Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → FDR
Feedback comments for LD40
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| Timestamp | Since previous | Game | FDR's comment | |
|---|---|---|---|---|
| Dec 6 01:22:42 | テッ球 T E K K Y U | ♥ 1 | Awesome job with the audio. The artwork was simple in complexity but the overall composition has a very artistic feel to it which really adds to the experience. Great entry! | |
| Dec 6 01:34:50 | 12m 08s | sewer runner | ♥ 0 | You have most of the parts of a working game here. The only thing that seems missing is either a goal to work towards or an indication that you are making progress. There seems to be a pretty extensive maze of a map which is hard to navigate without having some sort of marker or indicator to tell where you have been. Remember this trick, if you get to the end of the jam and your game isn't quite done, a brief story line in the description can help to fill in the gaps! |
| Dec 6 01:55:57 | 21m 07s | Bluemans adventure | ♥ 1 | Interesting take on the theme. I enjoyed playing this, I had to redo some of the levels multiple times so the difficulty was right on par. The pace seemed a little slow however, the game really starts to pick up once you turn into a rolling ball. Excellent job on the tutorial too. |
| Dec 6 03:00:36 | 1h 04m | Intelligent Fireball Cleanup Detail | ♥ 0 | I could see sinking a lot of time into a game like this. Simple mechanics can lead to addictive gameplay. Throw in some polish and you are good to go! My only question is...why is the fire mechanic tied to right click?? |
| Dec 6 03:23:25 | 22m 49s | Beer Pong Arcade | ♥ 1 | I like the theme of this game and when I saw it I just had to play. I spent a fair amount of time shooting and missing by a lot (just like real life games, I suppose). If your intention was to match a realistic game feel then the attention to physics details would be key (ball bounce, arc, reaction to hitting liquid in the cup, etc). Good job for a Compo though, you managed to include good gameplay, UI, theme, music and graphics which is no small feat! |
| Dec 6 04:13:24 | 49m 59s | Mortal Komba | ♥ 2 | (「•౪•)「ヾ*・°・︵ᕕ(◕‿◕✿)ᕗ ‿*・°ゞ٩(•౪•٩) |
| Dec 6 04:35:54 | 22m 30s | The Invasion of Robots | ♥ 1 | Very impressive to build a playable, native OpenGL game in two days! |
| Dec 6 04:49:44 | 13m 50s | Tosser | ♥ 0 | Colors could use adjustment to make it easier to tell what needs to go where. In the end I just ended up launching everything into the gold bin cuz I had too much stuff and not enough time to deal with it! |
| Dec 8 03:00:58 | 46h 11m | CoinCase (Ludum Dare 40) | ♥ 1 | Great job for a first entry. Decent textures and you included music too. I'm not sure why a boulder would need to collect coins, but it was fun to roll around and listen to the tunes. This could almost be a zen-garden game! |
| Dec 8 03:17:17 | 16m 19s | Dangle Copter | ♥ 1 | Very well done! Had a blast playing this. I'm sure the difficulty was toned down for a game jam, but having helicopter damage when you hit the walls would really step up the intensity! Great game. |
| Dec 8 03:26:00 | 8m 43s | Can't Save Them All! | ♥ 1 | I wanted to love this game but the controls were too hard to work with. I could not consistently go in the direction I wanted to and this seemed to change whether I was on the ground or in the air. Either way, it was a fun concept and the animations were great. |
| Dec 8 03:36:22 | 10m 22s | Theme - The Game | ♥ 1 | I am not sure what was happening but I agreed with most of it. |
| Dec 8 03:44:19 | 7m 57s | Health Choice | ♥ 0 | Good start but it could use a bit more gameplay or feature content (or maybe just a larger level). Initially I was confused at the first screen where you type in a number. I tried to accept the default of "100" but that doesn't work as expected - you have to actually type something. |
| Dec 9 01:33:34 | 21h 49m | Money Laundering Simulator | ♥ 1 | Fun game, I could feel the pressure building as I was scrambling to get the requested funds. I am a bit disappointed that after laundering $394k I was terminated for being short by just $1,000! My one suggestion would be to add some sort of calendar display so it is a little easier to track what day it is and when the deadline is. I also didn't make the connection for several rounds that the henchmen are what limit the choices you can make! |
| Dec 9 01:52:10 | 18m 36s | Orbits | ♥ 1 | Tough game but great concept. It's a great feeling when those orbits are blasting around just narrowly missing each other. In order to extend the gameplay a bit it might be useful to add some progression, like allowing for more planet movement or a wider field of view. Great job! |
| Dec 9 02:00:51 | 8m 41s | Beehaven | ♥ 1 | Great job fellow bee gamer! I like the artwork! |
| Dec 9 02:13:38 | 12m 47s | Pirate Cat | ♥ 0 | I definitely liked the concept of the game but that was pretty confusing to play! Cats? Money?? Air balloons??? Great jobs stretching the limits of reality. You might want to tame the sound effects a bit, they were a bit aggressive on the ears. |
| Dec 9 02:36:37 | 22m 59s | Babies! Babies! Babies! | ♥ 0 | Hahahaha that was the perfect combination of creepy and hilarious. |
| Dec 10 21:27:20 | 42h 50m | Greed is a $in | ♥ 1 | Great job, a lot of content here for a compo. This felt almost like I was playing The Legend of Zelda. The music and sound effects really set the mood for the gameplay. I see lots of attention to detail; it's the little supporting details that really make a game shine! What engine, if any, did you use to make this? |
| Dec 10 21:38:14 | 10m 54s | AntiBucket | ♥ 0 | 69 seconds! antibucket_highscore.png Fun but tough little game. The high-speed bricks are really hard to dodge. Great entry! |