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Joel Davis

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TimestampSince previousGameJoel Davis's comment
Dec 6 05:46:07 Keyboard Kitten ♥ 0 Fun and challenging. Nice progression of levels. Would have like to see larger levels with a few smaller puzzles strung together (perhaps with a keyboard pickup or something to reset your movements).
Dec 6 05:56:23 10m 16s Rot 24/7 ♥ 1 I couldn't really figure out what my objective was or how the rot-o-meter worked. Very atmospheric, nice music. The "glitchy" and shading graphics fit the tone but i found it distracting, the illustrated characters on the other hand were great.
Dec 6 06:08:39 12m 16s A Boy and His Card ♥ 1 Nice graphics and music. Felt pretty polished for a jam game. The combat was a little simplistic and kind of tedious but overall the different systems worked well togehter. I really liked the idea of having creditors and loansharks in a RPG setting, I think this was a great exploration of a feature that could work in a larger RPG.
Dec 6 06:14:44 6m 05s Crapbag ♥ 1 Really good puzzle, could use more polish and better explanation but the core gameplay is solid.
Dec 6 06:28:10 13m 26s Don't Kill The Zombies! ♥ 1 It's really choppy framerate for me, but overall fun. Having click to move and fire felt pretty clunky sometimes, I'd rather have a arrows + mouse aim or something. But a great beginning and a good use of simple components in a stylish way.
Dec 6 06:47:13 19m 03s [Web] A Lot of Dead Space ♥ 3 Wow, artwork is amazing. I've worked in mobile game development and that's scarily accurate gameplay. Hahaha! This is a really good puzzle game, and with a few more constraints to balance could be more engaging. I'd love to see a little more indirection, e.g. have some stats like ARPU or DAU or conversion for a specific button and have to tweak the interface to manipulate those stats. Fun idea and great execution.
Dec 6 07:00:28 13m 15s HUDdled ♥ 1 Really neat. At first I was like, what does this have to do with the theme, but then it dawned on me. Great artwork, and fun gameplay. Not sure about the wizard theme. Would have been a little more managable if the player "snapped" to lanes, but I really liked all the reload, cooling, mana, etc.. mechanics. nice work.
Dec 6 07:09:25 8m 57s Grooblins! ♥ 2 That was weird in a good way. I like how each addition created suspense to keep you engaged and find out what happens next, but I wish there was more gameplay tradeoffs, and it was more of a puzzle to unlock the next day rather than just clicking through like a slideshow. Great tone and writing, the lo-fi visuals worked really well for the subject.
Dec 7 05:33:31 22h 24m The Peddler ♥ 2 This was good and it fit the theme. I like the idea of playing a shopkeeper in an RPG, I've seen a few versions of it but this one felt a little different since they were requesting items and it wasn't just a simple arbitage game. Great potential here. It was a little buggy and confusing, if I put a monster part in the sell box I couldn't get it to go away and had to restart. Really appreciated the large variety of items and classes.
Dec 7 05:41:35 8m 04s Rancharoo ♥ 3 Really neat. I wish you could draw line instead of block, but overall the creature's movement was very well done and felt controllable and manageable. I liked the stylish graphics and the sound and music was great, especially the little animal squeaks. Nice!