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FelipeDev

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TimestampSince previousGameFelipeDev's comment
Dec 10 00:21:57 VIRTUAL VIRTUAL REALITY ♥ 1 The art and sound are very good! The number of details placed in the room was amazing (BTW nice posters about brazilian games). The gameplay was good, but can be better: A faster feedback would be nicer and avoiding the first meteors was a bit boring. Something that annoys me was the WebGL canvas resolution who was bigger than browser on my screen, and I have to play with F11 (max res) since there is no full screen button. My record was 3200 and increase it was almost impossible here. Perhaps was my computer.
Dec 10 00:25:43 3m 46s Knights and Kings ♥ 0 Neat idea! The some small mistakes on execution: I didn't like the drag control, it fails in crucial moves. A click control would be a better choice. The music, graphics and animation are simple, but very effective in set the mood! Initially, I dislike the friendly fire, but it was only a matter of mastering the controls, and fits well with the theme. Overall: A great entry for compo! Suggestion: Don't restart the music loop when the player lose. On my firsts tries, I died a lot at first level, so the loop restarts very frequently. My record was 85 points after keep playing for almost a hour.
Dec 10 00:27:42 1m 59s Sky-Corsair ♥ 1 Good game. I like the dialogs (despite the slow text) and graphics and dislike the controls (you slide a lot) and the music. Like the others, I missed a reset button so much. Bug: When the second dialog starts, a rock hurt me. Best water saved: 10. Best enemy sunk: 8.
Dec 10 01:02:30 34m 48s High Protein Diet Dungeon ♥ 1 Nice voxel art and music! The gameplay needs very quick reflexes. There a small mistake: You can defeat almost all enemies just dashing continuous (even at full HP). This game probably works better with lives. Anyway, good game! My record was picking the key.
Dec 10 23:10:51 22h 08m Infected Pong ♥ 1 Very addictive game, with an awesome idea! The graphics are funny (WaterFox, nice one!) and the sounds fill well. Took me a while to understand that the points spent aren't the left or right ones, but the center ones. Also, took me a while to notice that I need to click several times in some popups. I agree about putting lives on this game. Also, it's annoying that the player can't see his pong points on shop screen. Anyway, I disagree about the game was too hard, but is a little luck based, since some popups that show in strategic places sometimes mess with the game. Also, this Infected Pong works well as two player cooperative game. Small mistake: You say, in this page and in your game, that "A" key move the bar, but actually is the "S" keys. My record was 319.
Dec 10 23:20:29 9m 38s Save the Hats ♥ 1 Very good game with nice art and music! The gameplay works well and has a good number of different enemies for a game made in 72 hours. I have three suggestions: 1. Don't show again the initial dialog after a Game Over. 2. Score counter! I beated the game, but was no reason to keep playing. 3. Don't use a dark theme for a game about a space magician who steals hats.
Dec 16 12:27:17 133h 06m This is NOT a reference ♥ 1 Brillant theme use! One of most funny games that I have played on this Ludum Dare. The music was very good and the graphics fits well. I suggest you to display the final score in the HUD. Good job! My high score in **This is NOT a reference** was 217 after almost one hour trying!
Dec 16 12:30:46 3m 29s The Hunger Maims ♥ 2 **Pros**: - Game concept - 2D arts - Almost all 3D arts - Sound effects **Cons**: - Slowly progression - Too easy if you aren't impatient - The "nest" graphic - Lack of background music The first time that I touched the next and I go into title screen, I mistaked it with Game Over. A suggestion: After you complete a level, show the longevity remaining to the player, so he can try a better score. Overall, nice job!
Dec 16 18:00:17 5h 29m Eight More Drinks, Please ♥ 1 The left/right being on relation with character's point of view confuses me a lot. Good game idea and use of theme. The models (specially the characters) are funny! 14 points was my high score on your game.
Dec 16 19:42:42 1h 42m Cybercage Battleground ♥ 1 One of my favorites! The controls work nice, reminds me my entry to this Ludum Dare. I miss the background music. The different enemies behaviours were well done. The size of enemies AND players used for displaying the remaining HP was a neat detail! The difficult curve was nice, but can be more faster. I suggest you a regen system, since when you completely run out of ammo in stage is, basically, game over. Sometimes the controls stuck on Google Chrome, so I switch into Mozilla Firefox and had no more problems. My high score was 236 seconds.
Dec 16 19:46:55 4m 13s NoteBoy ♥ 1 **Pros**: - Game concept - Controls - Graphics - Animations **Cons**: - Hitbox/Jump low height. This annoys me a lot! A bigger jump could be nice too. - Sounds - Lack of background music This game could be turned into a very addictive mobile game! My high score at your game was 7 noteboys at same time.
Dec 16 19:49:02 2m 07s Cardhoard ♥ 1 Too good! Certain one of bests of this Ludum Dare! Finding flaws was a hard task, but I guess that when the game was faster, avoiding some boxes that came in specific moments was almost impossible. My high score was 24910.
Dec 16 22:58:39 3h 09m Famous Knight ♥ 1 I can't believe that this game was made in 72 hours! Art and sound are very polished. The animations have too many frames, especially the bosses. The voices are so funny! Congratulations! The challenges are a bit unbalanced. I died around 10 times at second dungeon, but beated every boss at first try, except the last who took me two tries. The last dungeon I guess that was easier than the second dungeon. Bug: I beated the game and tried to fight versus the first boss again and the game frozen!
Dec 18 00:20:43 25h 22m Earl's Quest ♥ 2 **Pros:** - Game concept - A good amount of content - Many graphics - Open world - Almost all graphics - Some musics - Sounds - Nice references **Cons:** - BUGS - Lack of second dungeon. I can't enter on stairs and the game finish when I got the second key at first dungeon. Initially, I guessed that this was a bug. - Some collisions are counterintuitive (like mentioned) - Visual feedback for damage - Some repetitive musics (maze) - Music reset on each maze room - I failed to notice how does the game actually gets harder with more coins collected - Walk speed is a little slow - Some empty places - Some graphics are too simple (even for Game Boy standards) Bugs: Sometimes the stairs/doors won't work or work with delay. The first maze door freeze me, probably I gonna stuck out of stage and need to reset. Also, the same bug than @x-budsterized-x mentioned about being stuck on first dungeon wall. I can't believe that this game was made in 72 hours with too many area! For this time your result was a great job!
Dec 19 00:51:28 24h 30m Tower of Mana ♥ 2 Awesome idea with a very good execution and a nice challenge! Reminds me Necrosphere in “just one more try” nature. Although your game may be unfair, like the flying enemies on level 4 who appears sometimes in unavoidable moments. The music was very good, except maybe the boss music who is a little repetitive. The art style sometimes doesn't have resolution consistency, like the doors and the HUDs. It's easy to lost track of mana bar, maybe a sound feedback can help this, like the annoying charge sound effect from Megaman. After almost two hours trying (thanks to fourth floor) I complete the game! The boss was beated without big efforts, just shooting beams and jumping on second platform.
Dec 21 23:51:59 71h 00m Sofra ♥ 1 Very good graphics and sound! Amazing mood with the use of theme. And the ending was, uhm, surprising! I like use of two difficult levels. I beat your game on "normal" setting. I see three main problems with your game: First, the pick/drop are in the same buttons, so I need to walk a little, drop a rabbit, walk a little more, drop another and so on. Second, there is no score or something for replayability of your game. For a short game Third, some "rooms" need too precision on hitbox for beating some challenges. So, without a good hitbox view, some "rooms" may be annoying, like the last challenge. Anyway, these are small flaws for this amazing compo entry!
Dec 22 00:40:39 48m 40s 10 inches or less ♥ 1 The music and game concept was very good, but the aspect that I liked most was the art/animation! Unfortunally, is not too hard, so I complete it a little fast (less than 15 minutes I guess). Overall, good job!