Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → rincewind-cz

rincewind-cz

Feedback comments for LD40

rincewind-cz's games and stats for all events →

TimestampSince previousGamerincewind-cz's comment
Dec 4 10:09:08 Dungeon Hoard ♥ 1 **Diary of my hero, last entry** "So many coins in my chest, but those sneaky little goblins still come.. I followed one to the Edge of the World yesterday and seen him disappearing with one of my *precious* coins. I feel strong urge to follow him and find the secret level they told me about as a child..."
Dec 4 10:39:54 30m 46s I'm not here ♥ 1 Completed all three levels. Gameplay and controls are pretty straightforward, well done. Only the hit boxes seems to be little bit too unforgiving. And I still hear those noises with the xylophone track in my head when I'm typing this (It's not that they are bad, but I feel like I'm after lobotomy even I played only for 5 minutes) 😄.
Dec 4 11:22:55 43m 01s Space+- ♥ 1 Nice graphics -- it feels little bit like Binding of Isaac. Controls could be just little bit better - for some reason they didn't feel natural to me. And when the music is over, the sounds are gone too. I blame those devils 😉.
Dec 4 15:27:37 4h 04m Blob Hell ♥ 1 Lasers are really hard to see [edit: oh, i noticed it can be switched to gray/darker -- that's much better] and it could be just little bit slower. General idea is nice though.
Dec 4 16:03:45 36m 08s Far Field ♥ 1 Ok, this is a masterpiece! I got to the end in about 10 to 15 minutes and I'm not sure If I always solved the puzzle in intended way.. but hey, I had so much fun while trying! I also like this simple and clean visuals, controls seems odd sometimes but I got used to those misbehaving squares 😄. Also solid game and level design -- most of the level parts/objects/mechanics were intuitive but still challenging. Really good job here. On the side note, Linux version would be cool. I managed to run it under Wine though.
Dec 4 16:47:19 43m 34s Monuments ♥ 1 Wow, this is really complex game for game jam, and it's actually working. Good job! Of course I downloaded it, said myself that I'm not an idiot so I can play without reading instructions (who have time for those, anyway?), failed miserably, spent few minutes by reading all stuff in manual (side note: used font is fancy but bit hard to read) and in the end I have to say that I was pleasantly surprised. Obviously this took lot of work, so again, good job. And don't worry (or at least not much) about people who says it's too complicated/difficult or anything along those lines. Maybe I'm just too nostalgic, but sometimes I simply daydream about times when I was about 8 years old, knew literally about 20 english words, and been trying to figure out how to play some game for days...
Dec 4 17:06:42 19m 23s Robo Tomb ♥ 2 Controls feel bit wrong to me, but I'm not really sure why. Also when I start playing I tried to go full Bomber-man and place multiple bombs. Nope.. For me it somehow slowed down the pace of game to almost unbearable waiting. But then I had time to look at your polished graphics :-)
Dec 5 10:29:36 17h 22m Ninjewels! ♥ 0 Nice environment and visuals overall, but the collectibles should be more distinct. It was very easy to go past them unnoticed.
Dec 5 10:51:09 21m 33s Disco Asteroids ♥ 0 Unfortunately it's completely unplayable on my machine. Menu runs fine, but once in game it starts lagging (maybe 1 to 5 fps) and music is skipping. CPU usage is very low though. Maybe some inefficient shader?
Dec 5 11:05:12 14m 03s Shinigami ♥ 0 Well, this is really unfinished. But basic controls and mechanics seem promising, this could be probably fun, if implemented more completely.
Dec 5 11:28:05 22m 53s enLIGHTer ♥ 0 Oh, I guess this game better suit theme "Controls are pain." Like really, even when the puzzles are obvious most of the time, it's almost impossible to proceed because of controls. Dragging forces are too much sensitive. I managed to finish it, but in some levels I was literally in physical pain 😄
Dec 5 17:06:25 5h 38m Monster Madness ♥ 3 Nice artwork and listenable music. From perspective of game design, it lacks some deeper mechanics -- it's just too simple and too random (as it really depends on which card player gets). But all in all, good job. @shrekshao: Oooh, you just completely ruined my Ludum Dare reviewing with that xkcd-inspired game... Thank You!
Dec 5 17:23:29 17m 04s Slightly annoying traffic ♥ 1 Nice idea and perfect theme interpretation. Clicking on cars is bit harder than it should be, but I wasn't disappointed when I lost.