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Papaver

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TimestampSince previousGamePapaver's comment
Dec 5 22:52:02 Slightly annoying traffic ♥ 1 Very enjoyable game! Surprisingly hard as well... I think this would be a nice game for touch screens. ^^ I like that you can still watch the chaos after a crash. I would have liked some auto/traffic sounds for the mood. Very well done!
Dec 5 23:13:36 21m 34s Taser Loser ♥ 1 Congrats with your game! I think this game could be turned into a nice multi-player game. It's like lasergaming. :) It seems as if there is not yet a winning condition implemented and the sprint and energy bars didn't seem to have a function yet. The level/world didn't feel very suitable for the game. Congrats on making AI players! Sometimes it was a bit hard to see which character was mine when I was trapped in a corner with all the other players. I think this game has potential, and I am curious to see what it will turn into post-jam!
Dec 9 17:53:08 90h 39m Do you have the colour? ♥ 0 Nice game, it looks clean and finished! I enjoyed playing it. I got 26 the first time and 38 the second time. I was wondering how you pick the new color, if you consider any 'distance' between the colors. On my laptop, with a screen that is not too big, I would have preferred a more horizontal layout of the colors that I earned.
Dec 9 18:24:45 31m 37s Piggle Puzzle ♥ 0 Nice game! I like puzzle games. :) In the start, I also had the problem that I already placed food by accident and it seemed like the mouse was not working, but apparently I already placed 2 out of 2 food before the level loaded (Chrome on Windows). Luckily I read @burgee 's comment, which also explained why the pre-placed food was different each time. ;) I was stuck in level 3 for a while, since I thought that I had to collect all the piggles, so I had to avoid every piggle pile. ;) I liked the music, although the loop was a bit short, so after a while I enjoyed the Mute button, and then later I turned the music again on for a few loops. :)
Dec 9 18:50:00 25m 15s Poser ♥ 1 Nice game! I liked that you had different music and different movements for each different costume. I also liked that the radius of the circles of your friends got bigger over time, and with the red en green circles it was clear to see who were your friends at that moment. I finished the game, but actually in the last level I got a bit bored and almost quit. My strategy was always: skaters, furries and then jocks.
Dec 9 21:39:54 2h 49m Paperwork ♥ 4 Congrats on your game! I really liked the animation of the player! The dragging of the paperwork got annoying quite quickly ;) I like the theme of your game and how it was almost all black, white and grey, although for me, the different stroke widths make it look less coherent. Maybe it is nice to put the 'click to grab papers when you have gold' hint somewhere here too, because that part took me way too long. ;)
Dec 9 22:12:10 32m 16s One Final Task ♥ 0 Nice game! I enjoyed playing, until the second level with the yellow arrows, then it got too much. Without a restart button, it is too much of a hassle and then there is not enough room to experiment. I pressed 'R' once to try if that resets the level, but I found out it resets the game... I like that the package are customized with stamps etc., nice touch. ^^
Dec 10 15:53:28 17h 41m FriendSpace ♥ 2 Congrats with your game! Nice touch that you can use your Ludum Dare user name to get my profile picture. :) At first I ignored the upgrades, but once I discovered and started to use them, it got more interesting. Also it was not clear at first that I should give people presents in the right color. I still don't know how it affects what they think of me if I give hem nothing or the wrong color. What would you think of displaying the bar of what they think of you above there heads? Or should I remember it for all my friends? ;) Also, it wasn't clear to me if there was a winning condition ( although I see from the comment by @arrigo that there is). I stopped in year 20, after I tried to not give any presents and see what it did (my friends didn't like it, but I still got presents! :P). At that time, the prices were getting double digits, which made them harder to read. I think some christmassy music would had added to the mood. ;) Overall, good job!
Dec 10 16:39:46 46m 18s ESCAPE KEY ♥ 1 Nice game! I enjoyed playing it. I once wanted to make a game with similar keyboard mechanics for a previous LD, I am glad to see that someone tried it! It was fun to play. The game ended quite suddenly after the level with all the keys. I wasn't sure if that was supposed to happen, so I played it again, but this time trying to hardly look at my keyboard, that was fun. :) Congrats!
Dec 10 19:03:42 2h 23m Shopping with mummy! ♥ 0 The game has potential if given more time to polish. I liked the idea, but the controlling of the trolley was very hard. The shopping list was covering part of my shop, and it was hard to see the items in the shop on the left.I managed to clear the first level. The quit button didn't seem to work. I liked the voxel art, and how many items you made for the shop.
Dec 12 01:01:26 29h 57m Sushi Factory Frenzy! ♥ 1 Nice game! It took me way too long to see the orders, and later the green time-indicators, because I was running around in the room. :P But that's my fault, it's all there and quite clear actually. ;) I enjoyed playing the game! Though, it was a bit frustrating that if I just missed an order by a second, I would get 2 misses, one for too late and one for wrong order... Also, it was hard to see what I was going to pick up or where I would put it down, but that somehow also made it more hilarious/chaotic. ;) I liked that I could adjust the speed of the conveyer belt myself. I tried the game a couple of times and my highscore is 16, which doesn't feel like that much. ;) It seemed like there weren't enough plain white sushi coming. Congrats on your game!
Dec 13 23:07:10 46h 05m Technologis ♥ 1 Ooh I really like the music, and how it is in the same rhythm as the countdown. I enjoyed playing, but I never got to 88, got stuck around 60. It seemed that the first time I played, there was no second wave and when I pressed Esc it unexpectedly (for me at least) completely quit the game. The screen shake adds a nice effect to the stomping (is it on purpose that the text doesn't shake along)? I missed a restart button. The artwork is really nice, which gives it a real nice mood! Congrats with your great game!
Dec 13 23:45:50 38m 40s A Spark of Light ♥ 1 Nice game with a great mood. The letters in the tutorial were a bit hard to read. It was fun to play, I just tried to survive as long as possible. :)
Dec 14 00:18:00 32m 10s Critter Clutter ♥ 3 Really nice and polished game! It was quite fun to play, although it was giving me some hand pain. ;) I liked the audio and the graphics, which give the game a nice and joyful atmosphere. :) Oh, and on a side note, I like how all your three games on this LDjam site alliterate with C's. ^^
Dec 14 17:15:03 16h 57m The Meek Prince Pixel ♥ 1 Cute little game! It is very counter-intuitive to avoid the coins, that's really funny. ^^ The snake was a bit fast for me and I was surprised everytime that I couldn't jump on it to kill it. ;) If you want to go crouching under something, but you were already standing near the edge of something, you couldn't crouch. The coin sound has a little 'tap' in the end here. I enjoyed playing your game and got till the end! My record is with 4/10 wealth. :)
Dec 14 22:42:47 5h 27m Video Games ♥ 1 Fun and addictive game! I think I've seen a similar game before, but still I greatly enjoyed playing it. It works very well with a controller. I like the audio and how it's layered depending on which subgames you are playing. Your game looks clean and finished, congrats!
Dec 14 23:13:04 30m 17s Sorted ♥ 0 Congrats on your first Ludum Dare game! Unfortunately, for me it was not that much fun to play (partly because I already played some sorting games this LD). Only after 3 minutes the first crate dropped. After 4:41:53 minutes of frantically clicking and dragging the mouse, my hand starts to hurt. ;) Maybe it would be more fun on a mobile with touch controls. The 50 crates seemed to be a too high treshold; I think if the threshold would be lower, a player would be more inclined to try to beat his or her score. It is nice that you added a tutorial (although I started by actually clicking the red crate a few times before I saw the 'continue' button on the bottom ;) ) I like that you added a leader board - second place currently! ;)
Dec 14 23:52:20 39m 16s Cardhoard ♥ 1 Very nice game! Indeed, I had to get used to the controls. Also it took a while before I noticed I could wall jump with my tape dispenser, very clever. ^^ The high score seemed to be pre-set to 7500, which I didn't get for many attempts. :P It was quite addictive, and I made it to 23860. Sometimes it was annoying that I couldn't abort my stomping action of several crates to run away for the next incoming crate. I liked the music and the graphics, I am blown away that you made all this in 48h! :o Congrats!
Dec 15 01:12:13 1h 19m Five Star Dining ♥ 1 Nice game! I had fun playing it. :) I would have liked feedback if I pressed the buttons correctly (it blinks very shortly but highlighted would be better), because many times I thought I clicked it but nothing happened. (Apparently the game is looking for a mouse-up event, and not a mouse-down event, which fooled me many times.) The game takes quite long, so after 400+ reviews and still having a 2 star rating, I gave up. I think if the game play was shorter, I would play again and try to beat my own score, but now there just didn't seem to be an end to it. Well done!
Dec 15 18:23:26 17h 11m Bunnyfication ♥ 3 Very nice game! It feels very polished. I like the art and the music. It was a bit hard to find out what I should build to get a certain type of bunny, especially the 'fat bunny' took me quite a while to recognise. I didn't get how long the current quest would go on. Sometimes I had no money and simple had to wait for a quest that I could do. Or sometimes I was just clicking and clicking a bunny (dropping carrots in stead) to find ou that my quest had changed. So maybe some notification of that would be nice. :) I wasn't sure what the losing condition was, but in my best try I got 261. It seemed that if you would 'overtrain' a bunny in a specific area, that that was not good, I liked that, and it fits the theme. It's nice that the training facilities are randomizes each time that you play.
Dec 16 01:36:25 7h 12m Flat Line To Happiness ♥ 0 So, that took really long. :P I was playing with a friend and when we had 100 days left we were 562 happy! But soon after, everything we did was not making us happy. In the end, I miss-clicked and spent too much money, with 8 days to go. Instant kill. Noooo, we wanted to see what would happen at 0 days. ;) The game is very slow-paced, I wanted to give up quite soon, but we persevered! (All the months seem to have the same number of days, starting on the same day of the week. :P ) The stocks only seemed to go down. When buying stocks, it was a bit annoying that I couldn't see how much money I had. We enjoyed making up reasons why we increased or decreased our happiness. It is funny how the mind tries to make sense of it. ^^ I think with some adaptations you could make a nice game out of this! scrshot1line.png scrshot2line.png
Dec 18 15:01:21 61h 24m Shape Invasion ♥ 1 Cute little game, I enjoyed playing. It was nice that the shapes would shatter in several pieces. Because the background has a different color each time, the first time the text was hard to read. I didn't really get when and how many new shapes would appear. The score didn't seem to reset when I played again. Sometimes the bullets would change directions even before it would hit a wall. Also, in the beginning I needed 5 bullets to destroy a shape, and later only 2 or 1. I didn't get why. :)
Dec 20 14:14:10 47h 12m Kittea Party ♥ 1 Cute little game! I like the art. It was quite a challenge to host a decent tea party. "Let me through, I need to cleeaaaannn!" I collected 20 cats, and I needed 21 cats for the next tea party, but although I clicked Yes when prompted if I wanted another cat, I didn't get a new one, so the game sort of got stuck there for me... It would have been nice if the player could see if the highlighted poo was within cleaning reach or not. Congrats on your game!
Dec 20 14:36:02 21m 52s Chuckles, the Word Juggler ♥ 1 Nice game! I just had to try this, as a juggler. ;) I got till 100+ or so, (the end screen dissappeared too soon because I accidently pressed a button) and I wondered if he would juggle more knifes later on. :) The player actually never sees a finished word, because it immediately disappears on typing the last letter. Maybe some tweening or spicing up could help to celebrate and visualize that the player completed a word. :) Well done!
Dec 21 00:55:11 10h 19m Farming Sim LD40 ♥ 1 I had fun playing this. I liked that as a player you have some small subgoals in the beginning, the auto-feeder and the milking machine. It seemed that buying land was not necessary, I tried buying a whole lot of cows to find some kind of limit, but never bumped into a problem. I would have liked a stat that states how many cows I have. I liked that the price of slaughtering a cow changed when the cow had an age over 500 and below 600 days/years/ticks. If I wanted to buy lots of hay or cows, it was unclear if my fast clicks were all registered, since the numbers would only update every tick. Quite addicting game, congrats. :)
Dec 21 14:07:50 13h 12m Robin Loot ♥ 2 very nice game! I enjoyed playing it. :) I like the graphics and the main character, the music was chill and the tutorial was clear. :)
Dec 23 12:33:58 46h 26m Oversize Load ♥ 0 I enjoyed playing this game. I liked the music and the highscore tables. The boxes were a bit too bouncy for my taste, although that also makes it funny. ;) Congrats on your game! :)
Dec 23 12:51:48 17m 50s Bits ♥ 0 I enjoyed playing your game! My strategy was to keep the mouse in the same position (above the text input box) and keep spamming the mouse button, so that I also selected the input box when necessary. ;) The game could benefit from autofocus on the input box. I got till 56 bits, but the number of bits required also always went up, so I am not sure if there is an end to this game. ;) I liked the start-sound, but the other sound was a bit too much to hear every time. Congrats on your game!
Dec 23 13:07:02 15m 14s Jazzy Beats ♥ 2 I liked the game from the start, when every time my mouse went over the button, it would make a different saxophone sound. ^^ The game looks finished, I like the sounds and the art. It took me a while to recognise the UI about the number of fans and my 'life bar'. The game play seemed to be mainly a matter of button mashing, with an well-placed 'R' when available. I think this would make a nice two-player game! Congrats!
Dec 23 15:56:42 2h 49m Happy Chicken Farm ♥ 2 In July of the Year 48, I finally managed to save enough money for retirement, and finished the game. :) (After a few failed attempts...) I didn't buy any new land - I was too busy cleaning, I would have liked to buy a cleaning robot or hire a helper. I divided the farm into three parts, and after a while I had a system of keeping chickens of the same age in the same part. I guess I had too many chickens and too much dirt, because I didn't manage to keep the chickens happy. I really like the music and the art, and the game looks very finished. The tutorial is useful. Great job!
Dec 23 16:13:47 17m 05s Hungry Cats ♥ 0 Wow, this is a hard game. My best was 31 seconds... I like the meowing sounds. Sometimes it felt like my clicking on a cat didn't do anything, and I also didn't notice what happened if I would overfeed a cat.
Dec 23 16:25:54 12m 07s Critterâ„¢ Sitter ♥ 1 Nice game! It took me a while to realise that there were minigames and how to play them. I didnt see why I was game over, it would be nice to present some feedback to the player. Nice art and music. :)
Dec 25 20:27:53 52h 01m Get Drunk! ♥ 0 Congrats on your game! I got till level 3 with 5 drinks. I liked that the tempo of the music was changing and the camera started wobbling. :)