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| Timestamp | Since previous | Game | Lars DK's comment | |
|---|---|---|---|---|
| Dec 5 08:30:22 | Flowers + Bombs | ♥ 0 | This was a neat little simulation. Unusually for this sort of thing, the graphics were fairly good. I had some significant lag in rendering these graphics on my computer. For some reason I couldn't hear any audio so I left that unrated. The challenge of the game didn't seem to be great. Controls were simple and effective. Overall I felt like the concept was good and graphics neat, but the gameplay wasn't too engaging. | |
| Dec 5 08:49:10 | 18m 48s | Cargotastrophe | ♥ 0 | I liked the compass leading you back home and the animation for the capturing of space items. Controls were simple once learnt. After a while it became apparent that there was no real progression and not much challenge to the game. Probably needed more in the way of game structure. The items themselves were cute, there were a few (ok) sound effects (no music) and I could see the link between the theme and your deteriorating ship. Overall a very solid effort! :) |
| Dec 5 09:47:37 | 58m 27s | PICK UP all the girls | ♥ 0 | Nice use of theme. Simple, effective graphics. I actually liked the Benny Hill soundtrack choice but don't think it's worth an audio vote, because it's not original. Mechanics so easy to understand that I will now call myself a master pick up artist and boast at events that I have picked up hundreds of girls. Or maybe I'll join a cheer team. Anyway, would have loved to have seen more level development and UI/sound cues. Great effort. :) |
| Dec 5 10:05:10 | 17m 33s | Money Talks | ♥ 1 | Enjoyable little visual novel. Nice art and use of photography. No audio but that's ok. Story generally fitted theme. Choices felt a bit inconsequential sometimes, not sure why. Overall a short but satisfying story. |
| Dec 5 10:20:44 | 15m 34s | Unnatural Occurrences | ♥ 2 | Awesome sim. Loved the depth and the humor. Art was beautiful. Sound effects nice. Some moody atmospheric stuff was there - not quite music but spooky enough. Menus quite simple but I liked the inclusion of settings. A little hard to figure out how much suspicion would make me lose etc. Some in-game explanation of mechanics would really have helped - some icons and numbers don't mean a lot. But after some trial and error I figured most of it out I think. Keep improving that UI :). In summary, a very impressive showing with great mood and art. |
| Dec 5 11:11:24 | 50m 40s | Cup-O-Matic | ♥ 1 | Really enjoyed the graphics and audio. It set up a super cute mood that made me want to eat cupcakes. Yum. I also liked that you could remap input controls and that the difficulty was challenging - my best score was only 1480. Felt sorry for the dead poorly-frosted cupcake at the end. I blame my corporate overlords for forcing me to frost too fast. Controls were simple once I read the instructions above - would have been nice to include that in-game too. The game also felt quite short - like something to casually pick up for a couple of minutes at most. You could say the game left me ... hungry for more ;) |
| Dec 5 11:26:25 | 15m 01s | The Cleaner | ♥ 2 | Took me several tries to complete this. The trick seems to be to give cats cookies. I'm not sure this game isn't a ploy by my neighbor's cat to get me to feed him. He HAS been staring at me weirdly all day ... anyway, I liked that you had two different maps and some cute graphics. That + icky subject matter = weird mood. Music was calming which was odd with countdown. Mechanics and controls were very good. Menus showed evidence of being produced in a game jam. It was a very satisfying puzzle to complete overall. |
| Dec 13 05:11:50 | 185h 45m | King's Gambit | ♥ 1 | I really liked the lore and attention to detail in this game. For the most part (except some cut off text in buttons) the UI was nice and the graphics charming. The sliders indicating military strength and disposition were particularly cool. I liked the inclusion of music, although the soundtrack didn't loop well and the victory music was a bit random. Link to the theme was a bit tenuous although I could kind of see it. I thought the gameplay had the potential for significantly more depth. With so much lore there's a lot of potential for interesting mechanics. It also wasn't obvious why some characters stopped responding to my clicks sometimes. It kind of felt like a quiz on the game's own lore sometimes, like a simple memory game. But for that end it was well executed. |
| Dec 13 05:19:02 | 7m 12s | Like a Boss Rush | ♥ 0 | Game gave me an error on startup. I liked the text interface and the art above. Definitely some nostalgia. This is the funniest game I've played so far. Good instructions. I thought the story seemed very linear. Kind of like a visual novel but with no real options. Given this, it almost felt like a contrived obstacle to add the text-based element. That aside I enjoyed the story itself. Theme definitely felt tacked on. Overall enjoyable enough for the story alone. |
| Dec 13 06:04:28 | 45m 26s | The Dark Castle | ♥ 1 | Well that was cool. I liked how you could go back and see previous endings you've managed to get. It made me wish for an undo button haha. The narrative was enticing and the art moody. The UI seemed large but was otherwise ok. Music was atmosphere done right. Sound effects and theme use were a bit minimal. I really enjoyed playing this game for a couple of playthroughs. A succubus totally did not take my soul and force me to write this. |
| Dec 13 06:13:50 | 9m 22s | Human Rises | ♥ 2 | Cool game with some interesting mechanics. I wish I could see: > My budget (ie why I was losing gold or something else) > Tooltips about policies > Graphs about the progress of different nations over time > More types of policies and more policy options (probably with a different UI) Market trades seemed back-to-front and the game UI seemed designed for larger screens. Sims are hard to get right in this respect. Music and sound effects were lacking. I thought the UI background was nice. Overall this game was tough to get into and left me wanting more, but I had enough fun with it in the end. |
| Dec 13 06:19:36 | 5m 46s | Please Come In | ♥ 1 | I like the idea. Theme connection was a bit odd. Graphics were cute. Scrolling thing was off-putting UI-wise. I wish drunkenness had so few impacts in real life. I'd have enjoyed more things to set the mood, including sweet party music, and of course a completed story :) |
| Dec 14 21:21:14 | 39h 01m | The Swordest Sword | ♥ 1 | I love the sword movement. Graphics are simple and cool. Theme link was tenuous. Audio wasn't there. Hard to tell if I was being hit or hitting with the particles. Having a score or record of achievement would have been awesome. Inclusion of arena mode was great, although I found arena much more difficult. Overall a really interesting entry. |
| Dec 14 21:30:49 | 9m 35s | Astrofarmer | ♥ 3 | This was nice. I liked the mechanics with the grass and the enraged creatures. Controls were a bit clunky - very impressed with the tooltip popups down the bottom though. Graphics were cute. Music was very nice but some sound effects would have helped. I thought the game was quite short. The sliders at the top would have indicated ships would come multiple times but the game was over quickly. I also didn't know why I would shout. Still for the brief time I did play the game, it was enjoyable. |
| Dec 15 04:46:04 | 7h 15m | One Final Task | ♥ 0 | I really enjoyed this game. It wasn't the most innovative puzzle I've ever seen but it had really good graphics and effects. There were a few sound effects, but I do like some music even in puzzle games. The puzzle mechanics worked really well. Most of the levels were simple to grasp, although a few were a bit tricky, largely owing to the unfamiliar blocks and remembering what each one did. I think the theme link was "more blocks = trickier puzzle" but not sure. A robot has taken my job now anyway so I'm retired from the block-pushing industry :) |
| Dec 16 01:50:51 | 21h 04m | Leaf Me Alone | ♥ 0 | I already hated leaves before I played this game, but I hate them even more now. Also for some reason it's raining perfectly sawed off, thick logs of deadly hardwood. No wonder they invented the leaf blower. All I had in this game was a measly rake. I wish raking had a slightly stronger effect on the leaves in front of the character. The power here was all too realistic for my tastes. The sound effects were great, music was ok, and the leaves were awesome. I also thought the inclusion of personal high scores were a nice touch. This game was good for 2 playthroughs but eventually, this game triggered me with all the annoyances of the real autumn and made me super happy I live in the Southern Hemisphere, where we are currently still enjoying summer :) |
| Dec 16 02:02:28 | 11m 37s | Goodnight Sheep | ♥ 2 | I loved the concept. If my subconscious ever made a game I'm sure it would play like this. Parts hit a little close to home. Mood was extra cute and well-executed. Beautiful sound effects and visuals. Music was ok. I thought the story was kinda short and the gameplay was a bit repetitive. Clear link to the theme, too. Overall this game sets a wonderful atmosphere and and the story, while short and a little non-interactive, makes this game really interesting, especially when supported by gorgeous art and sounds. |
| Dec 16 02:25:18 | 22m 50s | Phaeria's Mine | ♥ 2 | I had fun with this, even though I only walked out with 34 gold. Because of the way units stacked, I thought it was often hard to tell at a glance how well I was doing defending different parts of Phaeria. I liked the tavern upgrades but wanted more understanding about how unit types etc worked. The graphics were really good and the music was alright. I especially like how well this submission is linked to the theme. Awesome to see more HTML5 strategy games on the web and thanks for an enjoyable game! |
| Dec 16 03:19:19 | 54m 01s | Things are getting worse | ♥ 0 | I didn't hear any sounds at all. Could be a bug. The graphics were extremely good. Some nice 3D models produced in the time allowed and especially the animations were very impressive. Some nice little touches like shadows were there too. The user interface was confusing and player input seemed very limited. There were long periods of just watching the action helplessly. Combat was predictable. The link to the theme was weakened by the lack of player investment into their character. But really good effort on the graphics and pulling everything together. The game ran virtually on its own for ages and I didn't notice any significant bugs. :) |
| Dec 16 13:13:45 | 9h 54m | Tuftles | ♥ 1 | Cool simulation. Audio didn't work for me. Graphics were cute and the UI had some nice touches. Visual feedback when completing an action on a tuffle would help. Some difficulty in needing to select the tuffles to see their stats. Tuffles didn't feel at all interesting as individuals. As a sim it became overwhelming fairly quickly, but the basic mechanic felt solid. Very interesting to just let the tuffles roam around for a bit on their own. |
| Dec 23 07:58:16 | 162h 44m | Bits | ♥ 0 | I enjoyed the entry overall. I liked especially the variety of challenges and the retro theme. Some of the UI was annoying ie having to click into input boxes and the console's slow typing speed, but these were quality-of-life issues - the core of the game was a solid, albeit short experience. The game was fun. I scored you a medium number of points for innovation, mostly because of how you applied existing challenges to the theme. Use of the theme was OK but it could have been clearer on why the number of points you need keeps changing and why everyone gets so many lava lamps. Graphics were great and the two-tone thing set the mood well. Sound effects were appropriate, but a bit annoying (try less attack maybe?) and I like music, too. Some attempts at humor were nice. So in summary, well done on your first entry! Congrats. |
| Dec 23 11:04:47 | 3h 06m | Debt Crisis | ♥ 1 | My high score was only 70s! Gave it a few good tries though. Gameplay was frantic and the difficulty was high. Difficulty settings help. I actually thought the polish was ok. There was ok-ish music, sound effects, and some neat pixel art. Buttons were clear although the info screen was a bit crowded. Use of the "o" key was a bit random. It was hard to tell how much of an impact each cleared debt had. More and more death robots kept coming no matter what I did. This made the link to the theme harder to interpret. The game had a cool classic arcade mood. Hope this helps :) |