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Feedback comments for LD40
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| Timestamp | Since previous | Game | epb9000's comment | |
|---|---|---|---|---|
| Dec 5 18:42:10 | Midori has a cold! | ♥ 1 | I really really liked this game. (Though I failed pretty hardcore on the first challenge stage. I'll try again later.) The DOS-style aesthetic and music were nice. Only issue I ran into was the need for an alternative way to switch inventory. (I couldn't find one anyway) Some of my pointing devices don't have scroll wheels. Perhaps click on the item box, or with the numeric row keys. The use of the first couple of levels as tutorial were a godsend since I knew I wasn't going to remember all the text instructions. | |
| Dec 5 18:57:25 | 15m 15s | Babies! Babies! Babies! | ♥ 3 | This is one of the most disturbing things I have experienced as of late. Good work! Couple of spots are pretty frustrating, but overall I liked the mood and a... unique... take on the theme, with pretty perfectly matching music for the mood. |
| Dec 5 19:19:18 | 21m 53s | Type Them Down | ♥ 1 | I made the mistake of playing at first on the slower typer difficulty. Burning fingers is a lot more fun IMO. I would have gotten a kick out of some messages being hidden among the zombie text. I wonder if I could use this to trick the kids into typing practice... |
| Dec 6 02:21:59 | 7h 02m | Usagi Story | ♥ 1 | The build up is a little slow at the start, but it's a solid entry. The last couple of days are interesting. That ending man... Speaking of the ending, after completing the game, and going to start again, it didn't let me. It simply replayed the ending sequence and dropped me back to the menu. And thanks for mentioning your use of Krita in the credits. For the longest time I'd switch back to GIMP when I needed to do pixel art for a project. I had just assumed Krita didn't have the brushes for it, but seeing that it was used for this game made me go back and look closer at the available preset categories! |
| Dec 6 06:00:52 | 3h 38m | The More You Snow | ♥ 1 | I was rather impressed with the procedural snowball, and it pretty well matches with my experience of building real snow balls - lumpy and lopsided. That mechanic was satisfying all around down to the sounds used. I like the tilt idea mentioned above. Expanding on that hypothetical: would be cool to use to use the accelerometer to get yourself unstuck or around tricky obstacles. Shake the phone to get yourself over a mine or tree stump that's in your way. |
| Dec 6 06:24:35 | 23m 43s | Reversed Negativity | ♥ 2 | I'm not sure if this was intentional or not, but you can run pretty quick by running diagonally into the walls. I liked it though, it made some of the stages an interesting "which wall can I ram myself into next to clear this faster" challenge. I'd be bouncing from wall to wall to cover as much as possible before the inversion phase settled in. It would have been cool to be able to color tiles during the inversion phase, and have any tiles colored there hurt you in normal phase. This would give you something to do during the inversion phases, and add a bit more difficulty and strategy to the normal phase. |
| Dec 6 07:54:50 | 1h 30m | Need more coffee | ♥ 2 | Traverse an apocalyptic urban hellscape run by rabid dogs with the aid of nothing more than a cup coffee? I did not know I needed a game like this. This was pretty great if a touch frustrating at points. "A" (on the keyboard) was an odd choice for jump, I kept hitting the wrong button. Also, does the wavey effect continue to build after death? It seemed like continued attempts resulted in more waveyness. Speaking of the waveyness, was that done with a CanvasModulate node? |
| Dec 8 04:03:43 | 44h 08m | Cargo Space | ♥ 0 | ithinkitsrunning.jpg So, I think I got a windows build running. Does this look right? |
| Dec 8 06:28:05 | 2h 24m | Life is money | ♥ 2 | An interesting game, the only winning move is not to play. I only "played" until I risked physical injury to continue. (So... pretty long!) I liked the social commentary of it. I'm actually still listening to the music because ~~I'm a broken person~~ it's so good. This ties into an interesting discussion I was having with someone the other day about games as art, and how, as an art form, we kind of limit ourselves when we say a game "must be fun" or "must be entertaining." |
| Dec 8 07:55:06 | 1h 27m | Trial of the Reaper | ♥ 1 | I actually played this a little bit ago, but neglected to comment. I was laughing maniacally. Probably a good thing the neighbors didn't hear me. At any rate, this was really solid. While it's a lot of fun I found myself wishing for a little variation of play here or there after a few play throughs. Example: I thought it'd be cool if I could drop a few reaped souls as ghosts to terrify and herd the cowering masses into a mass. A massive mass of souls ready for the reaping. (Bad pun intended.) |
| Dec 24 19:02:01 | 395h 06m | Fleet Commander | ♥ 1 | This was a great use of the theme. I'm also now 100% confident I am glad I didn't go into the aviation flight control field. I'm not good at these sorts of things. It starts slow, so I'd second the 'having a few cubes to start with' comment. The difficulty ramps up quickly, which I kind of like too. Though that means it also quickly becomes unmanageable. |
| Dec 24 19:18:18 | 16m 17s | Debt Dump | ♥ 0 | The controls were a little awkward, I ultimately just used W to walk toward the cursor at all times. This fits the theme pretty well though. Started having trouble I think around level 5 because the US became (more of) a police state with more law enforcement than manageable, haha. I liked the crime caper mood, and the sudden switch to the police chase music when they spotted you. |
| Dec 24 19:29:20 | 11m 02s | Survival Drift | ♥ 1 | I enjoyed the drifting and voxel-based art, but like others I was tripped up by the lack of a reverse option. I kept getting stuck on walls and such. |
| Dec 27 05:40:19 | 58h 10m | Sugar Addiction | ♥ 0 | Restart only seems to work in window mode, and brings you all the way back to the very start which was a little frustrating since I can't jump correctly. Aside from that, this was adorable. I liked the use of the theme. |
| Dec 27 05:49:28 | 9m 09s | Treasure Thrower | ♥ 0 | I loved the art here. I was laughing a bit while running around with my little :3 face. XD The boss uses up a bit too much space, given our movement speed it's near impossible to avoid him so as to actually collect anything. The spawn indicators for enemies were a life-saver though. |
| Dec 27 06:01:30 | 12m 02s | Sea Spring Clean | ♥ 0 | Flappy fish is coming for your trash! I liked the art and music selection. Got 16/16 on the third go of normal. |
| Dec 28 07:14:31 | 25h 13m | Get Rid of It! | ♥ 1 | The music's stuck in my head now. I actually found the third stage easiest as I could slash upwards and use the collision physics to slow down new incoming items. |
| Dec 28 07:30:56 | 16m 25s | The Worse It Is | ♥ 1 | I liked the mood and music here. That was a rather melancholic ending. I wonder if it said something about me that I actually tried to run from the desk once the screen started shaking. |
| Dec 28 08:18:32 | 47m 36s | Dunk Slimes | ♥ 1 | This game was pretty intense. I have yet to make it past the area after the first hallway, I might try again later. Oddly, it said "level complete" for the entire duration of the play session. |
| Dec 28 08:54:09 | 35m 37s | Trapping Circles | ♥ 1 | Yeah, I can definitely see the Jezzball influence here. I liked how I could get them all separated from their friends. :D trapping-circles.png |
| Dec 28 09:14:40 | 20m 31s | The Weight of Greed | ♥ 1 | High score: 46 coins. Pretty sure if I was better at jump control on that last stage I could get a few more coins. Nice job including a stage reset button, so I could quickly retry if I noticed I made a mistake or got myself stuck. |
| Dec 28 09:51:41 | 37m 01s | BOXKILL | ♥ 1 | I was actually really confused on how to start the game at first. (Tried to click start.) Once I figured out the controls and how to start, this was a pretty awesome game. I liked how the game was a little more complex than it had initially appeared. (Like the bubble interaction with the walls.) |