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Feedback comments for LD40
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| Timestamp | Since previous | Game | Joe Sycalik's comment | |
|---|---|---|---|---|
| Dec 6 01:38:40 | BURROWED TIME | ♥ 0 | It's really inspirational to see a game like this come out of Ludum Dare! To think that you put all of this together on your own in 48 hours is truly an amazing feat! The lighting and particle effects really help draw everything together, and I think the concept matches the theme very well! Congratulations on a job well done! | |
| Dec 6 01:44:56 | 6m 16s | Lovely Kana | ♥ 1 | Nice work! The art looks fantastic and I really enjoyed the music as well! The presentation overall was great, though I did find myself a bit annoyed by the popups at the bottom (stress increasing/decreasing, etc) overlapping the buttons at times. Overall, it's a cute, relaxing game. Some more variation and some visual indicators of stress and other fluxuating elements would be nice! |
| Dec 6 06:12:43 | 4h 27m | Drgn | ♥ 0 | Cute game! Those archers sure do hurt! I really like the concept and 3D art, as well as the title screen music and menu aesthetic! The eating controls do feel a bit weird and I personally would have liked it if the music in game sounded as good as the menu music(the recording sounds a bit muddied). I'd also agree that the fireball disappears a bit too quickly. |
| Dec 7 05:10:28 | 22h 57m | Network Invader | ♥ 1 | Nice work, I really enjoyed the music! The gameplay was pretty fun, albeit a little frustrating at times (I played with a controller) though I was improving over time. Maintaining any accuracy felt fairly tough and it felt like the enemies shooting at you wasn't telegraphed as well as it could have been (sometimes it looked like I was nowhere near any projectiles but I was still getting hit rapidly). The tinier enemies in level 2 were cool as well! |
| Dec 7 05:37:36 | 27m 08s | Running With Scissors | ♥ 2 | This is certainly my favorite game so far! Please do continue to expand upon it because you definitely have a real gem here! Seriously, I have nothing but praise for this game! It might be good to have an arrow to your seat in the future if you expand on the game and made bigger or more complex levels, but I personally love how hectic it gets =) |
| Dec 7 06:07:41 | 30m 05s | BLOK'D | ♥ 1 | The game was a lot of fun! Really nice job; it matches the theme very well! Overall I thought it provided a really good challenge! Thanks for sharing on stream last night! |
| Dec 10 21:33:56 | 87h 26m | Sugarplum Summit | ♥ 1 | I had a lot of fun with this! Was cool to see how it fit the theme at the end there! I would definitely recommend making the nutcracker's projectiles stick out a bit more, as they're a bit small. |
| Dec 10 21:49:06 | 15m 10s | Overburdened | ♥ 0 | It's a fun concept! The player feels very floaty and the momentum feels weird though. Something about how it controls doesn't feel very tight or precise, which can certainly make it a bit frustrating given the precise movement needed on certain levels. Additionally, the point where you can no longer jump when moving off of a ledge feels a bit off (there were a few time I had momentum and was right at the edge of a platform but it wouldn't let me jump). Some other recommendations: Give players a button to return to the main menu Let players skip the text on launch instead of having to sit through it after relaunching the game Raise the killzone, as the player currently falls for far too long. |
| Dec 10 22:02:40 | 13m 34s | DRAGLUTTONY | ♥ 1 | This was a really cute and fun game! I absolutely love the visuals and audio; it looks and feels so clean! It can feel a bit strange at times, with food sometimes falling right through the broom and with the lower boundary feeling so restrictive. Great entry overall though! My girlfriend and I had some real laughs while playing! =) |