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Feedback comments for LD39
mhaton's games and stats for all events →
| Timestamp | Since previous | Game | mhaton's comment | |
|---|---|---|---|---|
| Aug 11 16:05:26 | Cities | ♥ 0 | I like the style, very atmospheric :) I had a bit of trouble with the controls, but that's probably just me being bad. Good job! | |
| Aug 11 16:15:08 | 9m 42s | Back Home | ♥ 0 | Great work for your first jam! I enjoyed it! |
| Aug 11 16:28:40 | 13m 32s | Drain | ♥ 0 | Wow! Extremely atmospheric, I love the main mechanic of having to move around power to succeed. The child voice synth was impressive (I'm assuming it's not yours because that'd be nuts, but still), and I really liked the feel of the thing. Didn't actually finish it due to falling off edges in the dark, but that's...the game. Good job! |
| Aug 11 16:35:49 | 7m 09s | Winter has come | ♥ 0 | I feel oddly nostalgic for hugely old browser games. Not much to it, but 10 hours of work for what's here is pretty good. Good job! |
| Aug 11 16:38:45 | 2m 56s | Inefficient Plasma Weapon | ♥ 1 | A nice little twist on the classic asteroids-esque gameplay :) Good job! |
| Aug 11 16:49:00 | 10m 15s | The Fallen | ♥ 0 | Something interesting here, but could use a little more clarity in the instructions. The controls themselves were a bit lost in the wall of text (even when repeated at the bottom), and I had basically no idea what some things meant - for example when building it says it gives EU/t, I'm assuming it's something over time, but I have zero idea what EU is! It could probably also use some more clarity in how certain resources are displayed, for example ore costs are listed as a number, but ore itself is displayed entirely graphically, which makes it hard to see at a glance how much you actually have. Other than those, it seems interesting! I'd be interested to see what you make of it if you continue :) Good job! |
| Aug 11 16:56:56 | 7m 56s | LD39:Running out of energy | ♥ 1 | Nice little game :) I enjoyed how I had the advantage going up, but my opponent was better at going downwards (although not being able to actively speed up my descent was a bit frustrating at times). The movement of the star field in the background could probably use a little tweaking as it seemed sometimes a bit disconcerting for no real reason. Neat concept anyway, and weirdly compelling to keep playing. Good job! |
| Aug 11 17:02:01 | 5m 05s | Powerless | ♥ 1 | Difficult, but weirdly hypnotic. I like the concept of losing mechanics as you lose power, but it could stand to be a *bit* more gradual! All in all though, an interesting game (and props for making it without the internet to call on, I know I couldn't... although I also couldn't build my own framework!) Good job! |
| Aug 12 15:58:58 | 22h 56m | Power Tripping: Keeping It Cool | ♥ 0 | Thank you for helping me to realise my life-long dream of being a fridge. |