it took almost two minutes to see my first monster in a playthrough. Fightning monsters and blocks could be done better by adding some kind of indicator that indicates how much health/hits are left to kill/break it. The game is ok with the theme, more monsters = worse. UI wise it could be done a bit better. Health bar above the player instead of below. Numbers of how much health a monster does, some kind of indicator that says I got damaged(For example when I was near the turret I didn't know I got damaged). Add some kind of main menu, make some kind of easy beginners that explains the game instead of a wall of text. If you're going with a wall of text, atleast make the letter bigger, and the background a bit darker. Nonetheless, I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 10 14:58:31 | 19h 57m | Technologis | ♥ 1 | Really good jam entry and a nice idea. Onto the feedback: The game itself is fun, it even has a small tutorial to easily explain how the game works, the only thing I would change is to separate the switch from the grap/release part as in the beginning it could be misunderstood between switching from release/grab instead of switching the grabber, I only got it after switching it. Another thing is add the different kind of stages for rotten fruit so that a person knows what is considered rotten in your game(I see that it rots the one you have, but it takes too long and a player would have already started the game). Your objective with a game is to capture a player directly from the start, that's something that you do well, but in the first round it takes over a minute for the next wave of fruits to spawn. That's enough time for someone to exit the game and go play something else. Beside that you let players move with A and D, but W and S don't work for grabbing and switching. (Small bug probably) Instead of exiting directly with esc add a small prompt asking to exit, just in case someone clicks on it accidentally. Beside these, the art and the music are really good, really liked the aeasthetics and the mood created, well done! I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 10 15:22:15 | 23m 44s | Don't get drunk | ♥ 1 | Ahahahah, amazing. Was really enjoyable to play it. Still a couple of feedback points: Mechanical wise it's ok, jumps work well, rolling is useless(like 90% of the time), you should have added some kind of barrier where you would need to roll under to get through. Some ideas if you want to continue to develop a bit on the game: try to add more depth to it, with things like, highscores, number of beers, time, etc... Maybe let the player move faster/slower, and that you would only die if you get out of the screen. UI wise, it works for what you wanted, could have used a better font(check textmesh pro in unity it's free), and maybe add a small kind of background to it so that it stands out easier. To the losing screen add the text "To restart the game press spacebar" or something similiar so that people would understand that they could restart the game without it being accidentaly. Maybe add a small menu to it, to go back to the main menu. Instead of exiting the game immediately have them go back to the main menu and then exit. Art wise the buildings are quite good made, the character however could been done a little better. Audio wise it's good, a bit repetitive, but in this time frame and as a compo it's hard to do alot. Maybe add a little bit more sfx when catching a beer or when you lose. I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this, especially solo, needing to do everything!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 10 15:50:09 | 27m 54s | Hover Burner | ♥ 2 | So, interesting racing game you have there, nothing really new beside the velocity changes. Mechanic wise, steering and moving feels good, didn't really use the space bar alot, as it felt a bit desnecessary. Game design wise, some things should have been teached or explained better in-game. Like I didn't understood where I could get more fuel till one of the bots got into the pitstop, as it just looks like a normal road, when you're in the pitstop while tanking you should add some kind of indicator to say that when you're done you can click a arrow or something, cause that was something I dind't understood immediately either. More velocity = less fuel is something I only understood as I read the description after playing, as it didn't feel like that the cause of having more/less fuel made the hover go faster/slower. The spacebar, dunno what it really did beside using fuel and making the other hovers go slower. Art wise is alright, nothing really special, but not bad either. Music wise was alright, sfx could have been set a bit less loud. UI way, you should have added some kind of pause menu into the game instead of directly going back to main menu when clicking the esc key. I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |
| Dec 10 16:20:42 | 30m 33s | Crosstalk | ♥ 1 | Really nice! In the beginning I wasn't really thinking much, but it's an amazing idea and explanation to experience it and show it visually in a easy way. Some things to make it a better experience. Some kind of menu with access to a small explanation, or a small tutorial on it. Just so that people get into the feeling you want to transmit. Even if it's more an experience, I think if you try to gamify it a bit more, it could be easier to understand and even explain. With things like, objectives, levels, time, etc... Small idea: Make the background have more/less noise depending on the volume of the noise, this way you can easily play it even without headphones. Beside that was an interesting experience, especially for me as an audio guy. I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳 |